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2011-06-19Fixed Armature Import Without Skin controllers. Armatures and animations get ↵Sukhitha Prabhath Jayathilake
imported. Some inaccuracy remains with bone transforms.
2011-06-19(no commit message)Sukhitha Prabhath Jayathilake
2011-06-18unskinned armature import improved but unfinished.Sukhitha Prabhath Jayathilake
2011-06-17creating armatures for bones which are not skinned( in progress )Sukhitha Prabhath Jayathilake
2011-06-16Reverted Exporter unit conversion modifications. Sukhitha Prabhath Jayathilake
Animation Importer Code Cleanup.
2011-06-16AnimationExporter - Quaternion to euler conversion ( in progress )Sukhitha Prabhath Jayathilake
AnimationImporter - Action group assignment to bones - Revert to conversion of angles from deg to rad.
2011-06-163D Audio GSoC:Joerg Mueller
GameEngine Python access sound actuator's sound (with setting! :-D).
2011-06-16== Simple Title Cards for Sequencer ==Joshua Leung
This commit adds an experimental effect strip to the sequencer: "Title Card". This is useful for adding simple one-line text section headers or "title cards" (i.e. title + author/contact details) to video clips, which is often seen in demo videos accompanying papers and/or animation tests. See http://aligorith.blogspot.com/2011/06/gsoc11-simple-title- cards.html for some more details on usage. Code notes: - There are a few things I've done here which will probably need cleaning up. For instance, the hacks to get threadsafe fonts for rendering, and also the way I've tried to piggyback the backdrop drawing on top of the Solid Colour strips (this method was used to keep changes here minimal, but is quite fragile if things change).
2011-06-16BGE_Animations: Removing the Fcurve Actuator as a possible actuator type, ↵Mitchell Stokes
but keeping a lot of the code around as reference.
2011-06-16BGE Animations: Making sure the Action Actuator has a valid action before ↵Mitchell Stokes
attempting to play.
2011-06-16BGE Animations: FCurve Actuators are now converted to Action Actuators in ↵Mitchell Stokes
do_versions(). Note: The fcurve actuator still needs to be removed from menus and such.
2011-06-16BGE Animations: Adding the ipo flag options to the action actuator. This ↵Mitchell Stokes
still needs more testing.
2011-06-15New Animation Import system. Only Mesh object animation import support ↵Sukhitha Prabhath Jayathilake
implemented for now.
2011-06-14Merge with trunk r37475.Joerg Mueller
2011-06-14fix [#25423] Mirror clipping is ignored with single vertex extrusion when ↵Campbell Barton
using Face Snapping.
2011-06-14Bugfix: Distance DVar doesn't work with new Local SpaceJoshua Leung
Fixed references in UI to the old property, and adapted the backend code to work for the new options too.
2011-06-14Bugfix #27573Ton Roosendaal
Sculpt and Paint undo steps kept hanging in the sculpt/paint modes. Now undo will switch back to global undo, and redo enter the mode again. Just like weight/vertex paint.
2011-06-14fix [#27659] Segfault when adding None to a groupCampbell Barton
2011-06-14Fixed weird assignment inside condition statement.Sergey Sharybin
2011-06-14revert own fix for [#27648], looks like this needs to work differently to be ↵Campbell Barton
fixed.
2011-06-14own mistake in recent mask commit.Campbell Barton
2011-06-14edit DAG defines to make it easier to add more & modify.Campbell Barton
2011-06-14mask modifier: replace bone hash lookup with a boolean array to quickly ↵Campbell Barton
check selection state. simple test gives ~28% speedup in building the vertex hash. (no functional change)
2011-06-14mask modifier was taking into account zero weighted verts.Campbell Barton
2011-06-14fix [#27648] Weird shading behind grayed out negate checkboxCampbell Barton
2011-06-142.5 Camera:Thomas Dinges
* Increase "Ortho_scale" maximum from 1k to 4k, Request by francoisgfx.
2011-06-13BGE Patch: [#27425] Allow to change the damping of the camera actuatorDalai Felinto
########## original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator" The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint. Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds). This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint. ########### epydocs (rst) updated too
2011-06-13Fix [#27463] COLLADA light quadratic attenuation exported wrong?Nathan Letwory
Reported by Pelle Johnsen Fix falloff import. Point light and Spot light always were set to inverse quad, instead of choosing the proper one based on imported values. The
2011-06-13Fix #27540: bug with bump mapping + reflection texture coordinates + nodes.Brecht Van Lommel
2011-06-13Fix #27570: apply button for modifiers required the modifier to be enabled, weBrecht Van Lommel
now just enable the modifier before apply. Patch Bastien Montagne (with some tweaks), thanks!
