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AgeCommit message (Collapse)Author
2014-06-28CMake: update source filesCampbell Barton
2014-06-28Fix 40841: Copy and Paste objects no longer functions from one running ↵Bastien Montagne
instance of Blender to another. Own mistake in recent temp data handling refactor, copy/paste temp .blend file needs to be in non-session-specific temp dir...
2014-06-27UI: increase contrast for active colorband handleCampbell Barton
2014-06-27UI: use cursor x-location for tooltip placement (T37478)Campbell Barton
2014-06-27BMesh: more edits to vertex dissolve, handle mixing wire edges with faces betterCampbell Barton
2014-06-27warning fix: use of __restrict was inconsistent in BLI_dynstr between ↵Jason Wilkins
declaration and definition
2014-06-27Fix T40834, grab brush not working after recent jittering fix.Antony Riakiotakis
Some brushes do not require location always. Made a list here, there may be others but I think this pretty much covers this.
2014-06-27BMesh: tweaks to dissolve, remove wire edges before other calculationsCampbell Barton
also avoid feedback loop when checking topology giving nondeterministic results.
2014-06-27BMesh: add BM_vert_is_edge_pair(), faster then checking ↵Campbell Barton
(BM_vert_edge_count(v) == 2)
2014-06-27BMesh: add ability not to delete vertex when collapsingCampbell Barton
2014-06-27BMesh: use slightly faster method of stepping over edge-disksCampbell Barton
2014-06-27Fix transparency issues in 3d viewportSergey Sharybin
The issue was introduced by 0f95149 and it only worked before because default game material alpha blending was set to alpha. Now it'll check whether material has transparency enabled and will use alpha blending by default in this case.
2014-06-27Follow up to previous commit, do not calculate normal now with frontAntony Riakiotakis
facing.
2014-06-27Fix T40758 Front facing not consistent in sculpt mode.Antony Riakiotakis
Some tools used view vector while others used the area normal. Area Normal -is- useful and it will have to be incorporated to the system better, but I'd like to do it in a way that is well collaborating with sculpt plane calculation too, because it will have to be slightly more expensive, i.e normal calculated before the plane, never together, so only front to the area normal influence can be kept. Currently sculpt plane takes into consideration view vector, but that can produce an unwanted normal/plane at glancing angles on mesh edges. Another issue that arises here is whether we do an actual calculation of sculpt normal for each symmetry pass or we just flip the initial (former is more expensive but more correct)
2014-06-27Fix T40823, crash with LoD operator without valid object.Thomas Dinges
2014-06-27Fix T40691, dyntopo changes lost on save if sculpting on multipleAntony Riakiotakis
objects. Flush edits for all objects, not just the active one. Here we might want to disallow leaving an object on sculpt mode when selecting another, but this works, no need to enforce it.
2014-06-26Fix T40813: Dissolve verts with adjacent regions, removes the dividing edgeCampbell Barton
2014-06-26Fix parallel CMake builds failing due to missing buildinfo.hNicholas Bishop
Reviewed in #blendercoders by ideasman42
2014-06-26BLI_array: avoid accidental assignment to BLI_array_countCampbell Barton
2014-06-26Fix BLI_array_staticdeclare sizeCampbell Barton
2014-06-26Fix for dissolve faces iterating over verts while removingCampbell Barton
2014-06-26Forgot this in previous commitSergey Sharybin
2014-06-26Replace Main->lock with an anoynous structure pointerSergey Sharybin
This way it's not needed to include BLI_threads.h from the BKE_main.h which helps avoiding adding PThreads includes to each library which uses Main on Windows. From the API point of view it's now MainLock* and to lock or unlock the main you're to use BKE_main_(un)lock(). This solves compilation error on Windows with SCons.
2014-06-26Better description for the "make links" operator.Lukas Tönne
This is a misnomer: the operator copies data (mostly pointers) of various types from the active to selected objects. "Make Link" implies creating a permanent connection between these objects ...
2014-06-26Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4Campbell Barton
2014-06-26Code cleanup: casts, dead assignment & arg order.Campbell Barton
2014-06-26Reverted part of my previous commit causing a crash.Tamito Kajiyama
2014-06-26Freestyle: code cleanup: removed unused (outdated) static variables.Tamito Kajiyama
2014-06-26Whitespace fixJoshua Leung
2014-06-26Bugfix T40801: Select grouped objects by Keying Set not working with builtin ↵Joshua Leung
Keying Sets Most of the default builtin Keying Sets (e.g. Loc, Rot, Available, etc.) depend on the currently selected objects, making them unsuitable for use with this feature. As a result, this feature would silently fail. This commit adds some error messages which at least let users know what's going on so that they can make other plans
2014-06-26BGE: New Mouse ActuatorJorge Bernal
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559
2014-06-25Fix T40759: "Add Shortcut" operator was leaving new keymap items onLukas Tönne
cancel.
2014-06-25Fix T40757: Video Texture - Video frames dropped from beginning and endSergey Sharybin
it's actually a followup for 04f81c8, no need to apply offset for video files.
2014-06-25Fix T40776: Crash when using empty curve as a deformation targetSergey Sharybin
2014-06-25Fix T40800: Crash when editing material nodesSergey Sharybin
it was caused by ee5f432. Not sure why exactly blender runs into threading conflicts here since material preview works. Let's keep it simple for now and disable material nodes preview, because it's not supported by the interface anyway. This is to be included to the final release.
2014-06-25Use api function for flipping button list & rename to BLI_listbase_reverseCampbell Barton
2014-06-25Use fill function for setting origindexCampbell Barton
2014-06-25Speedup for skin modifier, avoid calculating normals many timesCampbell Barton
2014-06-25Fix T40786: Crash setting negative sound offsetCampbell Barton
2014-06-24Correction to last commitCampbell Barton
2014-06-24Use gnu-libc arg order for BLI_sort_rCampbell Barton
When building on gnu-libc don't use our own implementation.
2014-06-24Make main library safe(er) for the threaded usageSergey Sharybin
Added a lock to the Main which is getting acquired and released when modifying it's lists. Should not be any functional changes now, it just means Main is now considered safe without worrying about locks in the callee.
2014-06-24Fix own error in recent tooltip commitCampbell Barton
2014-06-24Freestyle: use mathutils_array_parse() instead of its own helper functions.Tamito Kajiyama
Patch contribution by flokkievids (Folkert de Vries). Thanks!
2014-06-24Freestyle: use bool instead of int.Tamito Kajiyama
Patch contribution by flokkievids (Folkert de Vries). Thanks!
2014-06-24move STACK_* macros into BLI_stackdefines.hCampbell Barton
2014-06-24Add MEMCPY_STRUCT_OFS macro for copying values after a struct memberCampbell Barton
use for DM_to_mesh to avoid clobbering the ListBase
2014-06-24add STACK_REMOVE macroCampbell Barton
2014-06-24Code Cleanup - Using the enum types in more API signatures instead of ↵Joshua Leung
relying on coders to do the right thing
2014-06-24Code Cleanup - Replacing shorts with bools and enum typesJoshua Leung