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2008-10-11Fix for recent commit, should only do glFinish() on Windows.Brecht Van Lommel
2008-10-11Fix for bug #17809: crash with glsl materials and nodes refresh,Brecht Van Lommel
didn't attach to the right materials to the lamp.
2008-10-11Fix for bug #17793: the glFinish() call in ghost that was disabled in a ↵Brecht Van Lommel
previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
2008-10-11Bugfix #17810: Blender crashes when constraint-keys are moved in NLAJoshua Leung
Copy and paste error. Was using ob-ipo instead of conchan->ipo
2008-10-11Quick PyAPI patch:Joshua Leung
Now it is possible to clean IPO-curves using the call: icu.clean() There's an optional value to specify the threshold to use for cleaning. This just wraps the internal clean_ipo_curve() function.
2008-10-11Grease Pencil Bugfixes:Joshua Leung
* Fix for #17808: Can't compile using SunCC - gpencil.c uses DOS line endings. Added some svn-properties on gpencil files and also keyframing ones that I added, so that this shouldn't be a problem anymore. * In Node Editor, it is now possible to close an open Grease Pencil panel when there is no node-tree being shown (i.e. after switching between node editing modes)
2008-10-11removed warning in fluidsim.cCampbell Barton
fixed tooltip for delay sensor - delay is in tics not frames
2008-10-11Fix for a relative paths issue in the game engine. G.sce was beingBrecht Van Lommel
kept as the original file, but that can't work correct for solving relative paths once a .blend in another directory is loaded. The reason it went OK with the apricot tech demo is that the images there were lib linked into the level file, which still worked. Now it sets G.sce to the current loaded .blend file. Note that the python config file path still uses the first loaded .blend file so it looks in the same location each time. Also added some NULL pointer checks in the joystick code because it was crashing there on Mac, there's similar checks in related functions so I'm assuming this was just a missed case.
2008-10-11Bugfix #17802: Grease Pencil still draws when not shown in Image EditorJoshua Leung
Added missing check for this case.
2008-10-10This commit fixes bug: [#17770] Texture Plugins do not work. (on windows)Kent Mein
Thanks to Lguillaume for helping with this one. Had to go back to bug: [#17631] PIL_dynlib_get_error_as_string() returns NULL, causes crash and revert the fix and make some new updates. function needs to return NULL so fix the functions that were assuming it always returns a string. Kent
2008-10-10Missing include, apparently only scons+mingw suffers this, strange.Ton Roosendaal
2008-10-10BGE bug #17789 fixed: Lock Active Camera and Layer to Scene doesn't work in ↵Benoit Bolsee
BGE. This bug fix applies only to games started from the 3D view. Now the BGE will use the layer and camera selected in the 3d viewport under the mouse when the user presses P. Note that there is still a problem with the restart game actuator but that's another bug.
2008-10-10fix: leave default behaviour the same to be backward compatible with ↵Erwin Coumans
previous rigid body constraints: No Collision between linked objects if button is pressed.
2008-10-10use BLI_strcasecmp instead of strcasecmp so it actually links under WindowsErwin Coumans
2008-10-10Fix bug in rigid body constraint buttons drawing, and while we are at it, ↵Erwin Coumans
add 'Collision' button to disable collisions between bodies, linked between constraint.
2008-10-10fix for [#12255] Rename the File at File Window,the file is deletedCampbell Barton
renaming a file on win32 would delete it because it didnt test if the 2 filenames were the same (case insensitive), and remove the 'to' file to make way for the 'from' file.
2008-10-10== Python ==Willian Padovani Germano
Bug: [#17734] Loading a python script's help dosn't work reported by Rian Tut (thanks). Actual problem: scripts with spaces in their filenames were not supported by the code that registers scripts in menus and runs them. Added support w/o breaking eventual, rare scripts that parse the Bpymenus file. They will still need an update to support filenames with spaces, like done here for these scripts: Scripts Help Browser and Scripts Config Editor. PS: tested on Linux. Please test on other platforms: just make sure scripts still appear in menus (the File->Export, for example), even after re-registering them (Scripts window -> Scripts Menu -> Update Menus) and that the Scripts Help Browser still works.
2008-10-09Reverted bugfix #17709Ton Roosendaal
I misread report, didn't know vertex bevel weights existed even!
2008-10-09bugfix #17709Ton Roosendaal
SHIFT+CTRL+E 'bevel weight' didn't support vertex selection mode yet.
