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2022-09-13Apply formatting.temp-T73411-view-layer-lazy-cacheMonique
2022-09-13Small changes during review.Monique
2022-09-13Remove debug print.Monique
2022-09-13Fix bf_io_common_tests.Monique
2022-09-13Merge branch 'temp-T73411-add-scene-parameters' into ↵Monique
temp-T73411-view-layer-lazy-cache
2022-09-13Merge branch 'master' into temp-T73411-add-scene-parameterstemp-T73411-add-scene-parametersMonique
2022-09-13Fix: Resolve deprecation warning when copying polygon structHans Goudey
`MPoly` is used and copied in many places. To avoid the need to use a special function for copying MPoly, or the need to add a copy constructor, just rename the `mat_nr` field to include "legacy" in the name. This keeps the original purpose of notifying developers that the field shouldn't be used without any further complexity. Apply the same fix to `bweight`. Differential Revision: https://developer.blender.org/D15841
2022-09-13Geometry Nodes: Port the trim curve node to the new data-blockMattias Fredriksson
The trim functionality is implemented in the geometry module, and generalized a bit to be potentially useful for bisecting in the future. The implementation is based on a helper type called `IndexRangeCyclic` which allows iteration over all control points between two points on a curve. Catmull Rom curves are now supported-- trimmed without resampling first. However, maintaining the exact shape is not possible. NURBS splines are still converted to polylines using the evaluated curve concept. Performance is equivalent or faster then a 3.1 build with regards to node timings. Compared to 3.3 and 3.2, it's easy to observe test cases where the node is at least 3 or 4 times faster. Differential Revision: https://developer.blender.org/D14481
2022-09-13Fix T100980: Missing deg update when duplicating a geometry nodetree in node ↵Bastien Montagne
editor. Tagging depsgraph for relation rebuild does not replace tagging IDs for update.
2022-09-13Revert hidden object optimization in depsgraphSergey Sharybin
The internal state tracking is not fully suited for such kind of optimization yet. It is probably not that much work to make them work, but the issue caused by the changes is serious enough for the studio so it feels better to revert changes for now and have a closer look into remaining issues without pressure.
2022-09-13Fix T101027: Sculpt tools don't respect visibility after recent commitHans Goudey
Caused by b5f7af31d6d4, which exposed the fact that the PBVH wasn't retrieving the updated hide status attributes if they were allocated in sculpt mode. Previously the attributes were always allocated when entering sculpt mode.
2022-09-13NLA: Remove Edited Action tab from NLA panelNate Rupsis
Removes the "Edited Action" tab for selected Action strips in the NLA editor. It is still available in the Action editor, where it is actually suitable/usable. Having it in the NLA got in the way of the actual NLA strip properties. Reviewed By: sybren, RiggingDojo Differential Revision: https://developer.blender.org/D14964
2022-09-13EEVEE: Fix volumetric resolve in large scenes.Jeroen Bakker
On NVIDIA volumetric resolve failed for large production scenes. The result would remove most color from the final render. The cause seems to be a faulty driver. This change ported the fragment shader to a compute shader which would select a different compiler branch and didn't show the error.
2022-09-13Fix: set ipo/easing in dope ignores hidden channelsWayde Moss
Animators were not able to set channel interpolation or easing type for channels visible in the dopesheet but hidden in the graph editor. Bug seemed to be due to typo. No official report, but there was a RCS on this https://blender.community/c/rightclickselect/yWgbbc/ Reviewed By: sybren, RiggingDojo Differential Revision: https://developer.blender.org/D10228
2022-09-13Fix T101031: Crash with Initialize Face Sets operatorHans Goudey
2022-09-13obj: implement support for PBR .mtl extensionsAras Pranckevicius
Implement import & export support for "PBR extensions" in .mtl files (T101029, also fixes T86736). Newly supported parameters: - Roughness (Pr, map_Pr) - Metallic (Pm, map_Pm) - Sheen (Ps, map_Ps) - Clearcoat thickness (Pc) and roughness (Pcr) - Anisotropy (aniso) and rotation (anisor) - Transmittance (Tf / Kt) Exporter has an option to enable these additional PBR parameters export; defaults to off since not all software understands that. Exporter UI tweaked and all material-related options were put into their own separate box. Added/extended test files in Subversion repository for test coverage.
