Age | Commit message (Collapse) | Author |
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Instead use vertical cursor motion for Y axis shear.
This removes the shear_axis option completely since we now have two
axis options used by shear it's not needed.
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wmWindow.sizex/y doesn't have system's pixel size applied.
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Code called editor creation twice, once for SPACE_INFO, once for
SPACE_EMPTY. Caused by a incorrectly solved merge conflict.
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E.g. box selecting wouldn't allow selecting the first file.
Work selection and shift/ctrl selection had similar issues.
Code assumed that the first item was the '..' parent item and manually
removed it from the selection. I could just remove this special
handling, but instead I made the behavior more dynamic. So the file list
checks if the '..' item is there and only then applies special
treatment.
That way we can easily bring the '..' item back or make it optional if
wanted.
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Code assumed the '..' was there, which isn't the case any more. Just
early exiting for empty directories is fine.
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When select a layer in Dopesheet, the autolock layer was not working.
Now the Dopesheet code calls the function for autolock. Also some code cleanup to move the logic to new function.
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In order to correctly drive corrective shape keys from a freely
rotating organic joint it is very often found necessary to
decompose the rotation into separate bending and twisting
motions. This type of decomposition cannot be reproduced by
any Euler order or a single quaternion.
Instead this is done by using a helper bone with a Damped Track
constraint aimed at the tail of the control to pick up the bending,
and its helper child with Copy Transforms to separate the twist.
Requiring two additional bones to drive a shape key or a correction
bone seems inconvenient, so this implements the necessary math as new
options in the recently introduced Rotation Mode dropdown of the
Transform Channel driver variable type. The data is also accessible
as a Transformation constraint input.
The output is in the form of Quaternion-derived 'pseudo-angles',
which for `Swing and Y Twist` would represent the following:
* W: true bend angle, independent of bend direction.
* Y: true twist angle.
* X, Z: pseudo-angles representing the proportion of bending around X/Z.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5651
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Resolves T69398
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Adding extra checks here was getting unreadable,
expand to allow for easier to follow logic.
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Regression introduced by 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f
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This is a general redesign of the File Browser GUI and interaction
methods. For screenshots, check patch D5601.
Main changes in short:
* File Browser as floating window
* New layout of regions
* Popovers for view and filter options
* Vertical list view with interactive column header
* New and updated icons
* Keymap consistency fixes
* Many tweaks and fixes to the drawing of views
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General:
* The file browser now opens as temporary floating window. It closes on
Esc. The header is hidden then.
* When the file browser is opened as regular editor, the header remains
visible.
* All file browser regions are now defined in Python (the button
layout).
* Adjusted related operator UI names.
Keymap:
Keymap is now consistent with other list-based views in Blender, such as
the Outliner.
* Left click to select, double-click to open
* Right-click context menus
* Shift-click to fill selection
* Ctrl-click to extend selection
Operator options:
These previously overlapped with the source list, which caused numerous
issues with resizing and presenting many settings in a small panel area.
It was also generally inconsistent with Blender.
* Moved to new sidebar, which can easily be shown or hidden using a
prominent Options toggle.
* IO operators have new layouts to match this new sidebar, using
sub-panels. This will have to be committed separately (Add-on
repository).
* If operators want to show the options by default, they have the option
to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise
they are hidden by default.
General Layout:
The layout has been changed to be simpler, more standard, and fits
better in with Blender 2.8.
* More conventional layout (file path at top, file name at the bottom,
execute/cancel buttons in bottom right).
* Use of popovers to group controls, and allow for more descriptive
naming.
* Search box is always live now, just like Outliner.
Views:
* Date Modified column combines both date and time, also uses user
friendly strings for recent dates (i.e. "Yesterday", "Today").
* Details columns (file size, modification date/time) are now toggleable
for all display types, they are not hardcoded per display type.
* File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They
are now also calculated using base 10 of course.
* Option to sort in inverse order.
Vertical List View:
* This view now used a much simpler single vertical list with columns
for information.
* Users can click on the headers of these columns to order by that
category, and click again to reverse the ordering.
Icons:
* Updated icons by Jendrzych, with better centering.
* Files and folders have new icons in Icon view.
* Both files and folders have reworked superimposed icons that show
users the file/folder type.
* 3D file documents correctly use the 3d file icon, which was unused
previously.
* Workspaces now show their icon on Link/Append - also when listed in
the Outliner.
Minor Python-API breakage:
* `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and
`LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`.
Removes the feature where directories would automatically be created if
they are entered into the file path text button, but don't exist. We
were not sure if users use it enough to keep it. We can definitely bring
it back.
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//Combined effort by @billreynish, @harley, @jendrzych, my university
colleague Brian Meisenheimer and myself.//
Differential Revision: https://developer.blender.org/D5601
Reviewers: Brecht, Bastien
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- Don't use vertex selection in texture paint mode.
- Don't allow mixing vertex & face flags in vert/weight paint modes.
