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2019-06-11Fix panel-type re-registration with parentsCampbell Barton
The order of panel types changes when re-registering existing types. Fixes an error exposed by T65393.
2019-06-11Fix T65470: Scale set to zero after extrudeCampbell Barton
2019-06-11Fix gpencil weight paint mode having no active toolCampbell Barton
2019-06-11Fix T62875: Tooltips behave erratically with view gizmosCampbell Barton
Improvements to behavior for gizmo tool-tips. - 2D gizmos no longer cancel tool-tips on cursor motion (matching the behavior of UI widgets). - 3D gizmos still close on motion since 3D gizmos may have a large on-screen area which would cause them to stay visible even after the cursor has been moved a large distance. The motion threshold is used so they don't close on unintended cursor motion. - Changing highlighted gizmo now cancels the tool-tip & resets the timer.
2019-06-11Fix T65699: gpencil weight paint unresponsiveCampbell Barton
2019-06-10Fix T65295: Convert curve to mesh fails with Keep Original.Bastien Montagne
This code now expects to wrok from fully evaluated data, however when we keep original, we are actually working from data just copied from orig one. Ideally, we'd do a single depsgraph update/eval *after* we have created all new required data, but that is tricky to do properly in that code without risking breaking one thing or another. So for now, just going for the simple, if not optimal solution, and just repeatedly re-evaluating whole deg every time we duplicate an object to be converted. Yep, dummy, but simple and... safe. ;)
2019-06-10Fix T65301: Convert to mesh with Keep Original loses adjust operator panel.Bastien Montagne
That was a dummy typo in `duplibase_for_convert()` in fact...
2019-06-10Revert "Fix T65301: Convert to mesh with Keep Original loses adjust operator ↵Bastien Montagne
panel." This reverts commit rB78bbf374f475 (and part of rB702d85d7cddbf81). Fix for this is actually simpler, done in next commit.
2019-06-09Fix (unreported) several issues when converting MBall to Mesh.Bastien Montagne
Redo panel would be hidden (when 'keep original' was not set), due to same kind of (un)selected issue as in T65301 (see previous commit). Further more, not all MBall objects of the family were properly removed.
2019-06-09Fix T65301: Convert to mesh with Keep Original loses adjust operator panel.Bastien Montagne
We need to properly select new objects (and deselect 'source' ones) when converting to another type while keeping original ones. Otherwise poll check of the operator fails, and redo panel cannot be shown. Note that this is actually a design flaw in redo system currently, since *new* state has to still allow last operator to be ran, when it should actually be previous step in history that matters here...
2019-06-09Fix T65657: crash in float texture painting, after recent changesBrecht Van Lommel
2019-06-09Fix T65638: memory leak - modifiers on curves.Bastien Montagne
We need to tag the `mesh_eval` of curve as owned, when we generate one, otherwise freeing code would not free it.
2019-06-09Fix: Build error with clang on windows.Ray Molenkamp
clang does not seem support the static_assert with message overload.
2019-06-08Cleanup: use doxygen sections for 2D view operatorsCampbell Barton
2019-06-08Fix T65420: Crash in file saved with edit meshDalai Felinto
Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D5041
2019-06-08Collections: Never change the collection views visibility when unhiding itDalai Felinto
How to reproduce: use 1-10 to change the visible collection. If the collection was globally invisible, it would be set to globally visible. This was a left over from the previous collection visibility design. Now that we have a more clear separation between temporary visibility (i.e., layer collection visibiilty) and a global visibility setting (i.e., collection visibility) we should keep them separated.
2019-06-07Fix T65613: Memory leak in Audaspace with 3D soundJörg Müller
2019-06-07Cleanup: fix compiler warningBrecht Van Lommel
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
Now texture storage of images is defined by the alpha mode of the image. The downside of this is that there can be artifacts near alpha edges where pixels with zero alpha bleed in. It also adds more code complexity since image textures are no longer all stored the same way. This changes allows us to keep using sRGB texture formats, which have edge darkening when stored with premultiplied alpha. Game engines seems to generally do the same thing, and we want to be compatible with them.
2019-06-07Fix T65612: Ungroup in Node Editor CrashesSergey Sharybin
2019-06-07Cleanup: Reformat GPencil multiedit frame selectionAntonio Vazquez
2019-06-07Sound: Fix 3D sound coming from scene stripsSergey Sharybin
Need to pull in speakers from scene strips and make sure they are properly updated.
2019-06-07Set lower minimum drag thresholdsWilliam Reynish
Was 3px, but even lower values work too, so setting minimum now to 1px.
2019-06-07Eevee: Try to fix NaN caused by normal maps + bentnormalsClément Foucault
Should help with T65118.