2022-09-13Fix: crash when changing to viewer context in spreadsheetJacques Lucke
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
This change adds cryptomatte render passes to EEVEE-Next. Due to the upcoming viewport compositor we also improved cryptomatte so it will be real-time. This also allows viewing the cryptomatte passes in the viewport directly. {F13482749} A surface shader would store any active cryptomatte layer to a texture. Object hash is stored as R, Asset hash as G and Material hash as B. Hashes are only calculated when the cryptomatte layer is active to reduce any unneeded work. During film accumulation the hashes are separated and stored in a texture array that matches the cryptomatte standard. For the real-time use case sorting is skipped. For final rendering the samples are sorted and normalized. NOTE: Eventually we should also do sample normalization in the viewport in order to extract the correct mask when using the viewport compositor. Reviewed By: fclem Maniphest Tasks: T99390 Differential Revision: https://developer.blender.org/D15753
2022-09-13Fix T101004: Crash when invisible object becomes visibleSergey Sharybin
A regression since ac20970bc208 The issue was caused by depsgraph clearing all id->recalc flags wrongly assuming that all IDs are fully evaluated. This change makes it so the depsgraph becomes aware of possibly incompletely evaluated IDs. Differential Revision: https://developer.blender.org/D15946
2022-09-13CMake: exclude BLI_args when building as a Python moduleCampbell Barton
2022-09-13Cleanup: typo in variable nameCampbell Barton
2022-09-13Cleanup: spelling in commentsCampbell Barton
2022-09-13Geometry Nodes: new evaluation systemJacques Lucke
This refactors the geometry nodes evaluation system. No changes for the user are expected. At a high level the goals are: * Support using geometry nodes outside of the geometry nodes modifier. * Support using the evaluator infrastructure for other purposes like field evaluation. * Support more nodes, especially when many of them are disabled behind switch nodes. * Support doing preprocessing on node groups. For more details see T98492. There are fairly detailed comments in the code, but here is a high level overview for how it works now: * There is a new "lazy-function" system. It is similar in spirit to the multi-function system but with different goals. Instead of optimizing throughput for highly parallelizable work, this system is designed to compute only the data that is actually necessary. What data is necessary can be determined dynamically during evaluation. Many lazy-functions can be composed in a graph to form a new lazy-function, which can again be used in a graph etc. * Each geometry node group is converted into a lazy-function graph prior to evaluation. To evaluate geometry nodes, one then just has to evaluate that graph. Node groups are no longer inlined into their parents. Next steps for the evaluation system is to reduce the use of threads in some situations to avoid overhead. Many small node groups don't benefit from multi-threading at all. This is much easier to do now because not everything has to be inlined in one huge node tree anymore. Differential Revision: https://developer.blender.org/D15914
2022-09-13Cleanup: use u-prefixed integer types (for brevity)Campbell Barton
2022-09-13Docs: improve explanation for why CLG_exit shouldn't be called earlyCampbell Barton
2022-09-13Cleanup: improve titles for CMake sections, line lengthCampbell Barton
Also use same convention for comments as (space after #).
2022-09-13Docs: improve BKE_object_defgroup_flip_map doc-stringCampbell Barton
2022-09-13Cleanup: spelling in commentsCampbell Barton
2022-09-13Cleanup: remove unused functionCampbell Barton
2022-09-13Nodes: Avoid unnecessary sorting when selecting or moving nodesHans Goudey
Previously the nodes were sorted wven when there was no change. This is a fixed version of e3ef6a6660032ca18, which was reverted by dc937c5aee4532.
2022-09-13Cleanup: Use attribute API for curves functionsHans Goudey
2022-09-13NLA: actionclip_add now fails on invoke if no NLA track is selectedColin Basnett
This makes the NLA_OT_actionclip_add operation (Shift+A while mousing over the NLA strips area) fail on invocation if no tracks are active. This stops the annoyance of using the Shift+A menu to select an action to add, but only getting the error after you select an action. Differential Revision: https://developer.blender.org/D15737
2022-09-13Cleanup: missing declaration warningCampbell Barton
2022-09-13IMBUF: Fix WebP Build Error and WarningsHarley Acheson
Fix error and warnings introduced in commit 8851790dd733. Include unistd.h for close() on Non-Windows OSs. Calm warnings about unused argument. Return full size of image file to caller. Own Code.
