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2012-07-04Two pass execution:Jeroen Bakker
1. first pass only fast nodes are calculated and only to the active viewer node 2. second pass all nodes to all outputs Temp disabled highlights because of random crashes.
2012-07-04Highlight nodes that are being processedJeroen Bakker
2012-07-04Revert the DNA pdef_stickness -> pdef_stickiness part of r48556.Bastien Montagne
Forgot DNA needed stable names... :/ Correct spelling would involve keeping the old one for load code anyway, so better live with incorrect spelling here.
2012-07-04Mask node: create a copy of layers to be rasterized in initExecutionSergey Sharybin
This creates a list of splines to be rasterized in nitExecution which is being called from main thread. This should resolve possible threading issues discovered in tomato branch.
2012-07-04fix error in node template and quiet warning.Campbell Barton
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵Bastien Montagne
normalise->normalize).
2012-07-03First load of spell and typo fixes (mostly UI messages, but also one or two ↵Bastien Montagne
pieces of code using mis-spelled names).
2012-07-03Also fix Anim Player button for node editorSergey Sharybin
2012-07-03Fix #32002: "Anim Player" button on header doesn't appearSergey Sharybin
2012-07-03image sequence - apply cyclic option AFTER the image offset,Campbell Barton
there was no way to properly loop on a sequence of images that didnt start frame 1.
2012-07-03dont display image sequences outside the frame range in the 3D viewport.Campbell Barton
2012-07-03Fix for the "black F-Curves" bug on undoJoshua Leung
(From personal stash of bugs - since early 2.5 versions) F-Curve colors get applied only on Graph Editor "refresh()". In some cases, undo was reverting back to a state where the colors had not yet been set. In these cases, there would be no refresh() after that undo (until expanding a channel or some other similar action), resulting in "black F-Curves" appearing. So, now we force such an update after undo to ensure that the curves never display black. (Noticed while investigating another bug for Mango related to CLIP_OT_constraint_to_fcurve not sending notifiers required when new F-Curves are added)
2012-07-03Fix [#31977] Export Animated Mesh, terminate baking in fluid-simBastien Montagne
* Elbeem exporter code now overrides user settings to No Slip in case the object is animated; * UI of fluid obstacles now disables slip settings when export animated is enabled; * Added in this later option's tooltip a mention that it enforces No Slip!
2012-07-03fix (actually nasty workaround), for groups incorrectly drawing in the ↵Campbell Barton
object panel when the blend file has naming collisions with library data. also minor style cleanup in bpy_rna.c
2012-07-03Optimized the area of interest of the lensdistortion node.Jeroen Bakker
This will have faster feedback to the user, as lensdistortion is mostly a node that is located at the end of a composite
2012-07-03Check for nullpointers.Jeroen Bakker
The ID of group nodes are not always filled.
2012-07-03fix for memory leak in BKE_mesh_ensure_navmesh(), it would add 2 navmesh ↵Campbell Barton
layers, once referencing the other.
2012-07-03Bugfix: Fix crashes with empty material slotsJoshua Leung
2012-07-03Followup for r.48515Joshua Leung
* Removed material driver creation hack. However, the textures one remains, as texture eval isn't ready yet * Shuffled some code
2012-07-03Bugfix [#31834] Cycles materials cannot be manipulated using driversJoshua Leung
Until now, there was never any code for making drivers on materials get recalculated when their dependencies were changed. However, since changing material colors with drivers is something that is quite common, a workaround was introduced to ensure that materials could still be driven (albeit with the relevant drivers rooted at object level). This worked well enough so far with traditional materials - though it was sometimes clunky and confusing for some users - and would have been ok to tide us over until the depsgraph refactor. The introduction of Cycles changed this, as it has in many other ways. Now that people use Cycles to render, they'll need to drive the material colors through the nested nodetree (and other things nested deeply within that). However, this is much more difficult to generate hacks to create the relevant paths needed to work around the problem. == This Commit... == * Adds a recursive driver calculation step to the BKE_object_handle_update() (which gets called whenever the depsgraph has finished tagging object datablocks for updates), which goes through calculating the drivers attached to the object (and the materials/nodetrees attached to that). This case gets handled everytime the object is tagged as needing updates to its "data" (OB_RECALC_DATA) * When building the depsgraph, every dependency that the drivers there have are treated as if they were attached to object.data instead. This should trick the depsgraph into tagging OB_RECALC_DATA to force recalculation of drivers, at the expense perhaps of modifiers getting recalculated again. == Todo == * The old workarounds noted are still in place (will be commented out in the next commit). This fix renders at least the material case redundant, although the textures case still needs a bit more work. * Check on whether similar hacks can be done for other datablock combinations * So far, only simple test cases have been tested. There is probably some performance penalty for heavy setups still (due to need to traverse down all parts of material/node hierarchy to find things that need updates). If there really is a problem here, we could try introducing some tags to limit this traversal (which get added at depsgraph build time). <--- USER TESTING NEEDED!!!
