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2006-07-03===Python API===Ken Hughes
Bugfix: key curve names compared using strncmp instead of strcmp, resulting in wrong comparisons.
2006-07-02Beauty fix: if you use AA fonts in UI, and set 'texture draw' option,Ton Roosendaal
the info text in file window sometimes displayed in wrong scale. Moved order of drawing to ensure this cannot happen.
2006-07-02=== warnings cleanup ===Andrea Weikert
- removed obvious typo after #include - put back include for using EXPP_check_sequence_consistency and EXPP_ReturnPyObjError
2006-07-02Bugfix #4557Ton Roosendaal
Report noted the slow icon renders for menus, which indeed is an issue, especially when texture images need to be loaded (not to mention that will eat up loads of memory). Added a flag in scene to disable loading of images, makes it 50 times faster, at least :)
2006-07-02finish adding Geometry module, removed polyfill from mathutils, updated ↵Campbell Barton
epydoc links and updated BPyMesh NGon function
2006-07-02Adding new geometry module, at the moment it only contains polyfill.. more ↵Campbell Barton
commits to come, moving from mathutils.
2006-07-02Bugfix #4536Ton Roosendaal
FTF_GetStringWidth() was calling for translations, whilst translation was not set even, causing crashes in strings. Probably this was instable for many cases using Internation Font...
2006-07-02Bugfix #4556Ton Roosendaal
When a curve guide animates, it doesn't correctly work on dynamic particles. This because the guides work on a fixed starting position (the birth of particle) and then defines a full path for the entire particle. It is clear this was only coded with static particles in mind... Nevertheless, I've added a line of code to at least put the curve guide on correct location for the moment a particle gets born. Report moved to the todo tracker; this should be a spec for particle recode
2006-07-02Bugfix #4569Ton Roosendaal
Global undo didn't restore correctly the camera in unlocked 3d views. ("Lock" icon option next to layer buttons)
2006-07-02Bug #4568Ton Roosendaal
No fix... the Object "TimeOffset" option to work on own ipo doesn't work at all, not since NaN days. Enabling it is easy, but might screw up a lot of previous saved files. I moved that report to the todo, for a make-over of the entire internal timing system. Added tooltip in button this option doesn't work.
2006-07-02Bugfix #4565Ton Roosendaal
Curves without bevel/extrude don't react to buttons to fill front/back. That is coded that way, so added this info to the tooltip Bug report #4566 Creases drawing became very awkward in commit in august last year. Flipped the drawing order so the fat lines - denoting creases - are drawn first. That way the value of crease is visible, as well as edge selection state.
2006-07-02Bugfix #4564Ton Roosendaal
Environment mapping on channel "Mirror color" didn't support stencilling.
2006-07-02wasnt decref'ing items I got from PySequence_GetItem for PolyFill or ↵Campbell Barton
ob.join() fixed and tested, memory dosent increse when used in a large loop.
2006-07-02Bugfix #4563Ton Roosendaal
Wave Modifier defaulted to Y waves, even when both X and Y buttons were disabled. That case isn't very useful, nevertheless... if buttons allows it then it should just work!
2006-07-02Bugfix #4562Ton Roosendaal
Another thread render issue, now in Image texture, the 'repeat' value was still a global... how did I think that would ever work? Just forgot about that one I guess. :)
2006-07-02Bugfix #4561Ton Roosendaal
Sequence renders, calling scenes with compositing, didn't execute composite correctly. Confusement caused by the rule that a "Render" handle has same name as Scene, which gives conflict for the case when a Scene has sequencing with Scene strips with its own scene in it. The previous solution for that conflict caused composite not to work. This commit solves that, but it is still hackish. Main reason is the still bad global G.scene, in use by compositor.
2006-07-02Fix: While checking on render stats timer, I found there was already statsTon Roosendaal
reserved for field and blur steps, but never used or printed.
2006-07-02bug #4559Ton Roosendaal
Render timers were called in the internal render loops (tile processor), they still had to be moved to the outer loop, so they include fields/blur or sequencer render timing correctly.
