Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-28 | CMake: update source files | Campbell Barton | |
2014-06-28 | Fix 40841: Copy and Paste objects no longer functions from one running ↵ | Bastien Montagne | |
instance of Blender to another. Own mistake in recent temp data handling refactor, copy/paste temp .blend file needs to be in non-session-specific temp dir... | |||
2014-06-27 | UI: increase contrast for active colorband handle | Campbell Barton | |
2014-06-27 | UI: use cursor x-location for tooltip placement (T37478) | Campbell Barton | |
2014-06-27 | BMesh: more edits to vertex dissolve, handle mixing wire edges with faces better | Campbell Barton | |
2014-06-27 | warning fix: use of __restrict was inconsistent in BLI_dynstr between ↵ | Jason Wilkins | |
declaration and definition | |||
2014-06-27 | Fix T40834, grab brush not working after recent jittering fix. | Antony Riakiotakis | |
Some brushes do not require location always. Made a list here, there may be others but I think this pretty much covers this. | |||
2014-06-27 | BMesh: tweaks to dissolve, remove wire edges before other calculations | Campbell Barton | |
also avoid feedback loop when checking topology giving nondeterministic results. | |||
2014-06-27 | BMesh: add BM_vert_is_edge_pair(), faster then checking ↵ | Campbell Barton | |
(BM_vert_edge_count(v) == 2) | |||
2014-06-27 | BMesh: add ability not to delete vertex when collapsing | Campbell Barton | |
2014-06-27 | BMesh: use slightly faster method of stepping over edge-disks | Campbell Barton | |
2014-06-27 | Fix transparency issues in 3d viewport | Sergey Sharybin | |
The issue was introduced by 0f95149 and it only worked before because default game material alpha blending was set to alpha. Now it'll check whether material has transparency enabled and will use alpha blending by default in this case. | |||
2014-06-27 | Follow up to previous commit, do not calculate normal now with front | Antony Riakiotakis | |
facing. | |||
2014-06-27 | Fix T40758 Front facing not consistent in sculpt mode. | Antony Riakiotakis | |
Some tools used view vector while others used the area normal. Area Normal -is- useful and it will have to be incorporated to the system better, but I'd like to do it in a way that is well collaborating with sculpt plane calculation too, because it will have to be slightly more expensive, i.e normal calculated before the plane, never together, so only front to the area normal influence can be kept. Currently sculpt plane takes into consideration view vector, but that can produce an unwanted normal/plane at glancing angles on mesh edges. Another issue that arises here is whether we do an actual calculation of sculpt normal for each symmetry pass or we just flip the initial (former is more expensive but more correct) | |||
2014-06-27 | Fix T40823, crash with LoD operator without valid object. | Thomas Dinges | |
2014-06-27 | Fix T40691, dyntopo changes lost on save if sculpting on multiple | Antony Riakiotakis | |
objects. Flush edits for all objects, not just the active one. Here we might want to disallow leaving an object on sculpt mode when selecting another, but this works, no need to enforce it. | |||
2014-06-26 | Fix T40813: Dissolve verts with adjacent regions, removes the dividing edge | Campbell Barton | |
2014-06-26 | Fix parallel CMake builds failing due to missing buildinfo.h | Nicholas Bishop | |
Reviewed in #blendercoders by ideasman42 | |||
2014-06-26 | BLI_array: avoid accidental assignment to BLI_array_count | Campbell Barton | |
2014-06-26 | Fix BLI_array_staticdeclare size | Campbell Barton | |
2014-06-26 | Fix for dissolve faces iterating over verts while removing | Campbell Barton | |
2014-06-26 | Forgot this in previous commit | Sergey Sharybin | |
2014-06-26 | Replace Main->lock with an anoynous structure pointer | Sergey Sharybin | |
