Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2015-05-18Multi-View: small cleranup/refactor with RE_pass_find_by_type and ↵Dalai Felinto
RE_RenderLayerGetPass
2015-05-18Fix T44752: Clip Editor doesn't respect ColorSpace setting when playback ↵Sergey Sharybin
after Prefetch
2015-05-18Solve threading conflict related on proxy group's inverse matrixSergey Sharybin
It was possible that two threads will start calculating proxy group's inverted matrix and store it in the object itself. This isn't good idea because it means some threads might be using partially written matrix.
2015-05-18Make object material drivers evaluation thread safeSergey Sharybin
Previously it was very easy to run into situation when two objects are sharing the same materials with drivers which will cause threading access issues. This actually only needed for the old depsgraph, but since it's still the one we're using by default we'd better solve this issue.
2015-05-18Attempt to make drivers more safe for threadingSergey Sharybin
There were some reported data race conditions in the python interpreter which seems to be rather valid. Surely this is not very pretty solution, but it might solve some annoying bugs related on threading.
2015-05-18Correction to early output in the parallel range implementationSergey Sharybin
The used heuristic of checking the value prior to lock is not totally safe because assignment is not atomic and check might not give proper result.
2015-05-18Make switching to threaded malloc safe to be called from threadsSergey Sharybin
For a long time this function was only intended to be used from the main thread, but since out implementation of parallel range (which is currently only used by mesh deform modifier) we might want to switch to threaded alloc from object update thread. Now we're using spinlock around the check, which makes the code safe to be used from all over the place. We might consider using a bit of atomics operations magic there, but it's not so much important for now, this code is not used in the performance critical code path.
2015-05-18Filebrowser: Do not intent to draw empty strings, loss of time.Bastien Montagne
Fixes assert raised in `UI_text_clip_middle_ex()` when trying to draw (empty) 'size' string for appended/linked blender datablocks.
2015-05-18Fix assert in outliner regarding WM and SCR ID types...Bastien Montagne
2015-05-18Fix T44553: Dyntopo ignores front-face optionCampbell Barton
When 'Front Faces' brush option was enabled, dyntop would still adjust detail on back-faces.
2015-05-18Cleanup: use const for Imbuf file typesCampbell Barton
2015-05-18Fix T44543: painted texture lost after first saveCampbell Barton
Fix for T36639 caused all path changes to reload (which could loose user content). Change behavior: - Only reload data when a flag is explicitly passed (currently only used by Find Files operator) - Don't reload images which have been painted onto and not saved (dirty flag set).
2015-05-18Fix multi-drag & multi-select, Alt press mid-dragCampbell Barton
This would enable multi-value-editing in the middle of the drag action.
2015-05-18UI: errors in buttons now show in info reportCampbell Barton
Mistakes in button expressions were previously only printed to the console.
2015-05-17BGE: Fix T42244 LibLoad crash with logic brick KX_TouchSensorPorteries Tristan
I remove duplicate and wrong code which treat the special case of KX_TouchSensor. And Also the re-conversion of linked logic brick.
2015-05-17Fix Node Editor using wrong snap element menu when called from shortcutJulian Eisel
Kudos to @kopias for notifying me :)
2015-05-17Fix T44713: GLSL and BI inconsistency converting color to float node socket.Brecht Van Lommel
2015-05-17Fix T44718: Cycles GLSL not working for NURBS objects.Brecht Van Lommel
2015-05-17Fix T44739: OS X RMB emulation giving wrong mouse button release event.Brecht Van Lommel
2015-05-17UV editor: make Ctrl+E menu with mark/clear seam, instead of always marking.Brecht Van Lommel
2015-05-17Fix T44084 - Cursor gets reset after MMB scrolling in another area while in ↵Joshua Leung
GPencil Continous Draw Mode
2015-05-17Fix T44685 - In grease pencil stroke editing, selecting points is offset by ↵Joshua Leung
a few pixels The problem was that it was aborting too early after stumbling across a point which might fit within the bounds required. This commit improves the logic here to solve this and a few other little bugs like that. Disclaimer: There are still a few cases where it randomly ends up picking something way off. However, this only seems to occur very sporadically, so it's hard to say how bad the problem may be.
