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2006-06-19bugfix/workaround for problem with hard-coded collision margins being too large.Erwin Coumans
2006-06-18NULL check needed for RE_vertren_get_rad() when going over radio results...Ton Roosendaal
Thanks Auralis for finding it!
2006-06-18Scripts:Willian Padovani Germano
- Jean-Michel Soler updated the svg to obj module used by Paths Importer (thanks!) - user request: added option to control whether user prefers per face (uv face select "TwoSided" toggle) or per mesh ("Double Sided") single / double face info in ac3d exporter. BPY: - Blender_ShowHelp() was now crashing Blender when called for the second time, due to EXPP_dict_set_item_str decrementing the reference count of an object passed as argument to Blender_ShowHelp() (so not owned by that function).
2006-06-18Fix #4352Ton Roosendaal
Sequencer render bug: if you use the same Scene as current Scene as a strip (yes yes!) then ANIM didn't work. Render single frame worked.
2006-06-18Bugfix #4352Ton Roosendaal
More Sequence render fixes: - on load of .blend file, with Sequencer invoking a sequence render, the header window matrix was not set, giving "Insane icon" prints - option "Do Sequence" had no re-display call in end
2006-06-18Bugfix #4351Ton Roosendaal
ESC wasn't supported for sequence-based rendering yet. Solved it with correctly initializing the sequence render with all render callbacks, including render updates (which it didn't do yet). Cleanup: - Bug in ghostwinlay code: the get_mbut() function reads from the window struct if a mouse is pressed. However, when you press the mouse in the sequencer, which causes a render, this value was hanging because then the active window was a render window. - The new render display options (image window) didn't work for sequence render OK. There was a recursion even, because a sequence draw command calls a render, which in turn now calls redraws.
2006-06-17Also for new 'to image window' rendering, drawing of float buffers whileTon Roosendaal
rendering now is full 32 bits. This gives drawing issues in some cards, like ATIs. Copied the function used for renderwindow to glutil.c, and used now in the image window.
2006-06-17Bug #4348Ton Roosendaal
Animated groups, being linked and dupli-grouped in other file, didn't correctly calculate particles inside the group.
2006-06-17===Python API===Ken Hughes
Bugfix #4347: deleting vertex 0 incorrectly deleted all triangle face, since check for v4==0 wasn't being done.
2006-06-17fixed Bullet bug: constraints didn't merge simulation islands.Erwin Coumans
2006-06-17Solved bad design decision in Node Editor:Ton Roosendaal
The buttons uiBlock was stored in a Node, for retrieval of node buttons, however that won't work when multiple windows show same Nodes. Now implemented more correct unique Block names (as all over in UI), and use that name to retrieve buttons with API call uiGetBlock().
2006-06-17Bugfix 4346Ton Roosendaal
Node Shaders: the code checking for all required texture coordinates did not test Groups inside a tree, so textures didn't render properly always.
2006-06-17Fix for Compositor, Image node: reads now from Movie files as well.Ton Roosendaal
(support was there already halfway, needed to add button and an anim check)
2006-06-17Bugfix in the patching for Stucci texture: the version code assumed thatTon Roosendaal
the MTex (mapping for texture) always had a texture... which should be tested of course. My bad! (Thanks Plumi studio for report!)
2006-06-17Cleanup of UI for new renderpipelineTon Roosendaal
- removed "Unified" button, replaced with "HD" preset for 1920x1080 output - removed the unused "Pass" options - removed the unused "Strands" render-layer option Because the internal render pipe supports this already; added two more render-layer options: - "Sky", to enable/disable sky render in a layer (this was part of "Solid" before, not so correct... to ensure previously saved files work, the "Sky" option is set by default when "Solid" was set. The version patching will do this temporally always, until we've bumped up version to 2.42 - "Edge", to enable/disable edge render in a layer. Nice for compositing. Also in this commit: fixed warnings for exported functions for the new Node Editor pull-down menus.