This way it's not needed to include BLI_threads.h from the BKE_main.h which helps avoiding adding PThreads includes to each library which uses Main on Windows. From the API point of view it's now MainLock* and to lock or unlock the main you're to use BKE_main_(un)lock(). This solves compilation error on Windows with SCons. | |||
2014-06-26 | Better description for the "make links" operator. | Lukas Tönne | |
This is a misnomer: the operator copies data (mostly pointers) of various types from the active to selected objects. "Make Link" implies creating a permanent connection between these objects ... | |||
2014-06-26 | Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4 | Campbell Barton | |
2014-06-26 | Code cleanup: casts, dead assignment & arg order. | Campbell Barton | |
2014-06-26 | Reverted part of my previous commit causing a crash. | Tamito Kajiyama | |
2014-06-26 | Freestyle: code cleanup: removed unused (outdated) static variables. | Tamito Kajiyama | |
2014-06-26 | Whitespace fix | Joshua Leung | |
2014-06-26 | Bugfix T40801: Select grouped objects by Keying Set not working with builtin ↵ | Joshua Leung | |
Keying Sets Most of the default builtin Keying Sets (e.g. Loc, Rot, Available, etc.) depend on the currently selected objects, making them unsuitable for use with this feature. As a result, this feature would silently fail. This commit adds some error messages which at least let users know what's going on so that they can make other plans | |||
2014-06-26 | BGE: New Mouse Actuator | Jorge Bernal | |
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559 | |||
2014-06-25 | Fix T40759: "Add Shortcut" operator was leaving new keymap items on | Lukas Tönne | |
cancel. | |||
2014-06-25 | Fix T40757: Video Texture - Video frames dropped from beginning and end | Sergey Sharybin | |
it's actually a followup for 04f81c8, no need to apply offset for video files. | |||
2014-06-25 | Fix T40776: Crash when using empty curve as a deformation target | Sergey Sharybin | |
2014-06-25 | Fix T40800: Crash when editing material nodes | Sergey Sharybin | |
it was caused by ee5f432. Not sure why exactly blender runs into threading conflicts here since material preview works. Let's keep it simple for now and disable material nodes preview, because it's not supported by the interface anyway. This is to be included to the final release. | |||
2014-06-25 | Use api function for flipping button list & rename to BLI_listbase_reverse | Campbell Barton | |
2014-06-25 | Use fill function for setting origindex | Campbell Barton | |
2014-06-25 | Speedup for skin modifier, avoid calculating normals many times | Campbell Barton | |
2014-06-25 | Fix T40786: Crash setting negative sound offset | Campbell Barton | |
2014-06-24 | Correction to last commit | Campbell Barton | |
2014-06-24 | Use gnu-libc arg order for BLI_sort_r | Campbell Barton | |
When building on gnu-libc don't use our own implementation. | |||
2014-06-24 | Make main library safe(er) for the threaded usage | Sergey Sharybin | |
Added a lock to the Main which is getting acquired and released when modifying it's lists. Should not be any functional changes now, it just means Main is now considered safe without worrying about locks in the callee. | |||
2014-06-24 | Fix own error in recent tooltip commit | Campbell Barton | |
2014-06-24 | Freestyle: use mathutils_array_parse() instead of its own helper functions. | Tamito Kajiyama | |
Patch contribution by flokkievids (Folkert de Vries). Thanks! | |||
2014-06-24 | Freestyle: use bool instead of int. | Tamito Kajiyama | |
Patch contribution by flokkievids (Folkert de Vries). Thanks! | |||
2014-06-24 | move STACK_* macros into BLI_stackdefines.h | Campbell Barton | |
2014-06-24 | Add MEMCPY_STRUCT_OFS macro for copying values after a struct member | Campbell Barton | |
use for DM_to_mesh to avoid clobbering the ListBase | |||
2014-06-24 | add STACK_REMOVE macro | Campbell Barton | |
2014-06-24 | Code Cleanup - Using the enum types in more API signatures instead of ↵ | Joshua Leung | |
relying on coders to do the right thing | |||
2014-06-24 | Code Cleanup - Replacing shorts with bools and enum types | Joshua Leung | |