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AgeCommit message (Expand)Author
2004-04-02Speed up the physics engine by cutting down on the number of fix pass iterati...Kester Maddock
2004-04-01- disabled 'ray shadow' option from UI and render for Hemi lights.Ton Roosendaal
2004-04-01New UV editor / Image Window features:Brecht Van Lommel
2004-03-31* Only load needed extensions (ie none.)Kester Maddock
2004-03-31more housekeeping. move static declarations and definititions out of .h files.Stephen Swaney
2004-03-31BPython:Willian Padovani Germano
2004-03-30Fixed the fix I did earlyer. (Move var declaration up in the functionKent Mein
2004-03-30Added iris zsize=2 support. Provided by Melchior Franz.Kent Mein
2004-03-30Fixes bug #948 (http://projects.blender.org/tracker/index.php?func=detail&aid...Nathan Letwory
2004-03-30Support for the STL (stereolithography) file format. Reads the ASCII andChris Want
2004-03-29Bug fix for #977Kent Mein
2004-03-29 - change <bpy_types.h> to "bpy_types.h"Daniel Dunbar
2004-03-29 - fix use of unitialized variable in v2d scrolling (mousewheel code)Daniel Dunbar
2004-03-29General housekeeping and cleanup. Move static declarations andStephen Swaney
2004-03-29A fix for the MIPSPro 7.4 compiler ... please let me know if thereChris Want
2004-03-29Disable compilation of the game engine for irix.Chris Want
2004-03-29I had misspelled a macro name.Chris Want
2004-03-29Fixed bug #963: UV editor wrong centerBrecht Van Lommel
2004-03-29Makefile support for solid -- assumes solid and qhull are in the libChris Want
2004-03-28 - replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure toDaniel Dunbar
2004-03-27- bug #979Ton Roosendaal
2004-03-27- bug fix #996Ton Roosendaal
2004-03-26fix warnings about implicit declaration of sprintf before Mom finds out.Stephen Swaney
2004-03-25[GameEngine] As Kester Maddock pointed out to me, I had left one small, but i...Nathan Letwory
2004-03-25- typo in 'saave as videoscape'/ :)Ton Roosendaal
2004-03-25- just a typo in button. sizeZ should be sizeY!Ton Roosendaal
2004-03-25- small patch to make sure buttons are fully used for strings (when itTon Roosendaal
2004-03-25add info about units for rotation IPOs and Object Euler angles.Stephen Swaney
2004-03-25- bugfix for texture typesJoseph Gilbert
2004-03-24add comment to BezTriple struct.Stephen Swaney
2004-03-23- bugfix for 1078Joseph Gilbert
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2004-03-21Added 2 options to the Makefiles (enable in environment, user-def.mk,Chris Want
2004-03-21 - removed unused sortfaces functionDaniel Dunbar
2004-03-21 - added editmesh_[de]select_by_material functionDaniel Dunbar
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2004-03-21 - added object_apply_deform, removed lt_applyflag globalDaniel Dunbar
2004-03-18- rendering documentation adding for the python scene moduleJoseph Gilbert
2004-03-16SCons updatesMichel Selten
2004-03-15SCons updatesMichel Selten
2004-03-15-bug fix: matrix_item callback now returns rows from a matrix as in previous ...Joseph Gilbert
2004-03-15Fixed issues surrounding the increased vertex limit:Chris Want
2004-03-15 - redundant code killing for MFaceInt removalDaniel Dunbar
2004-03-15Removed the struct MFaceInt from DNA_mesh_types.h (by the recommendationChris Want
2004-03-14Change an AUTOSPACE to ME_AUTOSPACE to comply with the new namingChris Want
2004-03-14 - replaced AUTOSPACE define with {ME_,CU_,MB_}AUTOSPACE,Daniel Dunbar
2004-03-14-update to sconscript for render moduleJoseph Gilbert
2004-03-14- new files sceneRender.c/.hJoseph Gilbert
2004-03-13Added Vertex loop select to the toolbox in editmode.Johnny Matthews
2004-03-12Added a non-proportional mode to loopcut:Johnny Matthews