2006-06-17This is a modified version of patch #4200Kent Mein
http://projects.blender.org/tracker/index.php?func=detail&aid=4200&group_id=9&atid=127 It adds platform depenant prefix to function calls (extern on non windows platforms more complicated on windows) So that windows plugins can reference functions inside of blender. there is a small TODO still... Make release should build the helper library required under windows and modify how they build the plugins: dlltool --input-def plugin.DEF --output-lib libblenerplugin.a --dllname blender.exe and the pulgins should be made with: gcc -c (pluginname).c gcc -shared -o (pluginname).dll (pluginname).o libblenderplugin.a Kent
2006-06-16Plumiferos fix-fix :)Ton Roosendaal
Code to allow "Env" material to mask out ztransp gave bad AA on edges of solid faces, when transparant was behind it. Recoded "Env" to use index -1 in the polygon index buffer, and restored code that caused the bad AA.
2006-06-16When ffmpeg format is selected, make 'Video' and 'Audio' panelsChris Want
as tabs of the format panel (was annoying how the format panel would jump far to the right after selecting format' Thanks ao2 for noticing. Note: as self-appointed code weenie, I should point out that the ffmpeg code has a lot of tab/space indenting mixed in nasty ways -- this should be fixed.
2006-06-16Preview Texture for Stucci works again.Ton Roosendaal
NOTE: stucci didn't return 'intensity' since blender 1.0, something that alsways caused headaches all over (all other textures do per definition). But, allowing stucci to return 'intensity' would break old files. To make it work for preview, I had to solve this once. Done with a version patch, so old files (including current 2.41!) won't read with color channel active for Stucci textures. (Preview.blend I saved as a 2.42 file btw!)
2006-06-16===Python API===Ken Hughes
Change to displayMode attribute to support the new render window options, and correct description in the documentation.
2006-06-16This prevents to assign the built-in Images "Render Result" or "Compositor"Ton Roosendaal
as texture to UV Face. Crashes in render, because memory then is undefined.
2006-06-16The new "transmissivity" option for ray-transparent now can be controlled.Ton Roosendaal
By default it is disabled (depth 0.0), so rendering is as usual. The meaning of "depth" and "falloff" will be extensively shown in the release log pages. Coming soon! (Patch provided by Ed Halley)
2006-06-16Bugfix #4341Ton Roosendaal
The code added to ensure Image textures in nodes use the correct mapping settings (UV, repeat, etc) crashed when editing non-osa cases.
2006-06-16Bugfix #4343Ton Roosendaal
The (SHIFT+F4) databrowser showed the library file (added some months ago) which didn't work for extremely long directory names well. I've recoded it, so it now only shows the .blend name, not entire path.
2006-06-16Silly screens code in Blender... trying to cleanup stuff only breaks otherTon Roosendaal
things! :) Anyhoo, commits yesterday for preview panel fixes in Compositor broke the new fullscreen render output feature. The damn curarea again yes!
2006-06-16Bugfix #4332Ton Roosendaal
Pressing ALT+W (save videoscape) in editmode gave error menu, but then the Specials menu. Had to add a 'return 0'. Year zero bug...
2006-06-16* Added header pulldown menus for the Node Editor. Also tweaked colours and someMatt Ebb
of the menu organisation, consolidating the redundant 'Generators' with 'Input'.
2006-06-15bugfix for overwriting memory when copying library name into too short char[]Andrea Weikert
2006-06-15Undo pushes for buttons could get cancelled out with a call to read theTon Roosendaal
queue 'external'. Happened for example in Node editor.
2006-06-15* Added a better mouse pointer for the eyedropper tool (thanks Bart) and alsoMatt Ebb
some 2d scroll pointers
2006-06-15Halos rendered with 'line' option could deliver overflow alpha values,Ton Roosendaal
needs to be clipped.
2006-06-15=== preview icons ===Andrea Weikert
- changed preview type of halo materials - halo materials are also shown with alpha=255 like in preview window
2006-06-15Background rendering didn't work anymore!Ton Roosendaal
- STUPID mistake from me in setting the waitcursor... - icons for UI got freed, without checking if it existed (crash in end) - call to close mainwindow didn't check if window existed note: I usually test the "blender -b" case, which should start blender, initialize all, free all, and print "blender quit" to signal all is fine.
