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2007-05-10Fixed the hotkey of "Hide Selected" found in the menu activated by space.Juho Vepsalainen
2007-05-10Bug reported on irc:Brecht Van Lommel
Border select in face select mode was broken.
2007-05-09bugfix #6672Ton Roosendaal
Object with object-action: Crash after unlinking an Ipo, and then inserting new key positions in 3d window.
2007-05-09Fix preview rendering for SSS to not show preprocessing pass thatBrecht Van Lommel
leads to flickering, and a bug that would display parts of the preview render as black for interrupted preview renders. (sorry for the late fix, i've triple checked the code ..)
2007-05-09another coverity issue.Kent Mein
scriptlinks_pupmenu(ScriptLink *slink) could get passed null and did not check for it. Kent
2007-05-09Another small cleanup of dead code thanks to coverity.Kent Mein
Kent
2007-05-09Bugfix #6663 yesterday, error: forgot to put back in if() for freeing dataTon Roosendaal
2007-05-09In very rare cases, an offset-bone could not exist, whilst the actionTon Roosendaal
channel does. Then it crashes... This commit adds a NULL test, but now trying to solve how this case can happen.
2007-05-08Bugfix [ #6593 ] Texture panel does not appear as soon as expectedJuho Vepsalainen
Texture paint mode toggles were missing some redraws.
2007-05-08Bugfix #6663Ton Roosendaal
Metaballs, when in editmode, didnt show correct after a render (it was drawing render resol then). The code here was confused some... this works, although it will take a bit more cpu cycles when render resol = display resol. No biggie.
2007-05-08another little coverity fix.Kent Mein
unused var doredraw removed and the call to do a redraw, since its never called I figured we can remove it and if we need it later put it back in. (this is in function winqreadbutspace) Kent
2007-05-08First fix from coverity, removing one line of dead code.Kent Mein
The if statement above this line makes it so this line will never be true, so its not needed. Kent
2007-05-08Bugfix #6658Ton Roosendaal
Node UI for Image sequences also allows negative offset value, so you can have first image be 0000 too (3dsmax)
2007-05-08SSS fixes:Brecht Van Lommel
- Radius R, G, B sliders had too small number increase on clicking. - Preview render now renders with higher SSS error setting to speed it up a bit. - bug #6664: 3d preview render had artifacts. re->viewdx/dy wasn't set then, which is needed to estimate the area of each point. Have set this now, not in the nicest way, there is some bit duplicated code, but I don't want to refactor existing code with the chance of breaking it at this point. - bug #6665: grid like artifacts with parts rendering. The two extra pixels around parts used for filtering were used as well, leading to double points.
2007-05-07two minor changes, hopefully before release:Erwin Coumans
- reset randseed, which should make simulations more predictable - re-activate substeps (for more accurate simulations)
2007-05-07thanks venomgfx for picking up on this one, reset didnt work - my ↵Campbell Barton
mface/tface selection switchover mistake.
2007-05-07== Action Editor - Bugfix #6660 ==Joshua Leung
When trying to expand the IPO-curves for Shapekey Action Channels, Blender crashed due to that being a previously un-handled case. For some reason, the names of IPO curve channels are still not drawing on some machines. I've also disabled the display of shapekey channels when there is an action as the two used to overlap and muck up the drawing matrices of each other.
2007-05-07bug #6656, caused by two problems, one of which was that when the oldAlfredo de Greef
node_composite.c file was split into separate files for each node, it didn't include a recent defocus node commit. For the other half of the problem, see comments in code.
2007-05-07check_for_dupid() was checking wrong variables for on name changes; couldKen Hughes
allow IDs will null names ("") to be entered into listbases multiple times.
2007-05-06Assorted SSS fixes:Brecht Van Lommel
- Bug #6652: SSS artifacts with ray shadow. - Bug #6643: AO + SSS crash. couldn't redo this crash myself, but did find a bug that may cause a crash, please test. - Tweak backscattering to avoid thin surfaces rendering too dark.
2007-05-05mad logic in tface to mface commit from a while ago. non UV meshes didnt ↵Campbell Barton
render in textured view.
2007-05-05Bugfix: SSS render crashed with option "Save buffers".Ton Roosendaal
Apparently brecht wanted to disable it... but enabling it works just OK. Gives at least uniform code for now.
2007-05-05== IPO Editor ==Joshua Leung
Ctrl-Click to add a keyframe in the active ipo-curve only made sense when showkeys was off. Otherwise the drawmode would change from keys to curves then back to keys when some other tool was used.
2007-05-05Bugfix (reported on BA forums):Joshua Leung
Blender crashed when the Armature Modifier was supplied with the name of a Vertex Group which did not have any verts assigned to it.
2007-05-05more epy doc updatesCampbell Barton
added a constant dict "Blender.Object.IpoKeyTypes" to pass to ob.insertIpoKey(keytype), previously these constants were not documented well and added to Blender.Object directly
2007-05-05AutoKey Avail was also not working correctly for Object with ObActions.Joshua Leung
2007-05-05Quite a few bugfixes:Joshua Leung
* Constraint sliders in Action Editor didn't update buttons window * Homekey in IPO Editor didn't respect scaling. * With Preview Range set, using the SKEY and EKEY hotkeys in the Timeline to change the extents of it, resulted to the NLA editor not being refreshed. (Note: I haven't actually seen this happening) * Keyframing options 'Avail' and 'Needed' didn't work for Objects when they had an ObAction. The problem was that the code assumed that the object had an ipo-block associated with it, but that is not the case when you have an Object Action for that object.