2006-07-02Bugfix #4558Ton Roosendaal
Thread render error: a flag was stored in read-only data to indicate whether top or bottom hemisphere of sky was rendered. That can't work with tiles (but did work when scanlines were threads).
2006-07-01bugfix for #4533 Text3d.Get() fails in retrieving Text3d objectsStephen Swaney
The objects were returned properly, however the repr() method was printing "" making it look like the Get() failed."
2006-07-01Added a scanfill wraper to Mathutils, allows you to fill polylines without ↵Campbell Barton
using Meshes .fill() function. Takes a list of polylines and returns a list of face index triplets. Added this so using mesh.fill() could be avoided since it requires making an object, linking to the scene and cycling editmode for every NGon imported. Since this is so close to release, It might be good if ken, willian or stivs takes a look at the function to make sure its ok. - Ran 100's of times for importing lightwave models but would be good to doublecheck.
2006-07-01added an example of getting the worldspace matrix of a boneCampbell Barton
2006-07-01Bug #4469: fixed particle-object button tooltipNils Thuerey
2006-07-01Bug #4552Ton Roosendaal
Added extra security for fill faces. This function is being used for importing now too, and it gets called for quite weird fill cases... nevertheless, it should not crash!
2006-07-01Totally ancient error: Makefiles for OSX did not copy the scripts inTon Roosendaal
the right way for regular builds... only the 'make release' did it OK.
2006-06-30Bug #4550Ton Roosendaal
AO option "Use Distances" does not work for colored AO, only for "Plain". I've added this info in tooltip, and added event that resets the color option for AO when "Use Distances" pressed.
2006-06-30Bugfix #4545Ton Roosendaal
In Editmode armature, the autocomplete for bone names used the bones from the armature itself, not the edit data. While fixing, also found out autocomplete for vertexgroup didnt work even.
2006-06-30Bugfix #4544Ton Roosendaal
Another fix in scanfill. A really old one... probably over 5 years. Fill crashed when there were loose edges that were zero sized.
2006-06-30Hooray! Finally found the dreaded "Opengl crash" the poor orange teamTon Roosendaal
suffered for the entire movie. :) It only happened when rendering large frames, using a lot of memory and typically when you also use other software in meantime. Reason: the main thread does the drawing updating, while rendering is still continuing. When using Ztransp, there was a free buffer done when possibly a draw could still be in progress. Only crashed when drawing is slow... explaining why it only showed up in more complex cases.
2006-06-30Bugfix #4544Ton Roosendaal
The 'edge fill' code failed on filling tiny small polygons. It has a limit check for double points, which was hardcoded set to 0.0003. That is (commented in code too) a weak part. Better would be to define a bounding box first, and then derive the limit from that. Further, the edge fill code uses blender EditEdge data, which fails when the filling code removes edges. Certainly a topic to work on once, this code is from the 80ies!
2006-06-30bug #4532, when field rendering enabled in blender (not supported in yafray),Alfredo de Greef
blender doubles the aspect ratio. This is now taken into account.
2006-06-29Bug #4537Ton Roosendaal
Added "Composite Preview" option in ImageWindow menu, with hotkey note.
2006-06-29Bugfix, IRC report:Ton Roosendaal
Render option "Key Alpha" did not work yet.
2006-06-29Bugfix #4530Ton Roosendaal
Weightpaint fix. Weight painting was recoded in 2.40 to support all features from vertex paint. That code uses a 'soft' brush by default, which makes it impossible to assign exact weight values on a single click (which used to be possible) I've made that an option now, so you can disable it for single-click setting of values on vertices within the brush (if 'use vertex distances' is set, of course).
2006-06-29Bugfix, own collection while testing:Ton Roosendaal
- When saving image from Image Window, the extension was not added (with the option 'add extensions' set, in Scene buttons output panel) - Same situation, after a save the data-block Image name was still the old one, also on 'reload' (in header and browsing menus). Confusing... so when saving image under new name now also renames the Image block.
2006-06-29Bugfix #4534Ton Roosendaal
Added pointer check to newly added code for this bugfix.
