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2020-12-03UI: Fix Node Groups color in Geometry NodesPablo Vazquez
Node Groups didn't have a category assigned so they looked like inputs (red) instead of the Node Group theme color (green by default).
2020-12-03Fix T83352: Move with constraint showing an incorrect value in the headerGermano Cavalcante
The displayed value was always that of the x axis.
2020-12-03MSVC: Enable clang-tidy analyserRay Molenkamp
This enables the use of clang-tidy in the VS IDE. To use it: 1 - Enable WITH_CLANG_TIDY in your cmake configuration 2 - From the Analyse pull down menu select Run Code Analysis on... The analyser is currently not enabled by default on build given it is quite slow and there are quite a few problems it reports that we still need to deal with.
2020-12-03GPencil: Reduce UI range for Simplify Adaptive factorAntonio Vazquez
The old range was too big, so now the soft limit is between 0 and 5
2020-12-03GPencil: Fix unreported refresh of stroke after using Arrange operatorAntonio Vazquez
When change the order of the stroke using the arrange operator, the arrange was done, but the viewport did not display the result until you refresh the viewport.
2020-12-03GPencil: Add Vertex Paint operators to Paint menuAntonio Vazquez
These operators existed since 2.83, but the menu was hidden by error. Also the operators have been cleanup and make multiframe compatible. Reviewed By: mendio Differential Revision: https://developer.blender.org/D9671
2020-12-03Geometry Nodes: improve support for Color attributesJacques Lucke
* Add typed attribute accessors for color attributes. * Support implicit conversions between colors and floats.
2020-12-03Geometry Nodes: add custom data type getter for attribute accessorJacques Lucke
This is just an utility method, that avoids that the caller has to do the conversion every time it is necessary.
2020-12-03Fix T83315: Crash showing animation channel context menu after baking soundSybren A. Stüvel
Fix a crash when right-clicking in the Graph Editor animation channel list. The code for getting selected keyframes was not checking for baked curves.
2020-12-03Tracking: Improve multithreading of tracking many markersSergey Sharybin
This change solves a bottleneck which was caused by attempt to cache postprocessed search areas used for tracking. It was a single cache used by all threads, which required to have some synchronization mechanism. This synchronization turned out to be making all threads to idle while one thread is accessing the cache. The access was not cheap, so the multi-threading did not provide expected speedup. Current solution is to remove the cache of search areas. This avoids any threading synchronization overhead because there is no need for it anymore. The downside is that for certain configurations tracking became slower when comparing to master branch. There is no expected slowdown compared to 2.91 release. The slowdown is mainly experienced when using big search area and keyframe matching strategy. Other cases should still be within a ballpark of performance of single-threaded code prior to this change. The reason why is it so is because while this change makes it so the image accessors needs to process images multiple times the complexity of this process is almost the same as all the overhead for the cache lookup and maintenance. Here are Some numbers gained on different configurations. CPU: Intel Xeom CPU E5-2699 v4 OS: Linux Footage: Old_Factory MVI_4005.mov from the first part of Track Match Blend training which can be found on the Blender Cloud. Tracking 443 markers across 250 frames. The unit is seconds. File: F9433209 2.91: 401.520874 before: 358.650055 after: 14.966302 Tracking single marker across 250 frames. The unit is seconds. File: F9433211 2.91 before after Big keyframe 1.307203 1.005324 1.227300 Big previous frame 1.144055 0.881139 0.944044 Small keyframe 0.434015 0.197760 0.224982 Small previous frame 0.463207 0.218058 0.234172 All at once 2.338268 1.481220 1.518060
2020-12-03Add Custom Object Space to ConstraintsHenrik Dick
Add Custom Space to the list of space conversions for constraints. Constraints can use World Space, Local Space, Pose Space, Local with Parent, and now also Custom Space with a custom object to define the evaluation space. The Custom Space option uses the Local Space of an other object/bone/vertex group. If selected on owner or target it will show a box for object selection. If an armature is selected, then it will also show a box for bone selection. If a mesh object is selected it will show the option for using the local space of a vertex group. Reviewed By: #animation_rigging, sybren, Severin, angavrilov Differential Revision: https://developer.blender.org/D7437
2020-12-03Fix linker errors when building without CyclesSybren A. Stüvel
Fix linker errors by explicitly linking PugiXML when OpenImageIO is used. PugiXML has been separated from OpenImageIO (D8628). This means that any time OpenImageIO libraries are linked, the PugiXML libraries have to be linked as well. This was set up correctly for Cycles, but not for imbuf. Because of this, building without Cycles but with OIIO would produce linker errors.
2020-12-03Fix accendental copy/paste errors after last commitAaron Carlisle
2020-12-03Bmesh: Improve documentation of op parametersAaron Carlisle
These comments are used to generate Py API docs. Most of the comments are just copies of the mesh operator counterparts. More improvements can be made here in the future. Thanks to Jon Denning on twitter: https://twitter.com/gfxcoder/status/1334178566993555459
2020-12-03Cleanup: view-port --> 2D/3D ViewportAaron Carlisle
2020-12-02Fix crash in outliner on cursor hoverNathan Craddock
The previous commit surfaced a bug introduced in rBab4654cdfe8f in which a boolean wasn't initialized to false.
2020-12-02Outliner: Highlight icons on cursor hoverNathan Craddock
The icons for collapsed children already draw highlighted when hovered. Because the item icons are now select targets (for outliner to properties editor tab switching) this adds highlights on hover for all outliner element icons.
2020-12-02Cleanup: Store "is_active" instead of pointer property in panel typeHans Goudey
This is consistent with the way other panel type fields are stored.
2020-12-02UI: Add new node colors for geometry nodesHans Goudey
During the development of the new nodes in the `geometry-nodes` branch the color of the new nodes wasn't considered, so all of the nodes ended up red, the color for "input" nodes. This patch introduces two new colors, one for "Geometry" and one for "Attributes". There are only two attribute nodes currently, but the next sprint will add two more, attribute mix, and sample from texture. The attribute nodes are conceptually different enough from the nodes that modify the geometry that they deserve their own color. Differential Revision: https://developer.blender.org/D9682
2020-12-02Geometry Nodes: automatically reconnect when swapping inputsJacques Lucke
This makes it easier to swap the inputs to the Join Geometry node. The behavior is the same as in the Math node.
2020-12-02Fix T83309: Hide metadata when overlays are off.Jeroen Bakker
Inconsistency between overlay popover and implementation. Now the metadata will not be visible when the overlays are turned off.
2020-12-02Geometry Nodes: unify icons -> use ICON_NODETREE for everythingDalai Felinto
Until there is a icon made specially for this, the nodetree icon is up for grabs. Using it in the nodegroup + modifier + editor helps the users to make a connection on where to edit those modifiers.
2020-12-02Cleanup: remove all of "#ifdef WITH_POINT_CLOUD"Dalai Felinto
Since Point Cloud was removed from experimental this is no longer needed.
2020-12-02Cleanup: remove most of "#ifdef WITH_GEOMETRY_NODES"Dalai Felinto
The ones around the simulation datablock are still there, since they are not needed for the features planned for master yet.
2020-12-02Preferences: remove Point Cloud object from experimentalDalai Felinto
The point cloud object is the only one that will support instancing at first. So we can expose it as a regular object. It is limited since it has no edit mode. But this is not different than the volume object.
2020-12-02Preferences: remove Geometry Nodes from experimentalDalai Felinto
2020-12-02Geometry Nodes: active modifier + geometry nodes editorHans Goudey
This commit adds functions to set and get the object's active modifier, which is stored as a flag in the ModifierData struct, similar to constraints. This will be used to set the context in the node editor. There are no visible changes in this commit. Similar to how the node editor context works for materials, this commit makes the node group displayed in the node editor depend on the active object and its active modifier. To keep the node group from changing, just pin the node group in the header. * Shortcuts performed while there is an active modifier will affect only that modifier (the exception is the A to expand the modifiers). * Clicking anywhere on the empty space in a modifier's panel will make it active. These changes require some refactoring of object modifier code. First is splitting up the modifier property invoke callback, which now needs to be able to get the active modifier separately from the hovered modifier for the different operators. Second is a change to removing modifiers, where there is now a separate function to remove a modifier from an object's list, in order to handle changing the active. Finally, the panel handler needs a small tweak so that this "click in panel" event can be handled afterwards.
