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2020-02-03UI: invert toolbar icon colors for light toolbar button backgroundYevgeny Makarov
Fixes T64177. Differential Revision: https://developer.blender.org/D6649
2020-02-03Merge branch 'blender-v2.82-release'Brecht Van Lommel
2020-02-03Fix Cycles particle hair rendering broken after recent changesBrecht Van Lommel
This code was already wrong, we were just lucky that the previous coordinate was repeated due to using the same memory location.
2020-02-03Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-02-03Overlay: Armature: Fix wireframe display type not working as 2.81Clément Foucault
2020-02-03Overlay: Armature: Improve bone outline z-bias in orthographic modeClément Foucault
The bias was too big and cause interpenetration on geometry that was in front of bones.
2020-02-03Fix T65114 Overlay: Armature: Bones with negative scale have wrong displayClément Foucault
This moves the backface culling to the fragment shader to avoid all the limitations of the current system. This has a cost but it is unlikely that bone drawing will be a bottleneck.
2020-02-03Merge branch 'blender-v2.82-release'Bastien Montagne
2020-02-03Fix T73472: Crash in override code on dirty pose bone pointers.Bastien Montagne
Usual issue from those dear Bone pointers in pose data... Note that this is more like minimal-risk, quick fix, it's nothing like 'nice to have' code. Think proper solution would be to refactor handling of those kind of 'caches' to ensure they are valid/up-to-date in a much easier way, at the very least. Ideal solution being to get fully rid of those horrors, of course, but let's not dream here. ;)
2020-02-03Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-02-03Cleanup: Rearrange ED_armature.hmano-wii
2020-02-03Warp Modifier add invert vgroup optionCody Winchester
Adds the invert vertex weights option to the Warp Modifier. Setup in the same way as the other modifiers. Uses the existing flag char that is labeled unused. Differential Revision: https://developer.blender.org/D6720
2020-02-03Fix: Broken tweak select-transform in DopesheetJulian Eisel
Clicking and dragging (aka tweaking) an unselected item should select it, deselect others and translate. After rB395dfff103e1, it would not deselect others anymore.
2020-02-03Displace Modifier add invert vgroup optionCody Winchester
Adds the invert vertex weights option to the Displace modifier. Adds a flag and char padding to the Displace modifier DNA for the invert group boolean. Differential Revision: https://developer.blender.org/D6686
2020-02-03Fix T73364: crash calling particle_sytem.co_hair() on disabled particlesBrecht Van Lommel
2020-02-03Fix T73559: UDIM Crash Fill TileJeroen Bakker
The function `gpu_texture_create_tile_array` checked for a valid tile ibuf when determining the packing location. During the actual packaging it didn't. As the tiles are already ignored when selecting the packing location, we can also ignore it when copying it to the glTexture. Therefore this patch removes the existing BLI_assert and replaces it with a NULL check. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D6738
2020-02-03Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-03Text: make "Text" tab active when searchingYevgeny Makarov
2020-02-03Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-03Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-03Fix T73553: Grease pencil poll crash with non-gpencil objectsCampbell Barton
2020-02-02UI: Re-organize Sculpt Symmetrize controlsWilliam Reynish
Currently the UI for Symmetrize is confusing, for a few reasons: - It exists as a sub-panel to the Dyntopo panel, even though it doesn't require Dyntopo to work - It is inside a panel called Remesh, which is confusing because we now have a different Remesh panel Changes: - Put the Symmetrize controls in the Symmetry panel - Rename Optimize to Rebuild BVH and move to the Sculpt menu - Change the poll function - apparently it doesn't require Dyntopo Differential Revision: https://developer.blender.org/D6735 Reviewed by Pablo Dobarro
2020-02-02UI: fix blurring of bitmap icons for the navigation gizmoYevgeny Makarov
2020-02-02Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-02Fix error showing viewport unitsCampbell Barton
Out of bounds buffer unit-system index with zoomed out viewport.
