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2014-12-07Input Method Editor (IME) support for text buttonsSeverin
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
2014-12-06CMake: remove redundant include dirCampbell Barton
2014-12-06Fix crash in RE_AcquiredResultGet32 on debug builds introduced yesterdayJens Verwiebe
2014-12-06Fix inbetween mousemove event getting detected in hotkey buttons.Brecht Van Lommel
2014-12-05Fix playercompile after ecc03c8edJens Verwiebe
2014-12-05Render API: Add RenderEngine.error_set() functionSergey Sharybin
This function sets an error message which would be displayed after rendering is over and info space lost the link to the engine.
2014-12-05Fix T42807, variance shadow map broken afterFBO changes.Antony Riakiotakis
This code was a bit do-it-yourself instead of relying on the API. Should be OK now.
2014-12-05Amendment to previous commit: Add an option to scene strips to disable GPencilJoshua Leung
On second thought, it is probably still worthwhile to be able to disable GPencil drawing on strips. By default, GPencil strokes are still shown by default now, but they can be turned off using this option if it turns out that they are getting in the way (e.g. a director/animator make some planning notes in the shot at an earlier stage which are hidden for normal display now, but are still there popping up sproadically during the animatic).
2014-12-05Grease Pencil sketches get included when doing OpenGL previews for scene ↵Joshua Leung
strips in sequencer After double checking the sequencer code, there doesn't seem to be any reason to exclude these from the sequencer previews. This makes it possible to use the sequencer to non-destructively chain together difference Grease Pencil animated shots together without having to render each image sequence first, allowing for a smoother workflow. Just in case the initial assumption isn't entirely correct, I've put in place an extra arg to the relevant functions which can be hooked up to a suitable option on the scene strip later to turn this on/off as needed.
2014-12-05Fix for typo + memory leakJoshua Leung
2014-12-05Bugfix T42697: Hiding/unhiding NLA strip doesn't update the 3D ViewportJoshua Leung
The Toggle Muting operator was missing code to tag the animation to get recalculated. This was also missing from a few other operators too, including Snap, and Add/Paste FModifiers .
2014-12-05To make Strokes Edit Mode a bit more "solid", Tab key can be used to toggle ↵Joshua Leung
out of it
2014-12-05Selectmouse-drag now works to move GPencil vertsJoshua Leung
2014-12-05BGE VideoTexture: refresh() on ImageFFmpeg should have no effect.Benoit Bolsee
ImageFFmpeg objects will not refresh properly because the image file is closed immediately after creation. Therefore refresh() should have no effect on them. This was causing problems with ImageMix using ImageFFmpeg as sources: refreshing the ImageMix object is required to update the mix but it has the side effect of refreshing the underlying sources, hence the need to skip refresh on fixed images.
2014-12-04Fix T41883 proxy sizes not correct.Antony Riakiotakis
Really bad issue which meant code could fetch an image buffer from the stored cache and modify it. Generally sequence image buffers could come from the cache and should not be modified directly. Easily solved by scaling a copy of the original.
2014-12-04Fix T42800: Blender suddenly closes after pressing solve camera motionSergey Sharybin
Couple of issues: - Fist/last frame calculation was wrong - Keyframe selection might silently fail leading to unpredictable math errors all over the place. Now if keyframe selection fails solver wouldn't run.
2014-12-04Cleanup and fix for uninitialized output buffer of the sunbeams node.Lukas Tönne
Buffers should actually be cleared before running operations on them, but this doesn't work for some reason. Note also that the sunbeams node can show some creases and hard aliasing when the source point is close to a bright area with strong gradient. To fix this a better filtering algorithm, dithering or ray sampling would need to be implemented. In the meantime simply blurring the sunbeams result a bit should help (or simply avoid putting the source on a bright spot).
2014-12-04Cleanup: minor int->bool cleanup.Bastien Montagne
2014-12-04Fix T42797: -Werror=sign-conversion Triggered in blf_glyph.cBastien Montagne
Very minor, but since it was reported...