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In weightpaint it is possible to enable the bone selection mode. During
drawing the overlay was rendered, but during selection this was ignored.
Users needed to double click in order to select bones even when the overlay
was enabled.
This patch makes bone selection possible during weight painting using the pose mode bone
selection overlay with a single click.
Reviewed By: fclem, campbellbarton
Differential Revision: https://developer.blender.org/D5629
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Reviewed By: brecht, lichtwerk
Maniphest Tasks: T69384
Differential Revision: https://developer.blender.org/D5652
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* Auto detect rc and release version cycle in BKE_blender_version.h.
* On Windows, generate zip and installer if a release is detected.
* On macOS, always generate a dmg instead of zip.
* Use standard package names without hash if a release is detected.
* Buildbot package names now match platform names in releases.
Ref T67056
Differential Revision: https://developer.blender.org/D5643
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Allows to customize interface and inform about lack of
subdivision surface support.
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The vertex shaders depth offset was ignored in this case.
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Was happening when tagging for LEGACY_0 was used.
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Useful for using reference images that only make sense to see
in aligned axis-views.
This restores functionality possible with 2.7x background images.
See: T52668.
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It's hard to find things quickly in the wall of '...ation' without breaks.
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Join area tolerance not properly checking all vertices on shared edge.
Differential Revision: https://developer.blender.org/D5662
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We can now generate a proper path here, make use of it.
Note: not sure how property pyrna path is supposed to be accessed? code is
similar to the struct pyrna path anyway...
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Main issue was that `rna_prepend_real_ID_path()` would return
nothing in case given path was NULL, when it should actually return the
`prefix` computed by `RNA_find_real_ID_and_path()` in that case...
Also make return `real_id` pointer optionnal, no reasons to make it
mandatory here. And some general naming fixes.
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Now that we 'properly' support private ID data in lib management, there
is no reason anymore to have that custom func, badly named and
by-passing the whole generic ID management code.
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copy functions.
Not sure exactly why that was working with nodetrees in depsgraph (could be some special
code in the despgraph), but we always want to allocate memory for the nodetrees here!
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In its current version that was a totally useless extra layer of crap
that we can totally avoid. Plus name was bad too.
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`BKE_libblock_copy_ex()`.
Now that we have the private ID data flag, we can be more simple *and*
generic here.
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Same issue here as with root nodetrees, those are private ID data owned
by another ID, and not in Main DB. This requires special handling.
there are still quiet a few things to do here, like getting rid of
special code for master collection (regular ID copying should handle
that just as it already does for root nodetrees), cleanup in ID copying
code, etc.
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The Poly curves were not supported when convert curves to grease pencil strokes, but now are supported.
Also, some code cleanup to make it more readable.
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Error introduced when removing the automerge bmesh operator.
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While the vast majority of labels would never get a button context menu
(as opposed to the regular context menu of this region), draggable
labels would still reach code for such context menu creation. From what
I can tell only file browser icons/thumbnails and the properties editor
data path would be affected. The button context menu doesn't make sense
for them, so let the region context menu show up instead.
If at some point we want button context menus for specific labels, we
can make checks more granular.
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This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material.
Tested in greasepencil-object branch
{F7712796}
The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode.
{F7713147}
Reviewers: pepeland, mendio
Reviewed By: mendio
Differential Revision: https://developer.blender.org/D5650
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Now the material is set as fill if the curve is 2D and is filled with a material. This is done in the Convert operator only, because the SVG add-on works totally different due the SVG has more parameters to determine the type of filling.
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Buttons marked as the default action are shown in full selected color. Simplification of all the related active_default code.
Differential Revision: https://developer.blender.org/D5574
Reviewed by Campbell Barton
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For reasons similar to drivers, it should be possible to set an
explicit Euler rotation order in constraints that use Euler angles.
The Transform constraint in a way approaches drivers in its use,
in that it effectively alters channels using values of other
channels after applying a fixed form mathematical expression.
For this reason, instead of just specifying the euler order for
its inputs, it uses the same enum as driver variables. However
Quaternion components are converted to a weighted pseudo-angle
representation as the rest of the constraint UI expects angles.
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This bug was introduced when adding the support for default materials.
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After adding the Euler order option, it's an easy addition to
the enum. The list of channels had of course to be expanded too.
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Also remove unused arguments.
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This commit adds support to convert curves to Grease Pencil strokes and create the materials too.
Also, there is a new python API. This API is required by the modified SVG import addon to create strokes( see T67065).
All curves selected in one operation are converted in the same Grease Pencil object.
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The meaning of the euler angles completely depends on the rotation
order. Currently the rotation order is taken from the target of the
driver variable, which somewhat makes sense if it uses euler, but if
it's quaternion, then the order is always set to XYZ.
Add a new option for the rotation channels of the Transform Channel
driver variables that defaults to the old behavior, but allows setting
an explicit rotation order.
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