2011-06-13Transformation Channel Driver Variables - "Proper Localspace"Joshua Leung
By popular demand, the "Transformation Channel" driver variable type now has a "local space" transform space option which uses the same magic that constraints use for defining local-space. This is what many bug reporters and feature requesters have moaned about for a while now, so after reviewing several of the bug reports which lead to the current situation, here is what has been much-wanted for so long! In order to implement this, I've: - renamed the old "Local Space" option here to "Transformation Space", in order to prevent old rigs breaking. This has also been kept, as it is useful for #21384 (though perhaps with this new option it isn't needed anymore) - reviewed my fix for #20870 (IIRC, a Durian-era bug), which related to the non-uniqueness of matrix->euler decomposition
2011-06-13Fix #27594: non-active object in weight paint mode doesn't free memory.Brecht Van Lommel
Also removed some commented out 2.4x code that is already replaced.
2011-06-13Bugfix #27537Ton Roosendaal
Using texture properties, the material nodes now re-render previews too.
2011-06-13Fix #27635: GLSL filter uniform variable not set for group instance.Brecht Van Lommel
The problem was that SCA_2DFilterActuator was defining and using a variable called "m_gameObj", when it should be using "m_gameobj" as defined by SCA_ILogicBrick. The way it was, reparenting did only half the work required to duplicate the actuator. Patch by Alex Fraser, thanks!
2011-06-13Elbeem / Fluidsim:Daniel Genrich
a) Also fixed an "upcomming" bug in regard of gravx,y,z now converted into an array. b) Little typo fix
2011-06-13Elbeem / Fluidsim update:Daniel Genrich
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!) b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-12Bugfix #27519Ton Roosendaal
Full Sample AA (FSA) was failing in cases. Bug report was an empty scene (with compo nodes) linking in another .blend scene (with render). That case gave warning "FSA not supported with rendering". That now is allowed. Then I noticed FSA was giving corrupt sample buffers or crashes in cases, especially on first buffer, this appeared to be a missing compo tag on first sample buffer. Lastly, to make FSA render a tiny bit less frustrating: added render window statistic to show which of the FSA steps is being done.
2011-06-12Bug fix: keyed physics didn't work properly if the first key wasn't the ↵Janne Karhu
keyed particle system itself * Also some nicer rotation handling for the explode modifier
2011-06-122.5 Image Buttons:Thomas Dinges
* Code cleanup, removed some unnecessary code.
2011-06-122.5 Image Buttons:Thomas Dinges
* Fixed an alignment issue, left column had unnecessary row declaration.
2011-06-12Logic: clear "Script" when setting Script Controller mode to "Module"Dalai Felinto
The text datablock was linked to the controller. So even if the script was set to 'module' and saved, once linked/appended the object the script would come together. If someone wants to implement this "clear" only once the file is saved, please go ahead. But I believe it's ok to loose the script if you change it for module (and with the new datablock lookup it's straightforward/quick to reassign a textblock) -- bug not reported anywhere, from my own list
2011-06-11remove some warning for unused struct membersCampbell Barton
2011-06-11warning fix for gccCampbell Barton
2011-06-11Fix for edge mesh BVH: The edge distance callback for leaf nodes was ↵Lukas Toenne
calculating actual sqrt'ed distance, while needing squared distance to be compatible with bounding box checks. This also solves previous concerns about performance when using sqrt in the comparison callback.
2011-06-11Bugfix #27105Ton Roosendaal
Node editor: collapsed node didn't allow to size it using the right hand side grab thingemabobs.
2011-06-11Bugfix #27138Ton Roosendaal
Theme color fix for button type "Value slider". On text editing mode, the selected part of the text was invisible.
2011-06-11fix for recent commit, this stops makesdna from working right:Campbell Barton
/* ... // ... */
2011-06-11remove backbuf from internal struct's (unused in 2.5x)Campbell Barton
2011-06-11fix for using system includes, the include macro wasn't un-setting the ↵Campbell Barton
previous include list so system includes could be mixed up with non system includes. Also workaround for CMake 2.8.4 & GNU-Make which doesn't set CMAKE_INCLUDE_SYSTEM_FLAG_C
2011-06-11BGE Animations: Adding a layer option to Action actuators.Mitchell Stokes