2012-07-03Bugfix [#31976] Bone Group Custom color set is not respected when creating anJoshua Leung
Action Custom color set colors were not getting copied over when creating new action groups. Instead, a "default set" was initialised for use instead.
2012-07-03add bmesh/python operator support for vector and matrix args.Campbell Barton
also rename BMO_OP_SLOT_PNT to BMO_OP_SLOT_PTR (matches RNA and sounds less like 'point')
2012-07-02fix for crash getting GROUP_OT_objects_remove's props without a context (own ↵Campbell Barton
fault)
2012-07-02Fix for image texture node in cycles. The button draw function has to use ↵Lukas Toenne
the image user pointer directly for property buttons, unlike the compositor image node which redefines image user properties on the node itself to ensure proper updates.
2012-07-02Limit out of screen tiles to be scheduled.Jeroen Bakker
2012-07-02Fix #31970: Crash, whith Sequencer Swap Data-FunctionSergey Sharybin
2012-07-02Validate mesh selection stack in mesh_validate functionSergey Sharybin
Related on #31944: Blender crashes on switching to mesh edit mode
2012-07-02Fix #31961: Grease Pencil in VSE don't save the dataSergey Sharybin
Issue was caused by linking to grease pencil from direct_link* function which lead to NULL GP data because it's being read a way later. Link to GP data in lib_link* instead.
2012-07-02Fix related on #31984: Multires Displacement Bake creates ripples for each ↵Sergey Sharybin
subidived face Skip applying subdivisions in cases when low resolution mesh is disabled and baking happens from higher level to higher level/
2012-07-02code cleanup: minor editsCampbell Barton
2012-07-01style cleanupCampbell Barton
2012-07-01A little bit of cleanup for the new DXT code:Mitchell Stokes
* Using TRUE/FALSE instead of 1/0 * Checking to make sure GL_EXT_texture_compression_s3tc is supported * Removing some debug error checking
2012-07-01style cleanup: commentsCampbell Barton
2012-07-01Scons:Thomas Dinges
* WITH_BF_COMPOSITOR option, to disable tile compositor compilation. * Removed unused SCons file.
2012-07-01fix for own error renaming bmesh operator dupeCampbell Barton
2012-06-30fix for some build warnings.Campbell Barton
2012-06-30rename bmesh ops since they are exposed in an api now.Campbell Barton
2012-06-30disable opencl when compo is disabled.Campbell Barton
2012-06-30the compositor optional for cmake: WITH_COMPOSITORCampbell Barton
2012-06-30add support for passing lists of verts/edges/faces to bmesh operatorsCampbell Barton
2012-06-30all bmesh operators can now be accessed from bmesh.ops.* using a generic ↵Campbell Barton
wrapper, argument parsing still needs to have support added for vector, matrix and element types.
2012-06-30GPU_upload_dxt_texture failed to compile if WITH_DDS was not definedJason Wilkins
2012-06-30code cleanup: rename some members of bmesh operators, 'slots' is a C++ ↵Campbell Barton
keyword which confuses some IDE's. also added missing BMO_op_vinitf args to comments.
2012-06-30Finally committing support for compressed textures on the GPU (DDS+DXT). ↵Mitchell Stokes
This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. One important thing to keep in mind when using this feature is that you'll need to flip your textures vertically (both the GIMP and Photoshop DDS tools I've seen have support for this on export). This is a quirk in using a texture format originally made for DirectX/DirectDraw, and flipping the compressed data is a real headache. Another quick fix for this issue is to change the Y value for the Size in the Mapping panel in the Texture properties to -1 (default is 1).
2012-06-30mark modifier operators that only work in the UI as internal, otherwise this ↵Campbell Barton
causes some confusion when they do nothing when accessed from the spacebar search menu.
2012-06-30don't close operator dialogs when the mouse moves outside of them. this is ↵Campbell Barton
very annoying when you spend time to enter in many values, escape, click-out-side still quits.
2012-06-30game engine & viewport, dont show collision bounds for convex hull or ↵Campbell Barton
triangle meshes - really visual distraction and they are not used,
2012-06-29Extended modes for snapping in the node editor.Lukas Toenne
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction. For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
2012-06-29Added command line option "--debug-jobs"Sergey Sharybin
This option enables time profiling of background jobs, namely it's measuring run time of the job and prints it to the console.
2012-06-29Fix [#31939] Loop cutting a self intersecting face loopBastien Montagne
Enabled use_gridfill for edgesubdivide called by loopcut. This will break edgeslide in this specific case (intersecting faceloop), but imho makes more sense this way than the other. Very easy to revert anyway, and this should only affect this specific cornercase.