Age | Commit message (Collapse) | Author | |
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2012-04-22 | bmesh py api: expose BM_face_split_n() to the python api; | Campbell Barton | |
face_fill(..., coords=(v1, v2, ...)) This is the same function the knife tool uses. should be handy for dicing up geometry in py. | |||
2012-04-22 | correction to py docs from mgschwan on IRC. | Campbell Barton | |
2012-04-22 | Ctrl+RMB to select an object in editmode didnt work in edge mode (which is ↵ | Campbell Barton | |
not great usability imho and confusing), now pass through if no edges can be tagged and select the object. | |||
2012-04-22 | Missed this file in my last commit. | Mitchell Stokes | |
2012-04-22 | small speedup to VertDataMulN(av, n), when passed expressions to 'n' they ↵ | Campbell Barton | |
were calculated 3 times, cuts 78 instructions from resulting assembly (gcc -O2). | |||
2012-04-22 | subsurf - avoid 'for' loop finding the edge index in a face multiple times ↵ | Campbell Barton | |
when calling _face_getIFCoEdge. add asset so passing wrong value errors out in debug mode. gives small speedup to subsurf. | |||
2012-04-22 | Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work ↵ | Mitchell Stokes | |
with added objects" The steering actuator was filling its m_obstacle member when it was created (i.e., conversion time), which meant it had the wrong pointer after the actuator was replicated. Now m_obstacle is reassigned when the actuator is replicated. | |||
2012-04-22 | - fix memory leak in mesh_strip_loose_polysloops(), occurred during 3ds import. | Campbell Barton | |
- updating normals in py/api's mesh.transform() wasn't working and gave annoying print, disable this, script authors can call calc_normals explicitly if they need. | |||
2012-04-22 | style cleanup | Campbell Barton | |
2012-04-21 | fix [#31045] | Campbell Barton | |
the blender game engine could reference a freed texface or mcolor array. | |||
2012-04-21 | style cleanup: multi-line if statements. | Campbell Barton | |
2012-04-21 | style cleanup: correct typos | Campbell Barton | |
2012-04-21 | fix [#31049] New Faces (F) always solid shaded | Campbell Barton | |
2012-04-21 | style cleanup | Campbell Barton | |
2012-04-21 | Fix for image node: has to check the number of actual node sockets before ↵ | Lukas Toenne | |
accessing the output data stack, to avoid reading uninitialized memory. | |||
2012-04-21 | fix [#31048] converting curve object to mesh makes object disapper from 3D view | Campbell Barton | |
2012-04-21 | style cleanup | Campbell Barton | |
2012-04-21 | fix [#31047] ctrl+mouse select in edit-mode does not select external object | Campbell Barton | |
fix [#30535] Shortest Path Select not working well in vertex mode. regression from after bmesh merge, Ctrl+Right mouse for selecting shortest path is meant for edge mode only. | |||
2012-04-21 | fix error in recent rip refactor, also add comment. | Campbell Barton | |
2012-04-20 | style cleanup: pep8, also quiet compiler warning. | Campbell Barton | |
2012-04-20 | fix for error using uninitialized variable with shape key conversion. | Campbell Barton | |
2012-04-20 | Fix [#31008] IK armature resize goes ugly (Pose mode resize). | Bastien Montagne | |
This affected legacy solver. Note that even if I don't expect any, this fix *may* break some other IK setups, so animators, please check your IK rigs using legacy solver. ;) Easy to revert if needed, anyway. Note that iTaSC solver is also buggy with some scaled parent, but here IK'ed bones just can’t get scaled in any way (either from parent or from there own transformation)... Will try to find what's happenning, though the code is even harder than legacy solver to follow :/ | |||
2012-04-20 | code cleanup: prefer BM_face/edge/vert_select_set() over ↵ | Campbell Barton | |
BM_elem_select_set() when the type is known (saves switch statement check on the type). Add asserts so the correct types are ensured. | |||
2012-04-20 | attempt to fix [#31033], cant redo the bug but button layout wasnt great | Campbell Barton | |
- no more blank space under XYZ - scales with DPI | |||
2012-04-20 | fix [#31036] image.gl_load() consistently segfault at gluBuild2DMipmaps | Campbell Barton | |
incorrect argument to gluBuild2DMipmaps() | |||
