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AgeCommit message (Collapse)Author
2018-07-06DEG: Fix drawdata type usageClément Foucault
2018-07-06Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcacheClément Foucault
2018-07-06Depsgraph: Relations builder should not tag ID in all depsgraphsSergey Sharybin
2018-07-06Keymap: outliner now uses A/Alt-A for selectionCampbell Barton
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06Cleanup: use outliner_flag_* name prefixCampbell Barton
2018-07-06UI: small layout fixes for RMB context menus.Brecht Van Lommel
2018-07-06UI: disable broken horizontal properties editor alignment.Brecht Van Lommel
2018-07-06UI: draw search popups with menu background, instead of box.Brecht Van Lommel
Otherwise these are not visible well with the new dark theme.
2018-07-06Fix crash with properties editor pinning.Brecht Van Lommel
2018-07-06Fix layout issue with enum property separators.Brecht Van Lommel
2018-07-06Merge branch 'master' into blender2.8Philipp Oeser
Conflicts: source/blender/editors/screen/screen_edit.c
2018-07-06Merge remote-tracking branch 'origin/master' into blender2.8Sybren A. Stüvel
2018-07-06Fix crash when startup file has an image in itSybren A. Stüvel
This fixes an issue introduced in d192d723123add1dde3e9f7e9458aefcafb7e7d2. When starting up, the UI hasn't been fully initialised yet, and calling wm_event_do_depsgraph() can trigger icon updates when the startup file contains an image, causing a segfault due to a not-yet-initialised ghash for the icons.
2018-07-06fix c++ comment style in 3cc2a9b934d0Philipp Oeser
2018-07-06Ocean Modifier: removed unused refresh flagsSybren A. Stüvel
The flags were set and cleared correctly, but nothing was actually reading them.
2018-07-06Ocean Modifier: removed the MOD_OCEAN_REFRESH_ADD flagSybren A. Stüvel
The flag was only used in readfile.c, and resulted in a delayed call to BKE_ocean_add(); this call is now immediately made instead as it's not very expensive.
2018-07-06Merge branch 'master' into blender2.8Philipp Oeser
Conflicts: source/blender/editors/screen/screen_edit.c
2018-07-06Fix T55581: kill running (render) jobs when deleting a scenePhilipp Oeser
also fixed passing WM_JOB_TYPE_ANY to WM_jobs_kill_type() Reviewed By: brecht Differential Revision: https://developer.blender.org/D3498
2018-07-06Addons: silence warnings instead of disablingCampbell Barton
2018-07-06Addons: svg has been updatedCampbell Barton
2018-07-06Merge branch 'master' into 28Campbell Barton
2018-07-06Empty Object: Center images by defaultCampbell Barton
2018-07-06Fix image drag and dropCampbell Barton
- Dropping now creates empty images w/o holding Ctrl. - Dropping background images works when cursor over camera.
2018-07-06Disable addons which haven't been updatedCampbell Barton
Gave noisy warnings on startup.
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06BKE_addons: utility to remove by nameCampbell Barton
2018-07-06Further tweaks to drawing of non-selected graph editor keyframesJoshua Leung
The previous commit only solves the problem when using the default theme using factory settings. For previously saved themes, there could still be problems, as the alpha values were still 0. This commit improves the logic here so that while keyframe points on unselected F-Curves will still get faded out (to not stick out too much from the curves they live on), but the effect will not be as pronounced (i.e. the points will stay visible all the time).
2018-07-06Fix T55775: Crash when select keyframe on object channels in Timeline editorJoshua Leung
2018-07-05Cleanup: flag checksCampbell Barton
2018-07-05Merge branch 'master' into blender2.8Campbell Barton
2018-07-05Cleanup: flag checksCampbell Barton
2018-07-05Merge branch 'master' into blender2.8Campbell Barton
2018-07-05RNA: correct callback typeCampbell Barton
Missed when changing callbacks from int to bool type.
2018-07-05RNA: use is_dirty prefix for checking updatesCampbell Barton
Common convention for read-only update checks
2018-07-05Keymap: Make Ctrl-Tab toggles pose modeCampbell Barton
Showing a pie menu is redundant since tab is already mapped to edit mode. Bypass the menu for pose mode toggle.
2018-07-05Draw Manager: simplify object mask usageCampbell Barton
Remove flag defines, use object types directly.
2018-07-05Cleanup: minor changes to last commit, #2Campbell Barton
2018-07-05Cleanup: minor changes to last commitCampbell Barton
2018-07-05Keymap: convenience Alt-MMB view switchingCampbell Barton
Allows to quickly set the view axis for advanced users, Requested by @hjalti
2018-07-053D View: support setting the relative axisCampbell Barton
This sets the closest view axis, as if the current view is 'front'. Useful to switch to the nearest left/right/top/bottom.
2018-07-05UI: add separators in properties editor header tabs.Brecht Van Lommel
2018-07-05Shaders: add target setting to material output node.Brecht Van Lommel
This makes it possible to have a single shading nodetree that contains separate Cycles and Eevee shaders. By default the target is set to All so shaders are shared.
2018-07-05Viewport: tweak Z key shading toggle.Brecht Van Lommel
* Z now goes to solid mode when in lookdev or rendered mode. * Alt-Z was broken after removal of texture mode, now toggles lookdev mode. * Simplify code by turning it into a single operator.
2018-07-05GPU: avoid unnecessary multiple nodetree localize and output finding.Brecht Van Lommel
2018-07-05Cleanup: indentationCampbell Barton
2018-07-053D View: split view-numpad into two operatorsCampbell Barton
Naming operator based on keys it used was strange, split into view-axis and view-camera.
2018-07-05Refactored into a single optionJeroen Bakker
Technical all options are still there for finetuning.
2018-07-05Refactor: SHOW->HIDEJeroen Bakker
HIDE needs less code also in the future, RNA still uses SHOW.
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
This patch will allow users to customize what object types will be drawn by the object mode overlay. It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes. It currently does not support Physics objects due to the overlap it has with other objects types. Also be aware that in pose mode the armature is drawn, but not by the object mode overlay Reviewers: campbellbarton Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3524