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2009-12-24* register operators like other classesCampbell Barton
* operators now return sets (converted into flags) * can't remove bpy_operator_wrap.c since macro's still use the custom register funcs
2009-12-24support for registering operators using the same internal rna api as panels, ↵Campbell Barton
menus, headers & render engines since there was a fair bit of duplicate functionality. will remove the old system and update scripts next.
2009-12-24Reverted the addition of the f-curve sound modifier (was added in revision ↵Joerg Mueller
24759) due to unusability and performance issues. The ability to use a sound as animation source will be added as an import operator later that renders a sound to an f-curve which brings the advantage that you can edit the generated curve later and the disadvantage it is not automatically updated when the sound changes.
2009-12-24minor pyapi changesCampbell Barton
2009-12-24Removed a few operators that were just used to generate popup menus and ↵Matt Ebb
replaced with python defined menus.
2009-12-24pedantic naming: wmKeyMapItem wasnt called 'kmi' in some cases.Campbell Barton
2009-12-24Key map related things:Matt Ebb
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries. * Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language. This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-23crash fix for sculpt when loading some filesCampbell Barton
2009-12-23fix for a crash when running blender in debug mode (-d arg), was registering ↵Campbell Barton
every operator in debug mode. added some more sculpt key shortcuts * R toggles rake * Shift+A toggles airbrush note: last commit added Ctrl+0 to set zero subsurf and multires
2009-12-23key shortcits for sculpt backCampbell Barton
- T was 'Flatten Brush', now Shift+T - added an option to OBJECT_OT_subdivision_set to set the level relatively (so page up/down works), however RNA lets it set one level higher then the maximum, this seems displays OK in the 3D view so not sure whats going on here (as if there is always an extra hidden multires level).
2009-12-23Fix compilation of carbon quicktime & complete use of report mechanism ↵Damien Plisson
instead of standard printf
2009-12-23Bugfix #20463: In graph editor bone channels cannot be selected with 'A' or ↵Joshua Leung
'B' border select This bug was caused by my recent commit to get bone select -> selection syncing working. The selection flushing was occurring too readily, blocking any selection tools from having any visible effect. Now this syncing is only triggered when appropriate notifiers+flags have been set.
2009-12-23BGE: fix more transpose bug when MathUtils is not used.Benoit Bolsee
2009-12-23BGE: fix more matrix transpose bugs in assignement to game object matrices.Benoit Bolsee
Assignment to KX_GameObject localOrientation and worldOrientation matrices was assuming row-major matrix although reading these matrices was returning a column-major MathUtils object. The faulty function (PyMatTo) is fixed and all matrices in python are now assumed column-major. This function is also used in the following methods: BL_Shader.setUniformMatrix4() BL_Shader.setUniformMatrix3() (No change in scripts if you didn't specify the optional transpose parameter: the default value is changed so that column-major matrices are assumed as before.) KX_Camera.projection_matrix (assignement to this attribute now requires a column-major matrix and you must fix your script if you were setting a value to this attribute.)
2009-12-22Missing angle_v3v3 definition (it was declared)Martin Poirier
Wrong definition for angle_v2v2 (it read 2d vectors as 3d vectors)
2009-12-22BGE: update for new soft body helpers API.Benoit Bolsee
2009-12-22select nth (face/edge/vertex) - depending on which was last selected, useful ↵Campbell Barton
for colapsing every other edge for eg.
2009-12-22BGE: fix bug with rigid body joint constraint target name: skip OB letter.Benoit Bolsee
2009-12-22select linked and select linked pick working again (wth shift for extend)Campbell Barton
2009-12-22- make ToolSettings.mesh_selection_mode into an array of 3 bools rather then ↵Campbell Barton
an enum since multiple can be set at once. - ToolSettings had its id.data set to NULL when taken directly from the context (causing a crash in cases) - menu for changing vert/edge/face selection now a python menu, removed operator. - wm.context_set_value(), would really prefer not to have this since it evaluates the value as a python expression however there are no ways to define arrays in PyOperators
2009-12-22Attempt to fix compilation of quicktime after reporting changesBrecht Van Lommel
(can't build this file myself, only qtkit seems to work here).
2009-12-22Reports: writing movies now uses the reports mechanism to throw errors.Brecht Van Lommel
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22Fix #20433: make single user doesn't work from menu. Popup menus forBrecht Van Lommel
operators were not passing along properties.
2009-12-22clone and stencil layer access added, renamed mask to stencil layer internallyCampbell Barton
2009-12-22Assorted F-Curve/Keyframe API stuff (for use with some Sequencer editing):Joshua Leung
* Added function for F-Curves to find the F-Curves in a given list which affect some named data, such as bones, nodes, or sequence strips. * Added a BezTriple offsetting callback to be used with the F-Curve+Keyframe loopers in use for many of the keyframe editing tools.