2020-02-02Cleanup: clang-formatCampbell Barton
2020-02-01UI: Shortcut String ChangesHarley Acheson
Improvements to keyboard shortcuts shown in menus, mostly for Macs. Differential Revision: https://developer.blender.org/D6730 Reviewed by Brecht Van Lommel
2020-02-01UI: Ellipsis Character for Line ContinuationHarley Acheson
Using ellipsis character for line continuation since that glpyh is now narrower. Differential Revision: https://developer.blender.org/D6728 Reviewed by Brecht Van Lommel
2020-02-01Fix T54292: CrazySpace transform calculation errormano-wii
The function `modifiers_disable_subsurf_temporary` disables temporarily only subsurf modifiers with the `On Cage` option enabled. But a modifier can act on cage even with this option disabled. Differential Revision: https://developer.blender.org/D6722
2020-02-01Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-01Object: support 'Affect Parents' for snap/clear transformCampbell Barton
Resolves T69450
2020-02-01Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-01Object: no longer skip weight paint objects when clearing transformCampbell Barton
This meant a non-active selected object would be skipped based on the mode last used, mostly an issue with 'Lock Object Modes' disabled. Other transform operators (such as snap) don't do this. Partially reverts b8aff064662d5
2020-02-01UI: Font Binary Symbol UpdatesHarley Acheson
Font binaries updated with consistent keyboard symbols. Footer events now have per-platform icons. Differential Revision: https://developer.blender.org/D6055 Reviewed by Brecht Van Lommel
2020-01-31Merge branch 'blender-v2.82-release'Brecht Van Lommel
2020-01-31Fluid: More stable flow emissionSebastián Barschkis
Reverting some changes that were made in 33317b464777
2020-01-31Fluid: Better default values and cleanupSebastián Barschkis
Use OpenVDB by default, smaller particle radius to avoid volume increase, and shorter names for combined fluid particle systems.
2020-01-31Fluid: Fixed deletion issue with secondary fluid particle systemsSebastián Barschkis
Manually deleting fluid particle systems had no effect in the fluid domain UI.
2020-01-31Fluid: Fixed secondary particle warningsSebastián Barschkis
This commit fixes the warning that bpy_rna.c470 was producing.
2020-01-31UI: Icons updateWilliam Reynish
- New bespoke icon for the universal brush toggles - New icon for Redirected Folder (currently unused) - New icons for handle types (Auto Clamped, Auto, Aligned, Vector, Free) - New icons for Sequencer Text Strip anchor (Top, Bottom, Left, Right, Centre) Thanks to Andrzej Ambroż for the new icons
2020-01-31Merge branch 'blender-v2.82-release'Brecht Van Lommel
2020-01-31Fix tests failing on AMD Ryzen, due TBB initialization order issueBrecht Van Lommel
Similar fix as the one we did for the blender executable, see T72015.
2020-01-31USD: Include USD library version in System InfoSybren A. Stüvel
Pixar recently released USD 20.02 [1]. I think it's important for people to be able to figure out which version of the USD library is used in Blender. [1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02 This commit exposes the USD library information via `bpy.app.usd`, and includes that info in the `system-info.txt` saved via Help → Save System Info. Reviewed by: brecht Differential Revision: https://developer.blender.org/D6724
2020-01-31Displist: Add mikktspace tangent space generation for DL_SURFClément Foucault
This should match mesh tangents form surfaces converted to mesh.
2020-01-30Merge branch 'blender-v2.82-release'Sergey Sharybin
2020-01-30EEVEE: Test maximum texture size before render.Clément Foucault
This will catch any non renderable size.
2020-01-30Fix T73450, crash when adding segments on bevel.Howard Trickey
Needed to protect against a case where clamp overlap limited the offset to approximately zero, and the snap-to-pipe code would therefore encounter an almost degenerate profile and fail in matrix inversion.
2020-01-30Merge branch 'blender-v2.82-release'mano-wii
2020-01-30BLI_kdopbvh: Prevent division by zero in raycastmano-wii
2020-01-30Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel