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2003-01-28added mousewheel support part 3Rob Haarsma
2003-01-28added mousewheel support part 2Rob Haarsma
2003-01-28Added x-ray bones support (sgefant ended upChris Want
doing the bulk of the work when he added the button). The new x-ray button is added in the edit buttons when the armature is selected. (suggested by ztonzy)
2003-01-28Added functionality for using TKEY in the action windowsChris Want
to change the Ipo type (constant/linear/bezier) for the Ipo curves owned by the selected channels
2003-01-28Added support for manipulating Ipo bezier handles throughChris Want
the action window. Selecting action keys and pressing VKEY, HKEY, or shift-HKEY modifies the handles of the keys in the same way it does in the IPO window. (suggested by Lyubomir)
2003-01-28added mousewheel supportRob Haarsma
2003-01-28added mousewheel supportRob Haarsma
2003-01-26Get the Blender module back using the traditional makefiles, otherWouter van Heyst
build systems (auto, msvc, PB) do not seem to have this problem. - Change intern/python/freeze/Makefile to freeze outside of the source/ tree - Change source/blender/bpython/Makefile to not build the frozen stuff anymore - Change source/blender/bpython/intern/Makefile to use CURRENT_PYTHON_API instead of FUTURE_PYTHON_API, damage control
2003-01-24Use saner defaults on LinuxWouter van Heyst
2003-01-24make switching to bottom, back, and left view (shift+pad7, shift+pad1Stefan Gartner
and shift+pad1) work when in camera view
2003-01-24Changed NAN_PYTHON_VERSION from 2.0 to 2.2 for theChris Want
windows build.
2003-01-23added showlinenrs variable to spacetextRob Haarsma
2003-01-23added headerbutton for drawing of linenumbersRob Haarsma
2003-01-23added drawing of linenumbers in the texteditorRob Haarsma
2003-01-23added buttondefine to show linenumbersRob Haarsma
2003-01-22Looks like the two definitions were inside constructors duh....Kent Mein
So I'm reverting. Kent
2003-01-21Removed two local vars that were set and then never used.Kent Mein
(for example heres one: bool isActor = objprop->m_isactor;) Kent
2003-01-19changed:Kent Mein
#else !_APPLE to: #else /* !_APPLE */ Kent
2003-01-19I updated the sumo includes paths to point to the right places...Kent Mein
Probably can just remove the lines from these files but ohh well :) Kent
2003-01-19I modified the header so that it didn't warn about comment inside of a comment.Kent Mein
Changed /* id blah /* text */ to /* * id blah * text */ Kent
2003-01-14I took out adding ode to the directorys to build in blender/source/MakefileKent Mein
since its no longer there. Here is the diff. Kent Index: Makefile =================================================================== RCS file: /cvsroot/bf-blender/blender/source/Makefile,v retrieving revision 1.24 diff -u -r1.24 Makefile --- Makefile 11 Jan 2003 22:47:48 -0000 1.24 +++ Makefile 14 Jan 2003 19:06:59 -0000 @@ -39,9 +39,6 @@ include nan_definitions.mk DIRS = creator blender kernel gameengine -ifneq ($(OS),$(findstring $(OS), "darwin freebsd irix linux")) - DIRS += ode -endif
2003-01-13Remove BDR_isect.hFrancis Laurence
The purpose of this and the previous commit is to remove the old mesh intersection function (activated by the "Intersect" button in the mesh buts)
2003-01-13Get rid of call to isect - the old (but loved)interection function.Francis Laurence
2003-01-12kill unneccesary python ramblings on SolarisHans Lambermont
2003-01-12don't try to link against ODE on IrixHans Lambermont
2003-01-12skip BlOde for irixHans Lambermont
2003-01-11Revert NAN_OPENSSL to it's previous value of '/usr' on FreeBSDWouter van Heyst
2003-01-11I went whole hog on the definitions each platform has its own blockKent Mein
and there is a block at the very end for platforms not specified above. (not all of the defintions are in the platform's for example there is no need for export NAN_IKSOLVER ?= $(LCGDIR)/iksolver to be repeated all over the place, all of the ones you'll probably want to change are in the platform specific blocks though) This allows all platforms to be overridden by env vars... Kent
2003-01-10modified the default path to python for macosX to /swKent Mein
which is where fink puts it. Kent
2003-01-07Linux now also uses ode from lib/Wouter van Heyst
2003-01-07added a buch ofStefan Gartner
#ifdef __APPLE__ #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif (also for <GL/glu.h>) so that people don't have to create symlinks in /System/Library/Frameworks/OpenGL.framework on Mac OS X (Charles Wardlaw)
2003-01-07John Walton's changes for Irix mips3 (NaN makefiles build)Hans Lambermont
2003-01-05- DEFFILE needed for linking Netscape Blender plugin now points to localFrank van Beek
version of npB3DPlg.def
2003-01-05cleanup.Hans Lambermont
2003-01-05remove ssr leftoversHans Lambermont
2003-01-04- use ODE in lib/ for FreeBSDHans Lambermont
- use default python library path - remove obsolete SSR comments
2003-01-04- replaced files with the original versions that also contain 32x32 andFrank van Beek
8 bit icons.
2003-01-04- we're using python22.lib instead of python20.lib nowadaysFrank van Beek
2003-01-04and the other FreeBSD python locations.Hans Lambermont
2003-01-04another FreeBSD python location changeHans Lambermont
2003-01-04start using platform default locations for FreeBSD.Hans Lambermont
try not to break anything for other platforms.
2003-01-04Use FreeBSD's default python location when on FreeBSDHans Lambermont
2003-01-04Start using platform default locations of libraries that used to be inHans Lambermont
lib/ and came from extern/ (which isn't in the new repository at all) So use stuff like: ifeq ($(OS),freebsd) export NAN_OPENSSL ?= /usr else export NAN_OPENSSL ?= $(LCGDIR)/openssl endif Hans
2003-01-04These updates enable the build of the gameengineMichel Selten
(configure --enable-gameengine). However, you still need to manually configure, compile and install ode. * Following the original NaN makefile, I removed the TerraplayNetwork files from the build. (Moved the two files to EXTRA_DIST). * Pass a const char * to Py_BuildValue instead of a STR_String in BL_ActionActuator.cpp * Added some include directories in Makefile.am's Michel
2003-01-01Rob's patches for the slow render problem.Kent Mein
Kent -- mein@cs.umn.edu
2002-12-31changed back to char :)Kent Mein
Kent -- mein@cs.umn.edu
2002-12-31Sorry about that this is part of the last update. I ment to cancel itKent Mein
and include both files. Anyway I was fixing the warning with ascii char... Here is the diff for editfont.c (the .h was just fixing the header to match it) Kent Index: editfont.c =================================================================== RCS file: /cvs01/blender/source/blender/src/editfont.c,v retrieving revision 1.3 diff -u -r1.3 editfont.c --- editfont.c 25 Nov 2002 12:02:05 -0000 1.3 +++ editfont.c 31 Dec 2002 11:52:10 -0000 @@ -226,11 +226,12 @@ } } -void do_textedit(unsigned short event, short val, char ascii) +void do_textedit(unsigned short event, short val, unsigned char _ascii) { Curve *cu; static int accentcode= 0; int x, doit=0, cursmove=0; + int ascii = _ascii;
2002-12-31:q!Kent Mein
2002-12-30Updated the spacebar toolbox so the fonts are moved up 2 pixels.Kent Mein
It was causing funky artifacts on some letters that dropped down into the background. Here is the diff Kent Index: toolbox.c =================================================================== RCS file: /cvs01/blender/source/blender/src/toolbox.c,v retrieving revision 1.5 diff -u -r1.5 toolbox.c --- toolbox.c 22 Dec 2002 13:43:21 -0000 1.5 +++ toolbox.c 30 Dec 2002 20:13:51 -0000 @@ -506,7 +506,7 @@ oldcursor= get_cursor(); set_cursor(CURSOR_STD); - tbfontyofs= (TBOXH-11)/2; /* toolbox, hier stond ooit getheigh */ + tbfontyofs= (TBOXH-11)/2 +2; /* toolbox, hier stond ooit getheigh */ }
2002-12-30renamed a var to avoid name conflicts...Kent Mein
In the header its just this.. -void initjit(float *jit, int num) +void initjit(float *jitarr, int num) its respectively renamed in jitter.c Kent