Age | Commit message (Collapse) | Author |
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incorrectly
* Plus signs were used between factors instead of multiplication. These now use
the times symbol
* Fixed alignment problem for last factor being more spread out
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caused by not projecting points behind the perspective view,
even though this worked in 2.64 the values were flipped (rotating direction was reversed and the center point was flipped).
added V3D_PROJ_TEST_CLIP_NEAR, when omitted ED_view3d_project_*** will project points from behind a perspective view plane.
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blender-2.64-64bit.patch
blender-2.64a-big-endian.patch
by Jochen@herr-schmitt.de
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short -> float).
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bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like:
if bge.logic.joysticks[0]:
activate_player_one()
if bge.logic.joysticks[1]:
activate_player_two()
etc..
The interface exposed by SCA_PythonJoystick is very similar to the joystick logic brick except for one key difference: axis values are normalized to a -1.0 to 1.0 range instead of -32767 to 32767, which is what the logic brick exposed.
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with one function call if its size 3.
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- Button panel animation didn't work for 3D View properties and similar regions.
- Akey on View3d overlapping panel: was accidentally passed on as event to the main window.
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Copy/Paste from and to color swatches now includes alpha.
Buttons without alpha have this value on '1' on copy.
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Notes in code:
- This has to become a decent handler
- Actually "A" should open/close all?
Currently, Enter key does open/close too, but only on headers.
This because Enter on a button gets handled by buttons... that's
why the Akey was proposed :)
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- Recoded soft shadow drawing for menus, giving better predictable results
(and round off nicer on top side, was looking bad still)
- Brought it under DPI control
- Added Theme setting to control size and strength for it.
Max size 24 pix:
http://wiki.blender.org/index.php/File:MenuShadow.png
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minification.
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Laptop trackpad scroll was inverted for 3d window.
Now movement is consistent among editors and follows system prefs.
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them internally.
- yes, this does break scripts, but the api is marked experimental.
ED_region_draw_cb_activate() adds a callback to a region type whereas the api made it look like the callback was being added to the region instance.
Use a class method on bpy.types.Space to manage region drawing, eg.
was:
self._handle = context.region.callback_add(draw_callback_px, args, 'POST_PIXEL')
is now:
self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
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Mouse coordinates were not mapped correctly for code that allows to use
multiple windows efficiently (mouse over not-active windows).
Apple's high-density display mode works a bit strange, requiring some hacks :/
- Desktop coordinate system (mouse pos and for windows) is as usual
(set by display resolution settings)
- However, the available pixels in a window is always on 'retina' level.
(full screen - 2880 wide, but window can be 1440 or 1920 wide)
In order to get this to work for opengl and Blender, we use internally the
coordinates on pixel level. That means that window positions and sizes have
to mappend in our code.
Once all issues for retinas have been tackled, I'll check on clean API for
it, so you can also use it in future for other high density screens.
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setting the new FUNC_USE_SELF_TYPE flag.
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This has to be done in blenkernel, since RNA node types are actually registered before the node types. Future dynamic node types registered using the API will register their own explicit RNA types and don't need this hack.
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with FUNC_NO_SELF were treated as static methods, which is not sufficient for getting actual type information if the function can not be generated in advance in makesrna. Now the FUNC_USE_SELF_TYPE flag can be set in addition to FUNC_NO_SELF (if FUNC_NO_SELF is not set, FUNC_USE_SELF_TYPE has no effect). Such functions will be interpreted as class methods and must take a StructRNA pointer argument. This pointer is the same as the type member in PointerRNA, but can be passed without an actual data/id instance.
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addons that fail.
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True/False. Would allow any nonzero value.
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On browsing actions in DopeSheet editor, the animation state didn't update.
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- Since 2.50, the .blends have the current file name stored
- In versions up to 2.65.0 this didn't save for files saved from startup
(i.e. files saved without loading a file)
Code now adds the file name after all, except for recovery loads.
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Overlapping regions now hide automatic when too little space is left.
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Recoded the (2.65.1 version) region scale, which happened on loading files with
different saved size windows. Also scaling window itself was affected.
Old method: scaled region widths based on area/editor scaling factors.
That was leading to too small or too large button regions easily.
New method: region width/height now are in DPI control. Much nicer!
- On changing dpi, buttons remain visually same widths.
- On changing window sizes, the button views and zooms stick to exactly same.
Caveat: people who were using Blender with 'extreme' dpi setting, might find
the layouts slightly differ. Not sure if this is worth version patching...
Todo: overlapping regions that overlap together draw badly. Fix underway.
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level, this has no effect, it's for the zoom levels in between. There's a
tradeoff here between blurring and aliasing, I think this looks better.
Before: http://www.pasteall.org/pic/show.php?id=42090
After: http://www.pasteall.org/pic/show.php?id=42091
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2D views with scale prints (numbers over slider) now follow the text size.
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(Pixelate was even missing from RNA!)
We really need Luckas' work, maintaining those two different stuff is completely stupid! :)
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pixel
locations. Makes default headers and menus always crisp.
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incorrect api docs
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wrong size.
Made them appear blurry.
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texture needs to be premul alpha for correct results.
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individual faces to get some speedup.
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in BM_mesh_copy(), gives ~30% overall speedup in my tests.
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would crash.
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