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2006-07-06fixed a bug in poly redux's vgroup weight merging (was reducing the weight ↵Campbell Barton
each collapse by about half) fixed some other UI logic in the python menu script Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others. Mesh epydocs activeGroups can be None as well as string.
2006-07-06Bug from own testing (yeah, writing logs means finding bugs!)Ton Roosendaal
The Curve widget flag 'premultiply' should be cleared on read. This could lead to an occasional crash...
2006-07-05===Python API===Ken Hughes
Bugfix #4605: mball_to_mesh() doesn't create edges for new mesh, so me.getFromObject() wouldn't display the new mesh until edit mode was entered. Added a call to displistmesh_add_edges() to calculate them and then insert into the new mesh.
2006-07-05Bugfix #4620Ton Roosendaal
Hurmf, then you bring back old backbuffer, and they want to have fields work on that! OK... here it is. Although using Compositor features will make this much easier and advanced to control. :)
2006-07-05Plumiferos report:Ton Roosendaal
Bone renaming goes over a complex series of checks, which includes checking all objects that have relations to the armature. the call modifiers_usesArmature() didn't check properly for existing pointer...
2006-07-05Bugfix #4609Ton Roosendaal
ESC for OpenGL render (in anim) was hanging, so a 2nd anim render always returned immediately. Own bug collection: the SHIFT+NumPad-0 option didn't do an undo-push.
2006-07-05Protests! So, we then better live with a switch to edge-select on usingTon Roosendaal
the 'region to loop', and implement the notice using a non-blocking status line once. Nice proposal: http://mke3.net/blender/interface/interaction/statusline_error.png
2006-07-05Bugfix #3787Ton Roosendaal
Option "rotate view about active object" was disabled when object was in editmode or posemode. Removed this limit so the option just always uses active object as center, disregarding mode.
2006-07-05Testing in irc becomes more of battle in finding stupid ways to crashTon Roosendaal
Blender! Nevertheless, this case was fixable, so... Bug: While rendering opengl anims, closing the output window crashes blender.
2006-07-05Minor fix: the "Region to Loop" option changes selection mode to 'edge'Ton Roosendaal
by default. Was already a report in tracker... I think it is nicer to notify user of such changes first.
2006-07-05Enabled Audio scrubbing in LMB dragging in IpoWindow and TimeLine.Ton Roosendaal
2006-07-05Bug #4616Ton Roosendaal
Node Editor: selecting Material buttons in header crashed, when no buttons window was opened. Code didn't check for proper window it was called from. Also: autoname "Cyan" was spelled dutch! :)
2006-07-05Bug #4610Ton Roosendaal
Object buttons, the "Scale" constraint didn't draw a backdrop behind buttons as the others did. Fix provided by Joshua Leung.
2006-07-05bugfix #4604Ton Roosendaal
Hemi light accidentally got shadow bias applied (to hide terminator probs). This whilst this lamp type doesn't have shadow at all.
2006-07-05broken noticed VecAngle3 and VecAngle2 comments wernt that helpfull. updated ↵Campbell Barton
to make more sense.
2006-07-05Added a note in mathutils about how line intersect worksCampbell Barton
getSBEnable was removed and replaced by isSB, docs needed to be updated.
2006-07-05Bugfix #4603Ton Roosendaal
UV coordinates for plane preview (buttons) was rotated 90 degrees.
2006-07-04== Sequencer ==Peter Schlaile
Bugfix: seq_cut still used short-frame numbers preventing it from working on long timelines.
2006-07-04Fix for bug #4607:Brecht Van Lommel
- Crash in recalc normals with vertices in infinity.
2006-07-04Bugfix #4590: typing in large translation values caused string buffer overflow.Ken Hughes
2006-07-04Random missed a seed per frame render.Ton Roosendaal
2006-07-04Bug as reported on irc often: in default .B.blend a first opening ofTon Roosendaal
Outliner happened in Oops block view. I found this was caused by commit of of a new .B.blend in may 2005 (after 2.36, before 2.37). That file had already opened Oops views stored, which have to remain that way of course. A full cleanup of .B.blend i rather not do now, so I've added a patch in code that on read of the built-in .B.blend it sets all existing Oops windows to Outliner. And while working on it anyway, on first opening of a new Outliner, the current Scene level is opened, but showing objects closed.
2006-07-04Fix #4601Ton Roosendaal
Buttons window "align" is being set to default on files read older than 2.30. This is giving very bad panel layouts now.
2006-07-04Bug #4597Ton Roosendaal
More Driver fixing... Commit of over week ago to make drivers update correctly on cyclic situations, forgot to fix another driver call... which then got called always with 'current frame' set to zero. Error only happened with animated (Ipos) Object-Object driver relations. Also in this commit: when loading file, lattices with hooks were not updated correctly.
2006-07-04===Python API===Ken Hughes
Plumiferos request: added sceneRender.set attribute, which give access to the Render "Set" link for scenes. Always wondered what that button was for.