2022-09-13IMBUF: Improved Thumbnailing of WebP ImagesHarley Acheson
Thumbnail WebP images quicker while using much less RAM. See D15908 for more details. Differential Revision: https://developer.blender.org/D15908 Reviewed by Brecht Van Lommel
2022-09-13Fix T101013: Reordering materials broken with only one assignedHans Goudey
When there was only a single material assigned to the mesh, the material index attribute didn't necessarily exist. Changing the oder of the slots wouldn't change the first material index as necessary.
2022-09-13Fix: Node edge pan and remove on cancel doesn't workHans Goudey
Caused by 4a71765f9a41 which used an operator that didn't have the properties it expected.
2022-09-13Fix: Multires crash after recent face set refactorHans Goudey
Missing null check when retrieving face sets for multires automasking. Caused by b5f7af31d6d474c3b455b.
2022-09-12USD IO: fixed compiler warningsMichael Kowalski
2022-09-12Fix T100886: error saving side-by-side stereo EXR image of depth passBrecht Van Lommel
The stereo saving code that combines two image buffers into one did not work correctly when the number of channels is not equal to 4.
2022-09-12Sculpt: Fix T100941: Draw cache invalidation loopJoseph Eagar
PBVH draw was invalidating the draw cache even when disabled (e.g. if modifiers exist).
2022-09-12Cleanup: obj: rename MTLMaterial & MTLTexMapType membersAras Pranckevicius
The members were named after .mtl file syntax ("d") instead of their meaning ("alpha"). In preparation for extending OBJ code for more PBR parameters support, rename them for clarity. No functionality changes, just a pure rename.
2022-09-12Cleanup: Comment formattingHans Goudey
Also include a small cleanup to the previous commit missed from review.
2022-09-12Sculpt: Fix T100608: SCULPT_UNDO_FACE_SETS broken for redoJoseph Eagar
Always swap values when restoring sculpt undo data.
2022-09-12When these features aren't used, there is no sense in storing theHans Goudey
corresponding data layers and using their values for computations. Avoiding that should increase performance in many operations that would otherwise have to read, write, or propagate these values. It also means decreased memory usage-- not just for sculpt mode but for any mesh that was in sculpt mode. Previously the mask, face set, and hide status layers were *always* allocated by sculpt mode. Here are a few basic tests when masking and face sets are not used: | Test | Before | After | | Subsurf Modifier | 148 ms | 126 ms | | Sculpt Overlay Extraction | 24 ms every redraw | 0 ms | | Memory usage | 252 MB | 236 MB | I wouldn't expect any difference when they are used though. The code changes are mostly just making sculpt features safe for when the layers aren't stored, and some changes to the conversion to and from the hide layers. Use of the ".hide_poly" attribute replaces testing whether face sets are negative in many places. Differential Revision: https://developer.blender.org/D15937
2022-09-12Sculpt: Fix T101008: Missing CD_MDISPS layerJoseph Eagar
sculpt_update_object now auto-creates a CD_MDISPS layer if missing. Note that it is possible for the depsgraph to provide a multires ccg context without a CD_MDISPS. This causes a PBVH_GRIDS pbvh to be built instead of falling back to PBVH_FACES, which is why this bug happens (of course falling back to PBVH_FACES would still be a bug).
2022-09-12Fix T100956: Cycles GPU context assert after recent changesBrecht Van Lommel
We don't need to be on the main thread to destroy the context.
2022-09-12Fix T100016: Memory leak in USD importer.Michael Kowalski
These changes were implemented by Sonny Campbell. Fixed the first issue by freeing the operator customdata when the import is cancelled. Fixed the second issue by using a character array instead of allocating new memory for the prim_path_mask. Differential Revision: https://developer.blender.org/D15781
2022-09-12Geometry: Avoid unnecessary initialization when resizing data arraysHans Goudey
When resizing mesh and curves attribute storage, avoid initializing the new memory for basic types. Also, avoid skipping "no free" layers; all layers should be reallocated to the new size since they may be accessed. The semantics introduced in 25237d2625078c6d1 are essential for this change, because otherwise we don't have a way to construct non-trivial types in the new memory. In a basic test of the extrude node, I observed a performance improvement of about 30%, from 55ms to 42ms. Differential Revision: https://developer.blender.org/D15818
2022-09-12BLI: Add utility functions to generic spansHans Goudey
Generally we don't want to do per-element operations on these spans because of the overhead of the runtime type system, but these operations on the whole span avoid ugly pointer arithmetic in other areas.