2006-06-15Bugfix #4338Ton Roosendaal
When Edge render was choosen, the zbuffer values were altered, causing a halo render to go wrong.
2006-06-15Small fixes in 3d window preview render, discovered while making regressionTon Roosendaal
files for it :) - on load, the rendering was done twice - changing area size didn't correct the render
2006-06-15 Bug fix, reported by lukep at mailing list. Blender doesn't craash, whenJiri Hnidek
metaball is selected. Wrong recreating of existing Bounding box was reason of crashes.
2006-06-15Changed some references to 'size' to now refer to 'scale'. If anybodyChris Want
sees a reference to size, as it pertains to a 3D object, please let me know.
2006-06-15Fixed a bug where the start of the wave was not drawn, also added verbose ↵Campbell Barton
commenting and cleaned up the wave allignment.
2006-06-15BUG #4323:Willian Padovani Germano
Help->System->Benchmark (the Tkey benchmark) returned timings even if user cancelled the pupmenu. Was just missing a check for -1 in toets.c -- wonder how old this one was... Reported by Wim Van Hoydonck. Scripts: - Updated Jean-Michel's hotkeys script for Blender 2.42. - Followed Pieter Visser's suggestion and added version info to the menu names of the older collada scripts (v1.3.1). Thanks guys! Note for builders: nevermind if you already compiled 2.42RC1, these updates are not critical at all and can be left for the release or RC2.
2006-06-15renamed 'Size' to Radius in the logic buttons (This naming was confusing, as ↵Erwin Coumans
the 'size' was only used as 'radius' for a rigid body with 'sphere' shapel. It has no effect on box, convex, cylinder and other shapes. Don't worry, this is unrelated to recent Size -> Scale renaming.
2006-06-14interim fix for the low end integrated intel graphic cardsJean-Luc Peurière
until a better solution is found
2006-06-14Fixes for preview render in buttons:Ton Roosendaal
- restored type choice compatiblity (plane, sphere, cube) with 2.41 release (sorry, will break saved files with CVS... my fault, should have known.) - removed lamp choices (lights now are different per preview, no fixed choices). - added checkered plane behind the plane preview. nicer for halos.
2006-06-14Endian fix for drawing alpha in images.Ton Roosendaal
2006-06-14Bug fix:Ton Roosendaal
Files saved with new cloth modifier patch crash in cvs blender. (#define for cloth is 13 even!). This was caused by lack of upward compatibility for non existing modifiers. Also added giant warning in code for the ENUM for modifier types.
2006-06-14Bugfix #4135Ton Roosendaal
Mixdown option (blending sequence audio strips) didn't write proper WAV. - file length in header chunk was too short (potential crasher) - endian switch code used swab(), which wasn't defined to work when src and target is identical - cleaned up some code too... like removing timecursor() for core loop.
2006-06-14Bugfix #4329Ton Roosendaal
New "Dimension" button: when using TAB to cycle over buttons, the dimension event was sent multiple times, accumulating scaling. The code was also not prepared to handle multiple changes at one event. Also: added object_get_boundbox(Object *ob) in BKE_object.h, so the code now really supports most primitives in Blender.
2006-06-14===Python API===Ken Hughes
Moved .up() and .down() methods from Constraint API to Constraint sequence API (also renamed them to moveUp() and moveDown() ). Again, methods which modify the "parent" structure didn't seem consistent.
2006-06-14===Python API===Ken Hughes
Moved .up() and .down() methods from Modifier API to Modifier sequence API (also renamed them to moveUp() and moveDown() ). Locating methods which modify the "parent" structure in objects didn't seem consistent.
2006-06-14Bug 4313Ton Roosendaal
Particles: option "even" failed when faces where all exactly same sized, then it sometimes skipped entire faces. Just the regular <1.0 that had to be <=1.0
2006-06-14Restored the pretty lousy but still popular stars render in blender.Ton Roosendaal
Hope our sky guru can come with something cooler for next release!