2019-06-07GPencil: Remove unused Cursor function after add new Paint cursor.Antonio Vazquez
2019-06-07GPencil: Create new CURSOR for paint modesAntonio Vazquez
This new cursor is used instead of the ARROW because it was too disruptive while you are drawing. The change affects all paint modes that are used Brushes. See D5036 for details. Reviewers: @brecht @billreynish @mendio Cursor designed by: @billreynish
2019-06-07Cleanup: Rename to avoid shadow variableAntonio Vazquez
2019-06-07DrawManager: OpenGL State Image RenderingJeroen Bakker
The OpenGL state was not set to blender defaults when using `DRW_render_to_image` path. This is only used when doing F12-rendering. Cause of changes with the `RESTART_INDEX` hair rendering was rendering the restart_index as an actual vertex index. Reviewed By: fclem Differential Revision: https://developer.blender.org/D5039
2019-06-07Sequencer: Fix missing sound from nested scene stripsSergey Sharybin
2019-06-07Sound: Use dependency graph instead of bmainSergey Sharybin
Allows to move scene sound update to dependency graph evaluation.
2019-06-07Cleanup: Remove unused variable and move definitionAntonio Vazquez
2019-06-07GPencil: Cleanup multiframe codeAntonio Vazquez
2019-06-07Fix T65591: GPencil Arrange Strokes operator does not work in multiframeAntonio Vazquez
2019-06-07Remove Deform Delay armature optionSergey Sharybin
This option can not be supported by a new granular dependency graph, and, especially, copy-on-write. It was always doing full update ever since initial commit of new dependency graph which we are using here in the studio for the past years and lack of this option was never brought up. Fixes T65557: Delay refresh option in armatures is broken
2019-06-07Sculpt toolbar: Group new Mask Lasso tool with the Mask Border toolWilliam Reynish
Also flip Simplify and Mask, so that all the mask-related tools are next to each other.
2019-06-07Forgot this file in last commitWilliam Reynish
2019-06-07Fix missing autosmooth update when animatedSergey Sharybin
Consists of few simple steps. Don't tag object data's bounding box as dirty before re-evaluaiton Most of the time this actually tags evaluated mesh which will be tossed away few lines below anyway. And this causes issues if the evaluated mesh is actually owned by the mesh datablock. The bounding box now has clear separation between original object data and object data after modifiers, so this should not be causing any issues. Free evaluated mesh when owner mesh changes Ensures that evaluated mesh shares the same settings as its owner when updates related on animation system happens. Depsgraph: Update mesh when its geometry settings changes Allows to have options like autosmooth animated. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D5030
2019-06-07Free evaluated mesh when owner mesh changesSergey Sharybin
Ensures that evaluated mesh shares the same settings as its owner when updates related on animation system happens.
2019-06-07Don't tag object data's bounding box as dirty before re-evaluaitonSergey Sharybin
Most of the time this actually tags evaluated mesh which will be tossed away few lines below anyway. And this causes issues if the evaluated mesh is actually owned by the mesh datablock. The bounding box now has clear separation between original object data and object data after modifiers, so this should not be causing any issues.
2019-06-07Fix T65558: Crash on adding linked scene to Video Sequence EditorSergey Sharybin
This commit fixes crash but the possible 3D sound is still missing. Also, sound from sequencer coming from a scene strip is also missing. This is partially a regression, at least for F12 case. The editing was already behaving wrong: it was needed to have scene strip to be actually rendered in preview.
2019-06-07Sequencer: TypoJeroen Bakker
2019-06-07Fix T65229: Crash adjusting last operator after using undo historyCampbell Barton
Undo history also missed updating the tool system and calling undo pre/post handlers.
2019-06-07Fix T64669: Redo transform fails with constrained axisCampbell Barton
2019-06-07Fly mode: Enable fancy icons instead of text for shortcutsCampbell Barton
2019-06-07Fix T63744: Overlapping axis gizmo for 3D view translate & scaleCampbell Barton
2019-06-07Keymap: gizmos now use a map that optionally activates on pressCampbell Barton
The legacy keymap now activates on press.
2019-06-07Fix T65479: Gizmo drag unusable with tools that activate on pressCampbell Barton
2019-06-07Cleanup: unused var warningCampbell Barton
2019-06-07FIX: `use_proxy` strip property state has no effect.Richard Antalik
Author: Olly Funkster, Richard Antalík Reviewed By: brecht Differential Revision: https://developer.blender.org/D2504
2019-06-07VSE: Cache invalidationRichard Antalik
Add invalidation to strip add functions Add invalidation for scene and movieclip strips Skip invalidation for sound strips Reviewed By: brecht Differential Revision: https://developer.blender.org/D4989