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2012-04-22bmesh py api: expose BM_face_split_n() to the python api;Campbell Barton
face_fill(..., coords=(v1, v2, ...)) This is the same function the knife tool uses. should be handy for dicing up geometry in py.
2012-04-22correction to py docs from mgschwan on IRC.Campbell Barton
2012-04-22Ctrl+RMB to select an object in editmode didnt work in edge mode (which is ↵Campbell Barton
not great usability imho and confusing), now pass through if no edges can be tagged and select the object.
2012-04-22Missed this file in my last commit.Mitchell Stokes
2012-04-22small speedup to VertDataMulN(av, n), when passed expressions to 'n' they ↵Campbell Barton
were calculated 3 times, cuts 78 instructions from resulting assembly (gcc -O2).
2012-04-22subsurf - avoid 'for' loop finding the edge index in a face multiple times ↵Campbell Barton
when calling _face_getIFCoEdge. add asset so passing wrong value errors out in debug mode. gives small speedup to subsurf.
2012-04-22Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work ↵Mitchell Stokes
with added objects" The steering actuator was filling its m_obstacle member when it was created (i.e., conversion time), which meant it had the wrong pointer after the actuator was replicated. Now m_obstacle is reassigned when the actuator is replicated.
2012-04-22- fix memory leak in mesh_strip_loose_polysloops(), occurred during 3ds import.Campbell Barton
- updating normals in py/api's mesh.transform() wasn't working and gave annoying print, disable this, script authors can call calc_normals explicitly if they need.
2012-04-22style cleanupCampbell Barton
2012-04-21fix [#31045]Campbell Barton
the blender game engine could reference a freed texface or mcolor array.
2012-04-21style cleanup: multi-line if statements.Campbell Barton
2012-04-21style cleanup: correct typosCampbell Barton
2012-04-21fix [#31049] New Faces (F) always solid shadedCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-21Fix for image node: has to check the number of actual node sockets before ↵Lukas Toenne
accessing the output data stack, to avoid reading uninitialized memory.
2012-04-21fix [#31048] converting curve object to mesh makes object disapper from 3D viewCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-21fix [#31047] ctrl+mouse select in edit-mode does not select external objectCampbell Barton
fix [#30535] Shortest Path Select not working well in vertex mode. regression from after bmesh merge, Ctrl+Right mouse for selecting shortest path is meant for edge mode only.
2012-04-21fix error in recent rip refactor, also add comment.Campbell Barton
2012-04-20style cleanup: pep8, also quiet compiler warning.Campbell Barton
2012-04-20fix for error using uninitialized variable with shape key conversion.Campbell Barton
2012-04-20Fix [#31008] IK armature resize goes ugly (Pose mode resize).Bastien Montagne
This affected legacy solver. Note that even if I don't expect any, this fix *may* break some other IK setups, so animators, please check your IK rigs using legacy solver. ;) Easy to revert if needed, anyway. Note that iTaSC solver is also buggy with some scaled parent, but here IK'ed bones just can’t get scaled in any way (either from parent or from there own transformation)... Will try to find what's happenning, though the code is even harder than legacy solver to follow :/
2012-04-20code cleanup: prefer BM_face/edge/vert_select_set() over ↵Campbell Barton
BM_elem_select_set() when the type is known (saves switch statement check on the type). Add asserts so the correct types are ensured.
2012-04-20attempt to fix [#31033], cant redo the bug but button layout wasnt greatCampbell Barton
- no more blank space under XYZ - scales with DPI
2012-04-20fix [#31036] image.gl_load() consistently segfault at gluBuild2DMipmapsCampbell Barton
incorrect argument to gluBuild2DMipmaps()
2012-04-20aparently `yards` are not used a lot, suppress their use in button display ↵Campbell Barton
(input still knows about them) - was reported as a bug. also fix minor rip bug where active selection was lost.
2012-04-20Knife tool: Increase the header string length to avoid clipping the message.Antony Riakiotakis
2012-04-20refactor rip tool out into vert/edge functions, was getting too unweildy ↵Campbell Barton
having them mixed in.
2012-04-20knife tool alpha values where being set to zero (intersection points weren't ↵Campbell Barton
visible), error made when converting to theme colors. also minor bmesh style cleanup.
2012-04-20Fix for particle dupli group relative offsets. The relative transforms of ↵Lukas Toenne
objects in the instanced group were not scaled according to the particle size, which would be expected when rendering as 'Whole Group'. Requested by Francesco Siddi (fsiddi) over IRC.
2012-04-20style cleanupCampbell Barton
2012-04-20knife tool: use the knife mouse cursor, dont store the context in the knife ↵Campbell Barton
tool data, also rename struct camel case (follow own style guide)
2012-04-20knife tool: store color once on initializations, de-select only when cutting ↵Campbell Barton
selected.
2012-04-20knife tool now selects newly cut edges.Campbell Barton
2012-04-20knife tool modificationsCampbell Barton
from user freedback it seems there are 2 use cases, both valid. * Select geometry and cut the selection in half (as 2.4x worked) * Point-to-point define the faces to cut, dont cut through everything (only cut what you see). With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying. Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20bmesh py api: remove bmesh.loops.index_update(), it wasn't working, as joe ↵Campbell Barton
noticed.
2012-04-20rip tool wasnt working on a single edge selection in some cases (own error ↵Campbell Barton
in recent fix).
2012-04-20add asserts for invalid iteratpr values so we can catch them in debug mode.Campbell Barton
2012-04-20bmesh: improve rip toolCampbell Barton
- When the rip extends into a fan, pick the opposite edge in the fan (rather then 2 along) - When stepping over the fan to find the rip edge, walk in the direction closest to the mouse (generally works nicer)
2012-04-20Fixed crash in iter api, triggered by calling index_update() on the loop py ↵Joseph Eagar
seq in the py api. Note, I didn't fix the underlying problem (bad iter type) so loops.index_update() still isn't working (it's just not crashing).
2012-04-19bmesh py api: expose BMVert.calc_shell_factor()Campbell Barton
2012-04-19bmesh inset: add depth option (make use of relative and even offset options)Campbell Barton
2012-04-19BMESH_TODO: randomize vertices working again.Bastien Montagne
That whole "element re-arrange" area could use some love, though (e.g. make a single vert operator with more options, as faces; and make faces work in edit mode, probably no more reasons to switch to object mode?). Post-release TODO, anyway. Also spotted a glitch in BLI_rand code, imho, which makes first element of an array not guarantied to be shuffled by BLI_array_randomize()... No correction though, as this might/would affect other parts of the code!
2012-04-19committed check by mistake, its not needed.Campbell Barton
2012-04-19bmesh rip: when there are selected faces call region_to_loop before ripping. ↵Campbell Barton
gives better results then previous fix when there are selected faces as apart of an edge selection.
2012-04-19fix [#31015] Rip has weird results in vertex selection mode vs face Campbell Barton
2012-04-19Fix #31016: rigid body joint constraint in game engine did not respect ↵Brecht Van Lommel
constraint enable/disable option.
2012-04-19code cleanup: remove unused BMesh args.Campbell Barton
2012-04-19Change knife header to reflect current key binding (RMB cancels now).Howard Trickey
2012-04-19remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the ↵Campbell Barton
maceros had unused args in both cases).