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AgeCommit message (Collapse)Author
2022-03-21Use brush texture as color texture.Jeroen Bakker
2022-03-21Connecting color texture.Jeroen Bakker
2022-03-21Split sculpt brush texture eval.Jeroen Bakker
2022-03-21Connect brush strength and blend mode.Jeroen Bakker
2022-03-21Combine innerloop data.Jeroen Bakker
2022-03-18comments,Jeroen Bakker
2022-03-18Only store loop indices when extracting.Jeroen Bakker
2022-03-16Some tweaks to the encoding.Jeroen Bakker
2022-03-16Clear flags after flush.Jeroen Bakker
2022-03-16Initial support for tiled textures.Jeroen Bakker
2022-03-16Add support for byte4 buffers.Jeroen Bakker
2022-03-16Use template callback function.Jeroen Bakker
2022-03-16Remove unused code to simplify the inner loop.Jeroen Bakker
2022-03-16Use a templated painting kernel.Jeroen Bakker
2022-03-16Rename members + adding operators.Jeroen Bakker
2022-03-15Face set automasking support.Jeroen Bakker
2022-03-15Increase performance of pixel encoding.Jeroen Bakker
2022-03-15Remove painting artifacts at border of nodes.Jeroen Bakker
2022-03-15New extraction method.Jeroen Bakker
2022-03-14Tag triangles for painting gives additional performance.Jeroen Bakker
2022-03-14Use pixel encoding to reduce memory needs.Jeroen Bakker
2022-03-14Use struct of structs.Jeroen Bakker
2022-03-11Fix Compilation error.Jeroen Bakker
2022-03-11Add support for brush textures.Jeroen Bakker
2022-03-11Use struct of structs.Jeroen Bakker
2022-03-11Rasterization in compute shader.Jeroen Bakker
2022-03-09Use compute shader for extraction.Jeroen Bakker
2022-03-09Split up pixel extraction in multiple files.Jeroen Bakker
2022-03-09Small changesJeroen Bakker
2022-03-08changes logging.Jeroen Bakker
2022-03-08Improved performance. Still takes minutes to build accelleration structures.Jeroen Bakker
2022-03-08Use different rasterization.Jeroen Bakker
2022-03-07Fixes.Jeroen Bakker
2022-03-07Texture painting second experiment.Jeroen Bakker
2022-03-07Add compile unit for second prototype.Jeroen Bakker
2022-03-04Per fragment brush strength.Jeroen Bakker
2022-03-04texture painting.Jeroen Bakker
2022-03-04WIP Initial texture painting.Jeroen Bakker
2022-03-04Merge branch 'master' into temp-image-buffer-rasterizerJeroen Bakker
2022-03-04Cleanup: remove outdated references to tweakCampbell Barton
2022-03-04Cleanup: use doxy-sections in outliner_draw.ccCampbell Barton
Also remove outdated comment.
2022-03-04Cleanup: use doxy-sections for interface_dropboxes.ccCampbell Barton
2022-03-04Sequencer: de-duplicate new-scene enum, include in generated docsCampbell Barton
2022-03-04Sequencer: disallow assigning scenes to non-seuencer stripsCampbell Barton
2022-03-04Cleanup: use doxy-sections in scene_edit.cCampbell Barton
2022-03-04Cleanup: warning & spelling from recent scene/sequencer operatorCampbell Barton
- Avoid the abbreviation "VSE" as the convention is to use "sequencer". - Remove dead-code (second return statement). - Remove unused argument.
2022-03-04Cleanup: spelling in comments, function nameCampbell Barton
2022-03-04UI: Drag & Drop to Properties Materials PanelAzeem Bande-Ali
Support drag/drop of materials to Properties Material Slots. See D13549 for more details. Differential Revision: https://developer.blender.org/D13549 Reviewed by Julian Eisel
2022-03-03Curves: Port endpoint selection node to new data-blockHans Goudey
The node should be faster than in 3.1, for a few reasons: - It doesn't need to calculate and allocate the curve offsets. - It doesn't need to de-reference a pointer for each curve. - The inputs are accessed from the virual arrays fewer times. On top of that, I added two other performance improvements: - The node is multi-threaded when there are many curves. - There are generated special cases for single value and span inputs. **Performance** With a set position node affecting 1 million splines with a selection based on this node, on an Intel i5 8250U (times are approximate): | Before | After | Speedup | | 760 ms | 60 ms | 13x | Differential Revision: https://developer.blender.org/D14233
2022-03-03BLI: Add functions to IndexRange to mirror SpanHans Goudey
Adds functions for special cases of slicing and an `is_empty` method.