2009-12-22quite a few python panels (10 or so) had names longer then the PanelType ↵Campbell Barton
allowed, for panels it would fail silently but for menu's it meant further references would give errors. increase the registered class name from 32 to 64 and raise an error if the limit reached.
2009-12-22BGE bug #20446: revert to orignal code, the problems comes from ↵Benoit Bolsee
misunderstanding of matrix theory. More details in bug report.
2009-12-22zoom to mouse for 2D viewCampbell Barton
note: this works in all views except for nodes which seem to use the view bounds differently
2009-12-22increasing camera lens limit to 172.85 (same as 2.49xx)Dalai Felinto
It's not range_ui, but range itself. if someone think that for some reason it's better to keep the visible range up to 100 (the current one) it could be as well.
2009-12-22[#20446] mathutils: bugfix for matrix * matrix - patch by Paul Parchenko ↵Dalai Felinto
(parfoure) thanks From the tracker: - typo was making the multiplication to transpose resulting matrix eg #### from Mathutils import * from math import radians cont = GameLogic.getCurrentController() owner = cont.owner owner.worldOrientation = RotationMatrix(radians(1), 3, 'z') * owner.worldOrientation ####
2009-12-21Missing file in previous commit.Martin Poirier
2009-12-21Sequence Slide transformation (easier to do special sequence code there than ↵Martin Poirier
in a generic transform) Also make the transform operator creation a bit more automagic (I always forget either operator registration or modal keymap registration, this is all automatic now).
2009-12-21removing sequence strip overlap didnt adjust the animation key timeCampbell Barton
single images were not having their animation data transformed correctly made sequence strip opacity 0-1 rather then 0-100 in RNA
2009-12-21Multires: added back Reshape function, to copy vertex locationsBrecht Van Lommel
from another mesh.
2009-12-21[#20441] 3D manipulator widget problemMartin Poirier
calculateTransformCenter function passing event to transform init when it shouldn't have.
2009-12-21- camera switching didnt work for openGL renderCampbell Barton
- UV Project (Bounds) wasnt in the menu
2009-12-21* Rest length parameter for harmonic force springs. Implementation is a ↵Janne Karhu
slightly modified version of the patch provided by Raúl Fernández Hernández (Farsthary). * Also added a "multiple springs" option to use every effector point as a harmonic spring instead of just one.
2009-12-21Fix #20432: object.layers did not do correct update, could miss depsgraph ↵Brecht Van Lommel
rebuild.
2009-12-21Fix #20442: opening .blend file with hanging temp screens could crash,Brecht Van Lommel
version patch removed these screens, but not the corresponding windows.
2009-12-21Makefiles: fix CFLAGS for OS XStefan Gartner
2009-12-21OS X: added support for building with Cocoa to MakefilesStefan Gartner
to build with Cocoa support, set WITH_COCOA to true in user-def.mk
2009-12-21Solidify rim faces now get face data from the faces they extrude from, (UV ↵Campbell Barton
and VCol support)
2009-12-21Animation Editors - Durian Request - Selection Syncing:Joshua Leung
This commit brings back the functionality whereby the selection of F-Curves and/or relevant Group(s) is synced with the selection status of the corresponding bones when the bones are selected/deselected.
2009-12-21solidify modifier - rim faces now copy values from the faces they extrude ↵Campbell Barton
from (material, face flags but not uvs or vcols yet) this doesnt work in editmode yet.
2009-12-21Quicky Loopcut patch:Joshua Leung
In addition to the existing scrollwheel up/down, PageUp/Down can now be used to set the number of cuts while previewing the cut location.
2009-12-21Missing id assignment for kmi creation function (2 out of 3 isn't good enough).Martin Poirier
2009-12-21Solidify modifier for Durian (allow cloth sim on single layer and make solid ↵Campbell Barton
after) Mostly the same as the recently added editmode tool with some extras. * Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed. * Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes. * Option to disable 'even thickness', again, not needed in some cases. Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft. note: * UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet. * Normals are assumed to be pointing outwards * used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
2009-12-20BGE fix: 3DDview not redrawing when exiting BGEDalai Felinto
CTX_wm_window_set() was resetting the CTX_wm_area(C), for the redrawing wasn't working. Changing their orders fixes it.
2009-12-20Fix do_version for new preview region (for real this time).Martin Poirier
First spacedata has empty region base and uses the one in ScrArea. Need to account for that.
2009-12-20Fixes for memory leaks when exiting Blender while still in WeightPaint Mode.Joshua Leung