2020-12-02Geometry Nodes: support muted nodesJacques Lucke
The handling of muted nodes is handled at the derived node tree level now. This is also where expanding node groups is handled. Muted nodes are relinked and removed from the derived tree during construction. The geometry node evaluation code does not have to know about muted nodes this way.
2020-12-02Geometry Nodes: support geometry components in depsgraph object iteratorJacques Lucke
Objects can evaluate to a geometry set instead of a single ID (only point cloud objects for now). In the depsgraph object iterator, the evaluated geometry components are expanded into temporary objects. It's important to note that instanced objects can also contain geometry components. Therefore, they have to be split up into multiple objects as well in some cases. At a high level the iterator works like so: ``` for object in depsgraph: for component in object: yield object_from_component(component) for dupli in make_duplis_list(object): for component in dupli: yield object_from_component(component) ``` DEG_iterator_objects_next has been cleaned up, to make this structure a bit more apparent. This should not change anything for objects that are not point clouds.
2020-12-02Geometry Nodes: initial scattering and geometry nodesJacques Lucke
This is the initial merge from the geometry-nodes branch. Nodes: * Attribute Math * Boolean * Edge Split * Float Compare * Object Info * Point Distribute * Point Instance * Random Attribute * Random Float * Subdivision Surface * Transform * Triangulate It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier. Notes on the Generic attribute access API The API adds an indirection for attribute access. That has the following benefits: * Most code does not have to care about how an attribute is stored internally. This is mainly necessary, because we have to deal with "legacy" attributes such as vertex weights and attributes that are embedded into other structs such as vertex positions. * When reading from an attribute, we generally don't care what domain the attribute is stored on. So we want to abstract away the interpolation that that adapts attributes from one domain to another domain (this is not actually implemented yet). Other possible improvements for later iterations include: * Actually implement interpolation between domains. * Don't use inheritance for the different attribute types. A single class for read access and one for write access might be enough, because we know all the ways in which attributes are stored internally. We don't want more different internal structures in the future. On the contrary, ideally we can consolidate the different storage formats in the future to reduce the need for this indirection. * Remove the need for heap allocations when creating attribute accessors. It includes commits from: * Dalai Felinto * Hans Goudey * Jacques Lucke * Léo Depoix
2020-12-02BLI: add missing constJacques Lucke
2020-12-02Functions: add float2 cpp typeJacques Lucke
This also adds a hash function for `float2`, because `CPPType` expects that currently.
2020-12-02UI: update node socket colorsPablo Vazquez
Note: This also changes the Shader socket color, to match "Shading" in the Outliner. Theme update for shader nodes will be committed separately. Ref T82689.
2020-12-02Nodes: add geometry socket typeJacques Lucke
We still have to pick a color for this socket. Ref T81848.
2020-12-02Functions: add generic pointer classJacques Lucke
This class represents a pointer whose type is only known at runtime.
2020-12-02Functions: add move operations to CPPTypeJacques Lucke
Those are sometimes needed when dealing with c++ types in a generic way.
2020-12-02Fix T83293: crash when selecting boneJacques Lucke
This partially reverts rBe922dd7d8a307c54d49bc01649a12610b022192b. The issues fixed by that commit is still fixed. Reviewers: fclem
2020-12-02GPU: Show Limited support message for polaris + 20.11.2 drivers.Jeroen Bakker
See T82856 for details.
2020-12-02GPU: Blacklist unsupported GPUs that crash during startup.Jeroen Bakker
Since Blender 2.91 the TeraScale 2 based cards crash during startup. This patch will show the user a screen that the platform they are using isn't supported. The GPUs have been carefully handpicked from dozens of reports. T83124, T83127, T83103, T83091, T83045, T83065, T82750, T82889, T82925, T82640, T82429, T82436, T82446.
