Age | Commit message (Collapse) | Author |
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* Non-dynamic particles weren't reset properly because they don't use pointcache
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When creating project files the multi-configuration generator is used. CMAKE_BUILD_TYPE is then not set, so always release libs were copied.
For now copy both release and debug.
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* Copy files to ${BLENDER_VERSION} instead of .blender/
* Don't try to copy iconv.dll when 64bit building on Windows - it is static for 64bit.
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This update is for cmake and scons.
This is needed since RNA_types.h now includes BLO_sys_types.h
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recent rna renaming
Found while looking at another bug, unfortunately it's unrelated :)
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from Alexander Kuznetsov (alexk)
bugfix for [#23553] F2 on filebrowser = bug?
from the tracker
--- snip
File Explorer redraws weirdly on second press of F2 if non-default view or file types were selected previously.
This patch prohibits second call of file selector in the same window.
The bug goes much deeper. If file selector is never closed properly (cancel or select), it never gets released. (at
least the handler). If you press F2 or Ctrl-F3 ten times and than "Back to Previous" and repeat all of this
several times Blender will freeze. Also after calling file selector at least two times, on cancellation Blender will
return to full area independently to what state it was before.
---
include small unrelated change to quiet unpack prints when fonts are not found.
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using this for object.vertex_groups.assign([index list ...], group, weight, mode)
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Reported and patched by Vinay Pawar.
The drawing method will be set to Overlap on detection of Mesa software rasterizer.
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* WM_keyconfig_add -> WM_keyconfig_new
* WM_keyconfig_add_user -> WM_keyconfig_new_user
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km.item_from_id() --> km.items.from_id()
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scene.add_keying_set() --> scene.keying_sets.new()
also removed the use_ prefix since argument names, since this is mainly for properties.
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- function renames, move WM functions into collections wm.add_keymap() --> wm.keymaps.new()
note: new is used for named items in a collection, which return the result.
- Action.get_frame_range() is now a readonly property 'frame_range', floats rather then ints.
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Vector/Matrix/Euler/Quat
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was the parent of the pointer (when it would normally be assumed to be the child).
also change pythons struct_rna.path_resolve to return StructRNA's or Properties when the property isnt NULL.
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fix included in the report
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- OBJ import/export now work with non utf8 paths. (all exporters and importers need changes like this)
- strip non utf8 chars from new ID blocks (also applies to renaming)
- set the file rename button to allow non-utf8 chars.
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workaround for python bug with Py_CompileString(), reported http://bugs.python.org/msg115202
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One old property name was missed during the renaming madness, so the 'active' poll always failed there.
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controller when the name of that bone is changed
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PythonMouse by Geoff Gollmer (gomer)
This patch makes SCA_PythonKeyboard.events and SCA_PythonMouse.events return a dictionary of all inputs (including inactive) instead of a list of active inputs.
Example usage:
import bge
if bge.logic.keyboard.events[bge.events.SPACEBAR] = bge.logic.KX_INPUT_JUST_ACTIVATED:
print("Spacebar pressed!")
A couple of changes to the patch:
* Wrap python stuff in #ifndef DISABLE_PYTHON
* Clear and decref m_event_dict in the destructors
A couple of things not related to the patch:
* Made member variables private
* Removed a commented out (and no longer used) method (SCA_PythonMouse.show())
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* Added ND_FRAME_RANGE to the header listener, changing frame range in Properties Window didn't update it in the timeline, reported by Hardworker in IRC. Thanks!
* Main Area Listener doesn't listen to all NC_SCENE Notifiers now, only selected ND Notifiers, like the header does. This is more efficient. If there is a reason to let it listen to all NC_SCENE notifiers, please tell me. :)
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- user input gets non utf8 chars stripped all text input other then file paths.
- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.
- new string functions
BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
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best not to auto-import modules. To this end, I'm removing the automatic import of the bge module.
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This happend because of incorrect order of calculating used layer mask and drawing
header. Added layer content changed notifier to recalc used layers when needed.
This also fixes header redrawing in "Move to layer" operator and when user
changes Object.layers in properties view
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This patch allows a user to pass binary data to LibLoad() to load a blend file from memory instead of a file path. I don't know how useful this will be for others, but I've used it so far for:
* Decrypting .blend files and loading them without having to store the .blend on the hard drive
* Pulling .blend data out of an archive and loading it (again skipping the hard drive)
So, it seems the biggest use for this is skipping a bit of file IO (and possibly some security problems).
Example usage:
import bge
with f as open('myfile.blend', 'rb'):
data = f.read()
bge.logic.LibLoad('Name', 'Scene', data)
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from Alexander Kuznetsov (alexk)
Authors comments
---
- Rename textfield sometimes exceeded scroll bars' and window's borders.
- Restrict buttons were over not under the rename field.
- Restrict lines didn't go all the way.
- Because of 2.4x interface system, in 2.5 rows were shifted 2 pixels up.
- In Datablocks and User Preferences view bottom line was down by one.
- Rows in Datablocks, User Preferences and Keymap view didn't extend all the way but check boxes and text fields did. It was visible while scrolling horizontally or at right bottom corner.
- Vertical lines in Datablocks and User Preferences didn't stop at the last horizontal line after last row.
This patch fixes those problems.
P.S. I tested the vertical offset with value of 40 so it works perfectly.
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from Jeroen Bakker (jbakker)
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obj.add_vertex_group() --> obj.vertex_groups.new()
obj.add_vertex_to_group() --> obj.vertex_groups.assign()
note: obj.vertex_groups.assign() will be very slow, need to have this take a list rather then 1 vertex at a time.
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if bpy.data.objects: ...
Would get loop over the entire collection, instead see if this collection has a single item.
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reported by Vitor Balbio - not in tracker.
The code was taking the last layer, but that is only valid if the mesh has only one kind of CustomData types (e.g. only UVMaps or only VertexColors). The solution I found is to call CustomData_get_named_layer_index instead. To avoid some situations where an uv with this name may already exist and the number of UVs is already the limit we are returning a CDL only when the texture is properly created.
As a bonus that also fixes the same problem with VertexColor.
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accept the imbuf flag so they can get the float buffer from opengl directly.
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- mesh.add_geometry(v, e, f) --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot)
- mesh.add_material(mat) --> mesh.materials.link(mat)
changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
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G.main->name (also bpy.data.filepath) was being set to an uninitialized string.
Not much we can do about this so set G.main->name an empty string if no file is loaded.
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mistake in own recent commit, texture type wasn't being set
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