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2011-10-08fix [#28821] Whole Character keying set ignores non animatable propertyflagCampbell Barton
2011-10-08use newly added ID_BLEND_PATH() in more places.Campbell Barton
2011-10-08fix [#28846] Relative paths on linked scene failsCampbell Barton
2011-10-07Patch [#28660] x64 thumbnail handler not being installed in CMake builds by ↵Thomas Dinges
Tom Edwards.
2011-10-07Scene.GameData DNA alignment nitpickingDalai Felinto
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData) removing some unecessary pads. Moving others to make pad counting easy. (although this patch is not highly needed in trunk it will help cucumber merging) This could probably fixed the problem address at rev.40084
2011-10-07fix for own bad mistake, broke vector curve handles.Campbell Barton
2011-10-07fix [#28800] Scene NULL in frame change callback, crashes on property update.Campbell Barton
2011-10-07rna_ParticleDupliWeight_name_length was returning an incorrect value. ↵Campbell Barton
Zealous debug checks are testing the (buf[len] == '\0')
2011-10-07spaces -> tabs (whitespace only changes)Campbell Barton
2011-10-06fix [#27071] Random crashes when altering a mesh vertex vector in BGECampbell Barton
thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer ↵Sergey Sharybin
(2.6rc1) Caused by recent bump maps flip commit. If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06Fix #28805: Add mesh, align to view, un check align to view. not updating.Sergey Sharybin
Re-set rotation property when "Lock to View" property changes. This makes proper updates without breaking behavior.
2011-10-06hide 3d view header `use_pivot_point_align` button in editmode since its not ↵Campbell Barton
used there, also remove unneeded copy() funcs from quick effects.
2011-10-06texface fix: if material is not used by mesh set default bge mat flag ↵Dalai Felinto
(backface culling on) report by Mitchell Stokes over IRC, but probably one of the reason people have been asking to expose the Game Settings material panel in the Render engine as well.
2011-10-06fix [#28113] ZTransp flag is not imported correctly from 2.49 filesCampbell Barton
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06fix for error in own edits to recently applied select link sequencer patch.Campbell Barton
2011-10-06fix for weight paint with face mask enabled drawing with lights.Campbell Barton
2011-10-06remove unused struct member & minor edits, no functional change.Campbell Barton
2011-10-06fix for fixCampbell Barton
2011-10-06fix [#26193] Weightpainting on Mesh with Armature-Modifier fails if x-mirror ↵Campbell Barton
and auto normalize is enabled
2011-10-06cleanup for main weight paint drawing function while looking into a bug - no ↵Campbell Barton
functional changes.
2011-10-06fix error in last commit & remove commented code which is now working in 2.5x.Campbell Barton
2011-10-06fix for memory leak when calling wpaint_make_validmap() with no vertex groups.Campbell Barton
2011-10-06fix for crash when painting normalize with no vertex groups, also minor ↵Campbell Barton
cleanup to do_weight_paint_auto_normalize_all_groups()
2011-10-05Fix #28766: object properties > display > transparency no longer worked in solidBrecht Van Lommel
draw mode, after texface changes.
2011-10-05minor editsCampbell Barton
- use TRUE/FALSE rather than 1/0 - WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available. - remove redundant strlen()
2011-10-05OSX: Correct copy/paste error and exclude endianess switch from darwinJens Verwiebe
2011-10-05fix [#28809] Fileselect strange icon display.Campbell Barton
2011-10-05fix [#28807] Drivers breaking by undoCampbell Barton
2011-10-05filter RNA classes for translation (removes over 1300 lines from messages.txt)Campbell Barton
- omit operators tagged as INTERNAL - omit classes for internal use: Event, Context, Property, Function, Window.
2011-10-05rename rna OperatorTypeMacro --> OperatorMacro, since operators types are ↵Campbell Barton
just called Operator
2011-10-05[#28801] Pet doesn't work on the whole meshMartin Poirier
Reported by Enrico Valenza Mirror messes up the zone of influence. Disable mirror internally when proportional edit is on.
2011-10-05fix for error when fixing crash in filesel poll function.Campbell Barton
2011-10-04bge bugfix: navmesh collision flag disputing with glsl_color_manag.Dalai Felinto
The solution is to make the flag in to an int in oppose to short. This will also help in cucumber where we ran into the same problem.
2011-10-04Update blenderplayer stubs to deal with recent keymaps commit.Sergey Sharybin
2011-10-04Correction for own recent commit -- didn't know it's unsupported inSergey Sharybin
MSVC to do such things.
2011-10-04Fix #28202: (only) modifying keymap item properties did not save properly, theBrecht Van Lommel
update signal for this was missing. Problem is that the operator properties RNA update callback doesn't know the associated keymap item, worked around it with UI template now.
2011-10-04Partial fix #27978: Problem exporting OGG Theora-Vorbis video (and other ↵Sergey Sharybin
audio codecs) Ogg format does support only vorbis, theora, speex and flac audio codecs. Added check for result of av_write_header() and show info in header about error while initializing streams. This commit also fixed crash when using vorbis audio format. It used to be floating point exception. SOlved by initializing audio_stream->codec->time_base with proper rational value as it's done in FFmpeg sources.
2011-10-04remove redundant code, also dont bother with os.path.basename(x) for recent ↵Campbell Barton
scons commit.
2011-10-04Minor: Other UI strings typos and tweaks. Also updated french po & mo.Bastien Montagne
2011-10-03fix for missing null check in own recent commit.Campbell Barton
2011-10-03revert r40738, flipepd enums give quick access to first items, even if it ↵Campbell Barton
does seem odd to have them flipped.
2011-10-03add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some ↵Campbell Barton
comparing range, some using ELEM#(), once was missing metaball check.
2011-10-03fix [#27526] shared data but different data materials.Campbell Barton
2011-10-03fix for [#28788] wasn't complete, pose bones scale was ignoring "Individual ↵Campbell Barton
origins" setting.
2011-10-03Fix #27532: Undo test texture after painting gives black blocks.Sergey Sharybin
- Do not apply undo tiles on image if source or generated type was changed. - Added null-check in own recent commit in this area.
2011-10-03- use BLI_findstring rather then while loop for listbase lookupsCampbell Barton
- remove BLI_assert I recently added to RNA_property_pointer_type since its intentionally called with no type check.
2011-10-03Fix #28780: Undo while painting image sequences issueSergey Sharybin
- Store imbuf file path in UndoImageTile structure, so imbuf can be verified before applying titles on it. - If current image's imbuf file path isn't equal to file path stored in undo block, search for imbuf in ima->ibufs. Probably it can be optimized, but storing all settings which defines needed imbuf (image source type, offset, image file name, current scene frame and so messes up undo code and requires deeper changes which probably better not to start on bcon4).
2011-10-03Minor: Other UI strings typos and tweaks. Also updated french po & mo.Bastien Montagne
2011-10-03fix [#27578] Fileselector UI area does not scale with UI (partially hides ↵Campbell Barton
buttons)