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AgeCommit message (Expand)Author
2011-06-30Some tweaks to naming of channels in animation editors - thanks MattJoshua Leung
2011-06-29Animation Editors - Small Visual Tweaks for UsabilityJoshua Leung
2011-06-29Compiler warning fixesJoshua Leung
2011-06-29Actions can now be made single-user from the OutlinerJoshua Leung
2011-06-29BGE Animations: Moving the BL_Action::IsDone() implementation from the header...Mitchell Stokes
2011-06-29BGE Animations: Beginning work on layer blending. Blending armature actions w...Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes
2011-06-29BGE Animations: Adding blendin for Shape Actions.Mitchell Stokes
2011-06-28Set Edit bone roll on Armature Import.Sukhitha Prabhath Jayathilake
2011-06-28Action-Management from Outliner - Unlinking ActionsJoshua Leung
2011-06-28Outliner Bugfixes:Joshua Leung
2011-06-28Refactoring code for filtering actionsJoshua Leung
2011-06-27Small bug fixes:Joshua Leung
2011-06-27Texture Nodes AnimEdit supportJoshua Leung
2011-06-27Bugfix: Selecting nodes now updates animation editorsJoshua Leung
2011-06-27AnimChannelFiltering - Material Nodes supportJoshua Leung
2011-06-26set_pose function completed. Algorithms to be checked. Sukhitha Prabhath Jayathilake
2011-06-26pose channel -> pose matrix import ( in progress )Sukhitha Prabhath Jayathilake
2011-06-26AnimChannels Filtering Refactor - Part 4Joshua Leung
2011-06-25Fixed issues with unit conversion and animation channels.Sukhitha Prabhath Jayathilake
2011-06-24BGE Animations: Removing no longer used code and variables.Mitchell Stokes
2011-06-24BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This...Mitchell Stokes
2011-06-24BGE Animations: For KX_GameObject.setActionFrame(layer, frame), frame should ...Mitchell Stokes
2011-06-24BGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame(...Mitchell Stokes
2011-06-24BGE Animations: Shape Action Actuators are now converted to Action Actuators ...Mitchell Stokes
2011-06-24BGE Animations: Adding the concept of priority back. Priority is handled on a...Mitchell Stokes
2011-06-24BGE Animations: Making the play modes for the Acton Actuator behave more like...Mitchell Stokes
2011-06-23BGE Animations: Adding shape actions to BL_Action. This means Shape Actions n...Mitchell Stokes
2011-06-23BGE Animations: BL_Action now creates a PointerRNA only when constructed inst...Mitchell Stokes
2011-06-23BGE Animations: Making shape actions work again:Mitchell Stokes
2011-06-23Merge with trunk r37757.Joerg Mueller
2011-06-23allow building with ffmpeg but not audCampbell Barton
2011-06-23correction to recent commit & made ffmpeg includes only add when enabled.Campbell Barton
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-06-23fix for function before definition in own recent commit.Campbell Barton
2011-06-233D Audio GSoC:Joerg Mueller
2011-06-23Merge with trunk r 37746.Joerg Mueller
2011-06-23checks in rna range functions that the max value cant be less than the min.Campbell Barton
2011-06-23fix [#27726] Driven properties not checked for legal UI boundsCampbell Barton
2011-06-22Bugfixes for recent commits:Joshua Leung
2011-06-22Bugfix [#21276] The Tab key is not working in the Graph Editor whenJoshua Leung
2011-06-22Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split)Joshua Leung
2011-06-22cmake was installing .bfont.ttf in ~/.blender/VER/config, use ~/.blender/VER ...Campbell Barton
2011-06-22Merged with trunk r37717.Joerg Mueller
2011-06-223D Audio GSoC:Joerg Mueller
2011-06-223D Audio GSoC:Joerg Mueller
2011-06-223D Audio GSoC:Joerg Mueller
2011-06-223D Audio GSoC:Joerg Mueller
2011-06-21pep8 complianceCampbell Barton
2011-06-21update cmake checker to ignore file list and add some headers to the source l...Campbell Barton