2020-12-02Fix T83161: Crash when moving ruler endpoints and opening or closing the ↵Germano Cavalcante
toolshelf `invert_snap` could be called before `snap_gizmo->keymap` was found. Use the lazy initialization in `invert_snap` then.
2020-12-02Transform: Correct Mirror for Object Mode along arbitrary axisHenrik Dick
This fixes T68521, T82334. The object are not properly mirrored in object mode. For mirroring an object that has an arbitrary rotation along the X axis this is the procedure: 1. mirror x location. 2. negate x scale of the 3. negate y and z component of the rotation (independent of which rotation mode is used). This knowledge applies now for all angles and axes to finally make the mirror operation work in object mode. The new mirror function has the downside that it can not (in this form) be used with proportional editing. This is no problem since the old behavior can still be replicated by scaling with -1 along any axis. The solution to get perfect mirrors can not work for scaling in general, because in that case there could be scew created. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D9625
2020-12-02Fix T83119: Crash with topology mirror affecting a hidden vertexPhilipp Oeser
Caused by rBba97da21acf2. For non-topology mirror hidden verts were never respected/included in EDBM_verts_mirror_cache_begin (they were excluded from the kdtree). Prior to said commit, hidden mirrored verts that were still in the map would have been excluded in a separate loop over vertices in 'editmesh_mirror_data_calc()' by checking BM_ELEM_HIDDEN. Due to the new nature of this function this check was now moved to EDBM_verts_mirror_cache_begin. Maniphest Tasks: T83119 Differential Revision: https://developer.blender.org/D9673
2020-12-02Add Custom Falloff Curve to the Vertex Weight Proximity Modifier.Christian Friedrich
The Vertex Weight Edit Modifier already got the Custom Curve, there was no real reason for the proximity not to have it as well. With some fixes by Bastien Montagne (@mont29). Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9594
2020-12-02Fix build error on builds without audaspaceRichard Antalik
This was caused by incorrect argument type in dummy function `rna_Sequences_new_sound()` Caused by 13ca11ac52a8
2020-12-02Fix T83090: Multiple warnings accessing brush enum data.Bastien Montagne
We already have generic enums for empty and default 'none' value.
2020-12-02VSE: Unify sequences collections APIRichard Antalik
Use RNA_api_sequences() for SequenceEditor and MetaSequence sequences member. Defines pair of dispatch functions rna_Sequences_editing_* and rna_Sequences_meta_* that pass pointer to seqbase to rna_Sequences_* function. Downside of this implementation is, that it defines 2 seemingly different RNA collections - SequencesMeta and SequencesTopLevel Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9601
2020-12-01Tracking: Refactor autotrack tracking implementationSergey Sharybin
The idea is to avoid any synchronization needed in the worker threads and make them to operate on a local data. From implementation detail this is achieved by keeping track of "wavefront" of markers which are to be tracked and the tracking result. Insertion of results to the AutoTrack context happens from main thread, which avoids need in the lock when accessing AutoTrack. This change makes tracking of many (300+) about 10% faster on the Xeon) CPU E5-2699 v4. More speedup will be gained by minimizing threading overhead in the frame cache. Another important aspect of this change is that it fixes non-thread safe access which was often causing crashes. Quite surprising the crash was never reported.
2020-12-01Cleanup: De-duplicate object mullptr checksSergey Sharybin
Makes it more clear whether object is allowed or not allowed to be NULL. Also, avoids possible access to the different object mode enumerator. Should be no functional changes.
2020-12-01Fix T83275: Crash with scene statics and empty scenePablo Dobarro
ob can be NULL, so it needs to be checked before accessing ob->mode Differential Revision: https://developer.blender.org/D9680
2020-12-01Fix sculpt transform incorrently flipping displacement in Y and Z axisPablo Dobarro
These functions were only checking the X axis for flipping the displacement for a symmetry area depending on the initial position of the pivot. This affects transform and any other tools that transform vertices and applies symmetry based on areas (the pose brush, for example). Reviewed By: sergey Differential Revision: https://developer.blender.org/D9654