2007-05-05updated epydocsCampbell Barton
2007-05-04Fix gcc warning about implicit declaration of function ↵Ken Hughes
‘object_data_is_libdata'
2007-05-04Fix for bug #6629 - modifiers and vertex-parentingBen Batt
I have changed the vertex parenting code to use the derivedFinal mesh rather than derivedDeform; this gives the result after all modifiers have been applied, rather than the result up to the first non-deforming modifier as it did before. Since the derivedFinal mesh can have more than one vertex corresponding to a single vertex in the base mesh, the average of all such vertices is used.
2007-05-04Stupid fix... Back when I introduced new env vars for whatKent Mein
targets to build, the definitions file had different names from the Makefiles, so these two were broken. WITH_BF_BLENDERGAMEENGINE WITH_BF_BLENDERPLAYER Fixed now. Kent
2007-05-04Python APIKen Hughes
---------- Correct some typos.
2007-05-04Curves in Editmode:Joshua Leung
HKEY and Shift HKEY are used to change the handle type of curve control points in the IPO and Action Editors, and also for curves in the 3d view until recently. This commit reverses the hotkey changes in: http://projects.blender.org/pipermail/bf-blender-cvs/2007-May/009879.html For curves, I've changed the show/hide points hotkeys to: * Ctrl Alt HKEY == Hide Point(s) * Alt HKEY == Show All Points These aren't optimal, but at least there are usable hotkeys for this for now. Before, there had been a long-standing hotkey conflict. Better hotkeys can be designed as part of 2.5 work.
2007-05-04Fix SSS panel docking. Didn't seen to go well with a clean .B.blend.Brecht Van Lommel
Replace the R,G,B sliders with a color button, patch by Matt, thanks!
2007-05-04Hopefullly this commit shall resolve the issues drawing issues I saw with ↵Joshua Leung
the Action Editor IPO-Curve channel names on a computer with an Intel G965 Express graphics card.
2007-05-04added access to SSS settings in PythonCampbell Barton
buttons_shading.c - 2 tooltips elaborated
2007-05-04Subsurface scattering:Brecht Van Lommel
Documentation on the settings, known limitations and implementation info can be found here: http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/
2007-05-03== Sculpt Mode ==Nicholas Bishop
Fixed bug #6631, Sculpt Tool don't works correctly on a mesh with Armature modifier * Modified the calculation of projected (2D) vertex locations to use deformed vertex locations when appropriate
2007-05-03== Sculpt Mode ==Nicholas Bishop
Fixed bug #6639 ] Sculpt mode clearing brush texture causes a crash (null pointer) * Added code to clear the brush texture preview (used for propset) when deleting a brush texture * Added a check in tex_strength() for an empty (NULL) texture slot to prevent the crash
2007-05-03== UV/Image Editor ==Juho Vepsalainen
Patch #6570. This patch adds color and alpha selectors to Image -> "New..." dialog.
2007-05-03== Insert-Key Menu for Textures ==Joshua Leung
Two minor naming tweaks: * Cloud -> Clouds * DistNoise -> DistortedNoise
2007-05-03Armature Drawing Tweak:Joshua Leung
I've always found it hard to see the armature bones in 'Line' mode that don't have any constraints/ik/keyframes/etc. colour indications as they were set to the colour of the background. This tweak makes these particular bones draw slightly darker than the minor-gridlines in the 3d-view, but not as dark as the major gridlines.
2007-05-03== IPO Editor - Scaled IPOs ==Joshua Leung
Last few bits and pieces - transforms should now work correctly with scaled IPO's now.
2007-05-03== IPO Editor - IPO Scaling ==Joshua Leung
Cleanups of code for this. Just removed un-necesarry checks.
2007-05-03Bugfix #6624:Joshua Leung
When the databrowser was used for displaying available IPO-blocks, when called from the IPO-editor header, only Object IPO blocks were shown. This bug has apparently been around for quite a few releases, probably due to few people using this feature (it only occurs on files with > 60 IPO-blocks of one type, and only when you try to reassign ipo-blocks too).
2007-05-02Ortho type of camera is now also controlled by CAM_LENS ipo.Nathan Letwory
2007-05-02missed out with 2 active layers that should be active_rndCampbell Barton
2007-05-02PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the meshCampbell Barton
buttons_editing.c - use icons for mesh viewport layer/render layer
2007-05-02Made it so blender has an active render layer for Uv and Vertex color mesh ↵Campbell Barton
layers. This means changing the active UV/VCol layers wont change what renders. needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer. boxpack2d.py - redoen in C now, dont need python version.
2007-05-02== Bug Fixes ==Martin Poirier
[ #6620 ] Problems to select faceloops in Select Only Visible mode [ #6131 ] Vertex snapping broken in shaded face + edge select mode Second bug was already "fixed", but that caused the other problem. Forced me to look more deeply into it find the real cause. So, faceloop problem is fixed by revert, the other is fixed by drawing vertice selection colors when in transform (previously was only when vert select was on).