2012-04-20 | aparently `yards` are not used a lot, suppress their use in button display ↵ | Campbell Barton | |
(input still knows about them) - was reported as a bug. also fix minor rip bug where active selection was lost. | |||
2012-04-20 | Knife tool: Increase the header string length to avoid clipping the message. | Antony Riakiotakis | |
2012-04-20 | refactor rip tool out into vert/edge functions, was getting too unweildy ↵ | Campbell Barton | |
having them mixed in. | |||
2012-04-20 | knife tool alpha values where being set to zero (intersection points weren't ↵ | Campbell Barton | |
visible), error made when converting to theme colors. also minor bmesh style cleanup. | |||
2012-04-20 | Fix for particle dupli group relative offsets. The relative transforms of ↵ | Lukas Toenne | |
objects in the instanced group were not scaled according to the particle size, which would be expected when rendering as 'Whole Group'. Requested by Francesco Siddi (fsiddi) over IRC. | |||
2012-04-20 | style cleanup | Campbell Barton | |
2012-04-20 | knife tool: use the knife mouse cursor, dont store the context in the knife ↵ | Campbell Barton | |
tool data, also rename struct camel case (follow own style guide) | |||
2012-04-20 | knife tool: store color once on initializations, de-select only when cutting ↵ | Campbell Barton | |
selected. | |||
2012-04-20 | knife tool now selects newly cut edges. | Campbell Barton | |
2012-04-20 | knife tool modifications | Campbell Barton | |
from user freedback it seems there are 2 use cases, both valid. * Select geometry and cut the selection in half (as 2.4x worked) * Point-to-point define the faces to cut, dont cut through everything (only cut what you see). With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying. Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K. | |||
2012-04-20 | bmesh py api: remove bmesh.loops.index_update(), it wasn't working, as joe ↵ | Campbell Barton | |
noticed. | |||
2012-04-20 | rip tool wasnt working on a single edge selection in some cases (own error ↵ | Campbell Barton | |
in recent fix). | |||
2012-04-20 | add asserts for invalid iteratpr values so we can catch them in debug mode. | Campbell Barton | |
2012-04-20 | bmesh: improve rip tool | Campbell Barton | |
- When the rip extends into a fan, pick the opposite edge in the fan (rather then 2 along) - When stepping over the fan to find the rip edge, walk in the direction closest to the mouse (generally works nicer) | |||
2012-04-20 | Fixed crash in iter api, triggered by calling index_update() on the loop py ↵ | Joseph Eagar | |
seq in the py api. Note, I didn't fix the underlying problem (bad iter type) so loops.index_update() still isn't working (it's just not crashing). | |||
2012-04-19 | bmesh py api: expose BMVert.calc_shell_factor() | Campbell Barton | |
2012-04-19 | bmesh inset: add depth option (make use of relative and even offset options) | Campbell Barton | |
2012-04-19 | BMESH_TODO: randomize vertices working again. | Bastien Montagne | |
That whole "element re-arrange" area could use some love, though (e.g. make a single vert operator with more options, as faces; and make faces work in edit mode, probably no more reasons to switch to object mode?). Post-release TODO, anyway. Also spotted a glitch in BLI_rand code, imho, which makes first element of an array not guarantied to be shuffled by BLI_array_randomize()... No correction though, as this might/would affect other parts of the code! | |||
2012-04-19 | committed check by mistake, its not needed. | Campbell Barton | |
2012-04-19 | bmesh rip: when there are selected faces call region_to_loop before ripping. ↵ | Campbell Barton | |
gives better results then previous fix when there are selected faces as apart of an edge selection. | |||
2012-04-19 | fix [#31015] Rip has weird results in vertex selection mode vs face | Campbell Barton | |
2012-04-19 | Fix #31016: rigid body joint constraint in game engine did not respect ↵ | Brecht Van Lommel | |
constraint enable/disable option. | |||
2012-04-19 | code cleanup: remove unused BMesh args. | Campbell Barton | |
2012-04-19 | Change knife header to reflect current key binding (RMB cancels now). | Howard Trickey | |
2012-04-19 | remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the ↵ | Campbell Barton | |
maceros had unused args in both cases). |