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2010-11-29Fix:Matt Ebb
[#24170] Camera inside volume error [#24838] Light inside Volume material drops on it's walls - it may be double Problem in a previous bugfix commit, reverted back, the original bug is still fixed too.
2010-11-29fix [#24921] Crash after inserting keyframing UV coords and changing frame ↵Campbell Barton
in edit mode zero length arrays were still having their members accessible.
2010-11-28Variable declaration in code, not allowed!Ton Roosendaal
Also made it NULL, looks nicer than 0 ;)
2010-11-28Bugfix #24933Ton Roosendaal
Compositor: Texture node only allowed 1 user, with more nodes using it there was a thread conflict, using same memory for writing values. Also: brought back the original intention for texture nodes, which is to be using a "procedural image", not allocating memory for a buffer, but only allowing to read per pixel. Commit in 2007 (!) allocated full buffers for texture nodes, without using them even.
2010-11-28== Sequencer ==Peter Schlaile
This fixes Orig Dimension display (mostly). * orx, ory both didn't get calculated, if dimension already matched * putting them into Strip instead of StripData ment, that using images of different dimensions in one strip could lead to incorrect results Still TODO: on file open, timeline display happens before preview display which means: orig_width and height are calculated after the first draw of N-keys dialog. You have to hit refresh (or scrub one frame) to get the right values displayed.
2010-11-28Bugfix #24953Ton Roosendaal
Compositor: If scene render size changed, a Texture node didn't get tagged to re-render, using previous size instead.
2010-11-28fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possibleCampbell Barton
We had 3 reports of not being able to add images in editmode which was a workaround for redo in editmode bug. Rather then having it use operator redo, just give an OK button.
2010-11-28minor changes to the python api.Campbell Barton
- pep8 script was giving an error on non utf8 scons source files. - use PyList_SET_ITEM macro when list type is ensured. - all mathutils types use subtypes to create new types when available. - use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-27Detect Gallium driver. Extend NPoT workaround to opensource drivers.Guillermo S. Romero
2010-11-27Bugfix #21385Ton Roosendaal
Blender MultiLayer openEXR files now save with correct scanline order. Code also provides backward compatibility. Also thanks to Troy Sobotka!
2010-11-27[#24935] Proportional translation size stuck to noneMartin Poirier
Adjust hard and soft limits on proportional size operator property. Prevent zero in old files with reset if under hard limit (in tools settings).
2010-11-27bugfix [#24944] Crash on attempting to keyframe HSV colorCampbell Barton
prevent eternal loop
2010-11-27python access to driver namespace, rather then have a textblock defined for ↵Campbell Barton
drivers allow scripts to add functions directly. - bpy.app.driver_namespace, read-only dictionary, edit in-place. - reset on file load and new file. - on errors the namespace used to be reset, this should not be needed. simple example. def driverFunc(val): return val * val bpy.app.driver_namespace['driverFunc'] = driverFunc ... now all drivers can access this function.
2010-11-27console text underscore would draw outside the view for larger font sizes.Campbell Barton
2010-11-27fix for fix r33330, bug [#23118].Campbell Barton
combing hair the view matrix wasn't updated so depth comparison was incorrect.
2010-11-27Particle draw was calling glColorMaterial(...) after ↵Campbell Barton
glEnable(GL_COLOR_MATERIAL), this is documented to be incorrect. On my system it set the ambient color value to 1.0.
2010-11-27added option to turn off Text anti-aliasing in the UIMichael Fox
(userpref->system), with a great help from brecht (its been way too long for me). However as brecht pointed out that the non-AA text is slightly lareger then AA'ed Text :S, i did not do anything about this as this commit was just the option not the text drawing. this commit also makes it possible to do all kinds of UI textrender options
2010-11-26Fix #24914: 3D text glitch and crashSergey Sharybin
Crash was caused by invalid utf8 sequence pasteing from the clipboard. Prevent memory corruption by giving utf8slen() the same rules of bytes checking as utf8towchar() does.
2010-11-26remove support for rna resolving paths with collection['name'], only support ↵Campbell Barton
collection["name"], added r31826. This is valid python syntax but I rather be strict with data path format else it becomes harder to parse them if we try to support this. it means checks like fcurve.data_path.startswith('pose.bones["SomeBone"]') isn't ensured to work, since blender uses "" quotes everywhere for keyframe paths I dont think its an advantage to allow users to do it differently.
2010-11-26Rigid Body Joint Constraint:Thomas Dinges
* RNA fix for my last commit, we want the last 3 items of the array, not the first 3, added get/set functions.
2010-11-26Update nurb keyindex data when subdividing -- shape key data wouldn't be ↵Sergey Sharybin
lost anyway
2010-11-26fix building blenderplayer and a divide by zero bug with the console view.Campbell Barton
2010-11-26change monospace font to be an extern, not good final design but better then ↵Campbell Barton
loading the same font 3 times. need to load twice still because render may use the font in a thread.