2006-06-29Bugfix #4535Ton Roosendaal
A proper check for the error "No Camera" on rendering can only be made after a renderwindow was initialized. The error menu then shows in the render window, which appears to not work OK in windows ATI (again!). So; I've moved the test to before the renderwindow is activated, this is not a test checking on the entire render pipeline (like Composite nodes or sequence strips). In case more complex setups cannot render, an error is printed in the console only.
2006-06-29Bugfix #4534Ton Roosendaal
Small tweak in warning levels for buttons showing Library data. - Material, panel "Links" did still allow to change some settings - Material, panel "Texture" did not allow to view different channels
2006-06-29Related to bugreport #4514Ton Roosendaal
Debugging complex files with drivers is very hard... so I've added the drivers now to show in Outliner too (under the Ipo). Note that this works for Actions too, but only when the action is linked to an Object directly. (For a real diff you have check previous commit, I forgot to write a log for that)
2006-06-29Bugfix from own testing:Ton Roosendaal
In outliner, the icons sometimes were drawing too large or too small. Same happened in NLA, Action, Image window etc. And it happened for "International fonts" when set to use 'texture drawing'. Reason: the API call for setting icon size BIF_icon_set_aspect() was not used consistantly. Sometimes it was set, sometimes not. And even worse, for every icon drawn in UI buttons, the icon lookup had to be done twice because of the aspect function. Solved it by removing this call, and adding a new function: BIF_icon_draw_aspect() The old BIF_icon_draw() call now draws with aspect 1.0 always. The icons code already had optimal checking for changed sizes, zo a change in aspect won't result in much cpu overhead. Plus it saves calling icons lookup code, which will make it all a bit faster. Andrea: I've added this aspect function a long while ago, I think you also like it better how it is now? Please check!
2006-06-29There are a few BPy functions that are documented to return a list but ↵Campbell Barton
actually return tuples. Blender.sys.splitext() raises an error if the path is longer then 80 chars. seems a bit short, noted this anyhow end added an example. (hope its okay to do small doc corrections as I notice them.)
2006-06-29slight change to the way the shift key works in fly mode.Campbell Barton
2006-06-29Bugfix #4515Ton Roosendaal
Another outliner + buttonswindow select error: When clicking on lamp icon, the buttons window shows material, not lamp buttons. Same happened for F5key btw, when buttons were showing world. Also fixed: when switching to world buttons with F8key, the preview was not re-rendered.
2006-06-28Bugfix #4528Ton Roosendaal
In compositor you can mix RGBA and Value buffers freely, but with one exception... the Composite (output) node! This solves a crash when connecting a Alpha socket to RGBA input in Composite node.
2006-06-28=== warnings cleanup ===Andrea Weikert
added missing includes for undefined symbols in windows release build warnings: creator.c(490) : 'libtiff_init' undefined; transform_manipulator.c(237) : 'EM_editselection_center' undefined; src\transform_manipulator.c(241) : 'EM_editselection_normal' undefined; transform_manipulator.c(242) : 'EM_editselection_plane' undefined; \python\api2_2x\Object.c(3658) : 'get_local_bounds' undefined;
2006-06-28===Python API===Ken Hughes
Added reminder in addCurve() doc for how to determine valid Key IPO curve names.
2006-06-28Bugfix #4516: Allow ipo.addCurve() to create Key IPO curve for aKen Hughes
corresponding keyblock.
2006-06-28bugfix #4526Ton Roosendaal
Depsgraph fix: the signal DAG_object_flush_update() should flush changes in 'data' to all object users of that data, not only in current scene. Error was that switching scenes sometimes showed invalid derivedmesh data, with bezerk drawing.
2006-06-28Hurmf, the previous commit to solve proper 3D preview re-renders broke howTon Roosendaal
buttons preview work. :) The initialize of the variable should be in the initialize code, not in the freeing code, tsk tsk!
2006-06-28Bugfix #4520Ton Roosendaal
Boolean modifier allowed to be added after subsurf, but it doesn't support that. Added "eModifierTypeFlag_RequiresOriginalData" flag to prevent this from happening in UI.