2015-05-17BMesh: don't check winding for uv-vert-mapCampbell Barton
Made link-select separate front/back with projected UV's
2015-05-17Fix T44715: crash compositing with undefined node due to re-save in older ↵Brecht Van Lommel
version
2015-05-17BGE: Fix T43761 No re-creation of display list after a mesh modification.Porteries Tristan
I also removed unused flags in RAS_ListRasterizer.cpp.
2015-05-17Numeric Input for Pose Breakdowner/Slide/Push ToolsJoshua Leung
2015-05-17Cleanup: indentationCampbell Barton
2015-05-17Cleanup: typosCampbell Barton
2015-05-17CMake: correct file listingCampbell Barton
2015-05-17Yet another attempt to fix Intel case for T43987Antony Riakiotakis
2015-05-16Freestyle: Fix for stroke rendering performed with multi-views enabled.Tamito Kajiyama
Per-view Freestyle stroke rendering needs to be done without multi-views.
2015-05-16Fix T44691 Freestyle render crashes when Views is on (Blender Internal).Tamito Kajiyama
In pipeline.c the function add_freestyle() was supposed to be called once per frame, but after the Multi-view merge the function are called as many as the number of views. There were however a few Freestyle parameters that have to be initialized per frame, and initializing one of the parameters for each view was causing double freeing of allocated memory which was enough to result in a crash.
2015-05-16setting some RNA defaults for nodesInes Almeida
2015-05-16BMesh: link-select-pick now supports redoCampbell Barton
Without this you can't change delimiter options without editing the keymap.
2015-05-16BMesh: add UV delimit for select-linked, dissolveCampbell Barton
2015-05-16BMesh: add sharp edge delimiterCampbell Barton
2015-05-16BMesh: select linked, support other delimitersCampbell Barton
Use same options as limited dissolve (adds material & winding)
2015-05-16Select linked seam limit, now works for pickingCampbell Barton
Second half of fix for also T42510
2015-05-16Cleanup: use define for playback frame limiterCampbell Barton
2015-05-15Only initialize icons in background mode.Campbell Barton
Also enable this for headless builds too. Calling UI_icons_init would initialize matcaps, brushes etc...
2015-05-15Fix new 'custom previews/icons' py feature crashing in background mode.Bastien Montagne
We want this even without UI, some scripts may use it in a background processing mode to avoid too heavy process in actual 'user' blender...
2015-05-15Fix crasher in new lazy-rebuild outliner's treehash.Bastien Montagne
treehash must always been checked before used! Reported on irc by sebastian_k and investigated by sergey, thanks!
2015-05-15BGE: Fix T41299 Group API for child object in dupli instance group.Porteries Tristan
2015-05-15Scene audio naming cleanup:Antony Riakiotakis
Remane sound_scene_handle to playback handle. sound_scene_handle was a part of scene so we could see code like scene- often in the same function. If I understand things correctly, in audaspace lingo, the playback_handle corresponds to a Reader while the scene_sound corresponds to a Factory. More cleanups will be done here later, but changing this now because my brain hurts trying to remember which is which...
2015-05-15BGE: Fix stupid typo error in DupliGroupRecursePorteries Tristan
2015-05-15BGE: Cleanup : merge 3 loop in 1 in function DupliGroupRecurse.Porteries Tristan
2015-05-15Add really simple memory reduction scheme for internal animation player.Antony Riakiotakis
Holds 30 frames in memory. Could make it check memory instead but that should suffice for now to make sure blender does not crash on me with movie files. Previously the system would load eveything in memory so something like playing caminandes in player would swap after 30 seconds in local computer.
2015-05-15Cleanup: style, spellingCampbell Barton
2015-05-15BGE: Fix T44700 mesh without material in blenderplayer.Porteries Tristan
If a mesh doesn't have a material we don't initialize the mSavedData in KX_BlenderMaterial to avoid crash.
2015-05-15Zoom to frame options, requested by the Hwoozeberry (dutch translation)Antony Riakiotakis
team. There are 3 options here: 1) Keep range (previous behaviour) 2) Seconds - allows a specified offset in seconds around current frame 3) keyframes - zoom to include a number of keyframes around the cursor Options 2 and 3 have their own properties to tweak the behaviour and all options can be found in User Preferences->Interface under the 2D viewports section. Number 3 will probably need some refinement so commiting here for the hwoozeberry team to test first.