2008-10-09Bugfix #11712Ton Roosendaal
Definitely one of the oldest bugs ever (1995 or so). Case is a path (child on path, or deformer, or motion modifier) where the child is far away from path (300 units or so). In that case you can see the path jumping to another position a bit after a few frames. Reason: For interpolating path positions, I was using bspline code still having a very ancient constant 0.1666f. Floats have higher precision, like 0.16666666. That solved it :)
2008-10-09Bugfix #8911Ton Roosendaal
Image counter can be set to zero when unlinking images, whilst they can be in use for texture. This is a temporary solution to prevent errors! (Now image unlinking doesn't set zero users anymore)
2008-10-09BGE bug fix: fix several bugs and inconsistencies in sound actuator:Benoit Bolsee
- support stopping of loop sound - support stopping by python - keep state of actuator in sync with audio device. The lack of state sync was causing several other problems: - actuator stop playing the sound - sound chopped before the end - not possible to pause sound
2008-10-09This is patch [#17773] seq plugin crash -> use not converted to float with ↵Kent Mein
ibuf1 & ibuf2 Submitted by Rob Hausauer (paprmh) See the link for details: https://projects.blender.org/tracker/index.php?func=detail&aid=17773&group_id=9&atid=127 Kent
2008-10-09Grease Pencil:Joshua Leung
Added comments a few + stroke simplification code (hidden behind rt and userpref, adapted from theeth's etch-a-ton code). This shouldn't have any other adverse effects.
2008-10-08Patch #7065, from Stephane SOPPERA, part two: improvements when usingChris Want
the commandline 'nmake' to build blender on windows -- please test!
2008-10-08Patch #7065, from Stephane SOPPERA, part one: define macro WITH_OPENEXRChris Want
when the sources are configured with OpenEXR support.
2008-10-08Bugfix #17784Ton Roosendaal
Playanim now works for: - tiff, cineon, dpx, hdr, exr Only multilayer not, that's too much for a bugfix. Multilayer is a totally different image format, handled separately. ALso removed redundant printing for dpx/cineon. And fixed crash in cineon when G.scene doesnt exist. Bad bad, should not be there!
2008-10-08Bugfix #17784Ton Roosendaal
libtiff init was missing on "Play anim", causing it to not read tiffs.
2008-10-08Bugfix #17785Ton Roosendaal
Fixed tooltip for "double sided" so it clearly denotes it's about light. :)
2008-10-08Bugfix #17778Ton Roosendaal
COmpositor: Multilayer images in Image input node could crash on making icon previews for the browse menu.
2008-10-08Python APIKen Hughes
---------- Add optional string argument to Object.newParticleSystem() method, so that objects can link to existing particle systems (if the name of the particle system is known). Also cleans up some code in Object.c which accesses the particle sys listbase.
2008-10-08Bugfix #17767Ton Roosendaal
NULL check missing in particle bvhtree testing.
2008-10-08Bugfix #17769Ton Roosendaal
Someone managed to write over the protected part of ID name (python???). This crashes blender in unexpted place, added error print for this.
2008-10-08my changes broke the "level" option for joystick keys being held between statesCampbell Barton
2008-10-08fix for a bug where getting ID props would rename the datablock (including ↵Campbell Barton
its type), then crash. http://blenderartists.org/forum/showthread.php?p=1228670#post1228670
2008-10-08Fixed a tooltip typoKent Mein
Kent
2008-10-08Error about "max open floating panels" used wrong math.Ton Roosendaal
2008-10-08* Joystick sensor is now only triggered from events of the selected type.Campbell Barton
* Keyboard sensor - added (back?) support for qualifiers (Hold buttons in the UI)
2008-10-08bugfix: missing attributes from shrinkwrap copy function.Martin Poirier
Reported by Bassam on IRC
2008-10-07Fix for bug #13363: ray (qmc) shadows had some light leaking issues,Brecht Van Lommel
due to jittering of the start position for antialiasing in a pixel. Now it distributes the start position over the fixed osa sample positions, instead of of random positions in space. The ugly bit is that a custom ordering was defined for osa 8/11/16 to ensure that the first 4 are distributed relatively fair for adaptive sampling to decide if more samples need to be taken.
2008-10-07Bugreport in irc, alxarch report:Ton Roosendaal
Fgon flushing for EM_selectmode_flush() should not happen in face select mode. That prevents 'select swap' or deselecting fgons.
2008-10-07own error moving macro to function, double checked and its correct now.Campbell Barton
2008-10-07joystick updateCampbell Barton
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem. * added "All Events" option, similar to all keys in the keyboard sensor. This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor. * Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies. * Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-07Comments for text editor functions. More to come tomorrow.Ian Thompson
2008-10-07Grease Pencil BugfixMartin Poirier
When converting to armature, don't flag the first bone of each stroke as connected.
2008-10-06one-liner fix for id property duplication bugJoseph Eagar
2008-10-06* dont change handle types when adjusting the radius or tilt of a curve handel.Campbell Barton
* dont take the handles into account for the manipulator center when they are not drawn.
2008-10-06Bugfix:Joshua Leung
Grease Pencil sketches in OGL-render should only show up if they were enabled for the original 3d-view.
2008-10-06fix for [#17560] Error in BPY_run_python_scriptCampbell Barton
any path starting with a '.' on win32 would be replaced with C:\ (or the default root) this was added rev 6568 so the file selector would replace "." with C:\. should be moved to fileselector but for now compare with "." rather then checking the first char. header_view3d.c - prop edit and render were aligning in curve edit mode.
2008-10-06fix for own bugs in curves.Campbell Barton
- the number of segments was always 1 too many on cyclic curves. - [#17739] - normals were not being calculated when rendering curves. Replaced macro DL_SURFINDEX with a function. it that assumes variable names and could break from the loop that called it.