2006-07-03Mac intel commitTon Roosendaal
- patch from Douglas with endian fixes - Makefile adds static libiconv.a from lib/ - this version will use OpenEXR libs from lib/ too, and is latest release with threading support - openAL is missing, added it as default to not include it
2006-07-03Composite node "Separate RGBA" didn't do a typecheck.Ton Roosendaal
Errors happened when inputting a Normal or Value buffer in this node.
2006-07-03Bugfix #4586Ton Roosendaal
TimeLine window; option [>>] (skip to next keyframe) crashed on actions with NULL ipo pointers.
2006-07-03Bugfix #4583Ton Roosendaal
Shader Group nodes crashed on render... it was accidentally calling composite free-buffer option.
2006-07-03IRC report fix:Ton Roosendaal
- Halos were not sorted, for ages! Meaning that they were rendered in order of creation, instead of back to front. - Made ESC testing for halo render to check per halo, is a fast routine now anyway.
2006-07-03Bugfix #4578Ton Roosendaal
Images saved with "Save..." menu in Image Window ignored the RGB or RGBA setting in Scene Output panel. Also: - changed menu in "Save As..." to indicate it can change type/name - added proper info about image in properties panel (RGB, A, Z)
2006-07-03* Fix for Matt's fix!Ton Roosendaal
The "generator" class for nodes then better completely disappears, also from theme color choices menu. Since there was room for it, made the generator themecolor to become color for 'Convertor' node types.
2006-07-03missed a call in transform editmode active pivot to calculateCenter2D, now ↵Campbell Barton
it works as expected.
2006-07-03BeBraw noticed that canceling fly mode didnt return to Ortho mode. fixedCampbell Barton
2006-07-03* Fix: Shading nodes 'value' and 'RGB' were still set to the old node classMatt Ebb
Generators' so they didn't appear in the add menu under 'Input' where they should be.
2006-07-03debug lines / register the applied impulse for constraint (for breaking)Erwin Coumans
2006-07-03fixed an error in DECREF'ing a variable that could have been null, also gave ↵Campbell Barton
more helpfull error messages, thanks Theeth
2006-07-03Made geometrys polyfill work with all iterators (not just lists) and updated ↵Campbell Barton
bpymeshes ngon to ignore polylines with <3 verts.
2006-07-03===Python API===Ken Hughes
Bugfix: key curve names compared using strncmp instead of strcmp, resulting in wrong comparisons.
2006-07-02Beauty fix: if you use AA fonts in UI, and set 'texture draw' option,Ton Roosendaal
the info text in file window sometimes displayed in wrong scale. Moved order of drawing to ensure this cannot happen.
2006-07-02=== warnings cleanup ===Andrea Weikert
- removed obvious typo after #include - put back include for using EXPP_check_sequence_consistency and EXPP_ReturnPyObjError
2006-07-02Bugfix #4557Ton Roosendaal
Report noted the slow icon renders for menus, which indeed is an issue, especially when texture images need to be loaded (not to mention that will eat up loads of memory). Added a flag in scene to disable loading of images, makes it 50 times faster, at least :)
2006-07-02finish adding Geometry module, removed polyfill from mathutils, updated ↵Campbell Barton
epydoc links and updated BPyMesh NGon function
2006-07-02Adding new geometry module, at the moment it only contains polyfill.. more ↵Campbell Barton
commits to come, moving from mathutils.
2006-07-02Bugfix #4536Ton Roosendaal
FTF_GetStringWidth() was calling for translations, whilst translation was not set even, causing crashes in strings. Probably this was instable for many cases using Internation Font...
2006-07-02Bugfix #4556Ton Roosendaal
When a curve guide animates, it doesn't correctly work on dynamic particles. This because the guides work on a fixed starting position (the birth of particle) and then defines a full path for the entire particle. It is clear this was only coded with static particles in mind... Nevertheless, I've added a line of code to at least put the curve guide on correct location for the moment a particle gets born. Report moved to the todo tracker; this should be a spec for particle recode
2006-07-02Bugfix #4569Ton Roosendaal
Global undo didn't restore correctly the camera in unlocked 3d views. ("Lock" icon option next to layer buttons)
2006-07-02Bug #4568Ton Roosendaal
No fix... the Object "TimeOffset" option to work on own ipo doesn't work at all, not since NaN days. Enabling it is easy, but might screw up a lot of previous saved files. I moved that report to the todo, for a make-over of the entire internal timing system. Added tooltip in button this option doesn't work.
2006-07-02Bugfix #4565Ton Roosendaal
Curves without bevel/extrude don't react to buttons to fill front/back. That is coded that way, so added this info to the tooltip Bug report #4566 Creases drawing became very awkward in commit in august last year. Flipped the drawing order so the fat lines - denoting creases - are drawn first. That way the value of crease is visible, as well as edge selection state.
2006-07-02Bugfix #4564Ton Roosendaal
Environment mapping on channel "Mirror color" didn't support stencilling.