2010-11-26Bug fix: voxeldata texture extension didn't work.Janne Karhu
* Code was using tex->extend instead of vd->extend.
2010-11-26lasso select wasn't comparing the depth with particle selection, where ↵Campbell Barton
border and circle select do.
2010-11-26bugfix [#23118] Blender freezes when combing hair - OS X path changes related?Campbell Barton
- glReadPixels() was running to get the depth on each pixel, this works fine one some cards but was locking up on OSX. - Replace glReadPixels() call with a single call to view3d_update_depths() right after view3d_validate_backbuf(), so the depths are only read once. - Unrelated to the changes above, but should improve performance: view3d_validate_backbuf() was being called on every redraw while combing, now only call once when combing starts.
2010-11-26remove calls to update the depth buffer while in particle editmode, this ↵Campbell Barton
calls glReadPixels() for the viewport which is slow on some systems and the depths are currently not used.
2010-11-26freeing all free GPU buffers every frame could be a performance issue and is ↵Lukas Steiblys
not necessary
2010-11-26follow up of "Bugfix #23576" (Logic UI) - replacing hardcoded values by ↵Dalai Felinto
RNA_struct_is_a + making rna_sensor future proof
2010-11-26Fix #24855: disabling shadows didn't disable AO/env with ray transparencyBrecht Van Lommel
and AO multiply mode.
2010-11-26BGE Bugfix: [#24926] Sensor 'Radar' les axes X+ et Y+ ont été inversé. ↵Dalai Felinto
(oui, a french bug report :) we were using SENSOR_RAY for the radar sensor axis. However the Ray axis is inverted (God knows why) so I created a set of defines only for radar sensor. Also I thought it was a good idea to replace some hardcoded values in Radar and Ray codes by their defines in DNA_sensor_types.h (similar to what Benoit did for Armature Sensor, so I see no problem on that).
2010-11-26Fix #24923: tweak falloff strength tooltip to apply both to AO and indirect.Brecht Van Lommel
2010-11-26fix [#24900] Texture paint mode brokenCampbell Barton
own commit r33070 broke this.
2010-11-26ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures ↵Janne Karhu
although they report the GLEW_ARB_texture_non_power_of_two extension.
2010-11-26Smoke domain resolutions were calculated wrong for non-cube domains in some ↵Janne Karhu
cases.
2010-11-26bugfix while looking into [#24900], color wasn't being set for face-mask mode.Campbell Barton
2010-11-25bone roll recalculate, option to use active bones Z axis.Campbell Barton
2010-11-25bugfix [#24907] bone roll z up broken and python script showing correct ↵Campbell Barton
method to roll bones from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector(). - Obvious bug fixed where Z-Up didnt work right. - More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate. - Axis Only option, ignore the axis direction, use shortest rotation to align bones. ED_rollBoneToVector() changes: - would give bad roll when the axis wasn't normalized or perpendicular to the bone. some callers accounted for this but not all. - option to align to the axis but not the direction.
2010-11-25fix for ↵Lukas Steiblys
https://projects.blender.org/tracker/index.php?func=detail&aid=24442&group_id=9&atid=498 [#24442] GLSL + VBOs
2010-11-25new vectors that were the result of functions or operators were not using ↵Campbell Barton
the same subclass as the vectors they were derived from.
2010-11-25bugfix [#24916] Blender Crash after inappropriate Merge-CommandCampbell Barton
2010-11-25Redraw 3d view when new object was added (NC_OBJECT|NA_ADDED notifier)Sergey Sharybin
This fixes one issue from #24914: 3D text glitch and crash ("delayed" 3d view refresh)
2010-11-25found some errors while looking into bug #24909, in exceptional cases where ↵Campbell Barton
the PNG could not be saved it could leak memory and not close the file.
2010-11-25Possible fix for the issue that came up in [#24890] Vector Blur node is BuggyJanne Karhu
* Apparently some compilers don't respect proper operator precedence, so added some parentheses around to make inline conditionals unambiguous.
2010-11-25Spline IK Bugfix:Joshua Leung
Binding code had off-by-1 error, which meant that when "Even Divisions" was disabled the length of the wrong bone would get used. This error was most noticeable when the lengths of the bones were quite different - for example, a chain with 3 bones of increasing length. Thanks to "Julius" on BlenderArtists for catching this. Cheers! --- Also, simplified the binding code loop a bit to prevent this sort of error in future.
2010-11-25OSX: Patch associated with Python update to 3.1.2.Damien Plisson
Thanks to Jens Verwiebe for making the build and the patch to make the Game Engine build again with it.
2010-11-25drivers could reference invalid index values outside the bounds of the array.Campbell Barton
2010-11-24fix for crash introduced r33257, also tag some vars as unused.Campbell Barton
2010-11-24fix [#24893] Minor error message glitchCampbell Barton
2010-11-24bugfix [#24884] Loading any preset leads to crashCampbell Barton
caused by own recent commit. update uv operator template too.