2014-12-04Fix building on OSX when OMP is enabled.Bastien Montagne
Reported by sebastian_k over IRC, thanks!
2014-12-03GPU: code cleanup, no fundamental changesDalai Felinto
2014-12-03Another crappy mistake in VBO code.Antony Riakiotakis
2014-12-03Only annoy coders with warnings, not users.Antony Riakiotakis
2014-12-03Fix really crappy bug after vertex array refactor commit, it used vertexAntony Riakiotakis
arrays offset when VBOs were active and could cause a crash in driver. Thanks to Dalai again for finding this out.
2014-12-03Fix typos.Tamito Kajiyama
2014-12-03Make sure materials are updated before passing to renderer in gameAntony Riakiotakis
engine - report by Dalai on irc.
2014-12-03Fix potential bug (though rather unlikely) - MAX_ID_NAME is 66 now!Bastien Montagne
2014-12-03BGE: Fix Rigid body constraint deletionHG1
Fix for T41294. Rigid body constraints are not deleted, if the corresponding game objects are deleted. Reviewers: moguri Differential Revision: https://developer.blender.org/D701
2014-12-03Fixes for T41168Mitchell Stokes
after the completion of the action in "Flipper", layer is removed and the actuator mistakenly receive zero when trying to get the current frame Patch Author: avrprj Reviewers: moguri Projects: #game_logic Differential Revision: https://developer.blender.org/D906
2014-12-02Tex Paint: hide selected face-mask edgesCampbell Barton
Internal selected edges were distracting when painting images. Also remove unused flag.
2014-12-02Fix T42767: Subsurfacing union boolean with same-named UVs crashes BlenderSergey Sharybin
Was own mistake in handling custom data layers in boolean modifier. Campbell, do you mind double-checking if it's all correct?
2014-12-02Followup to previous linked list commitSergey Sharybin
Windows doesn't have __func__ and utildefines was never included.
2014-12-02Use atomic operations in task poolSergey Sharybin
This ensures proper values of currently running tasks in the pool (previously difference between mutex locks when acquiring new job and releasing it might in theory give wrong values).
2014-12-02No need to free GPU images from BKE_image_free_buffers when in background modeSergey Sharybin
OpenGL in background mode is not used, so we can skip mutex lock and filling in the list which later is never used. This gives unmeasurable speedup by skipping mutex lock, plus solves memory leak in the background mode.
2014-12-02Cleanup: style & de-duplicateCampbell Barton
2014-12-02Use more unique allocation strings for new links in the listSergey Sharybin
2014-12-02Fix: Grease Pencil strokes rendered with blotched colours/alpha in OpenGL ↵Joshua Leung
Playblasts Thanks to an anonymous tip (or shall we say, a tip from "Anonymous" - thank you whoever you are :) it is now possible to render out Grease Pencil shots from the viewport with correct colours again! This has been broken for a few releases now, so it's great that this works again now, completing the last part of the pipeline again.
2014-12-02Lasso Select for GPencil StrokesJoshua Leung
2014-12-02GPencil Drawing: Enable polygon smoothingJoshua Leung
This helps to reduce jaggies from thin lines, while also resulting in nicer lines elsewhere. I'm not sure if it's just me, but it seems to render slightly differently to before for 3d strokes too (i.e. they seem a bit softer). Hopefully the difference isn't big enough to affect/degrade the art style of any projects.
2014-12-02Fix rare crash dragging number-buttonsCampbell Barton
Could happen dragging shape-keys UIList & the lower slider at once.
2014-12-02UI messages: Minor typo fix.Bastien Montagne
2014-12-01Collada Importer: Separated finding bone chains and fixing leaf bone ↵Gaia Clary
orientations into 2 functions and added a separated import option
2014-12-01Fix for potential bug in paint brush RNA updates, was casting to wrongLukas Tönne
DNA type. The update function is for the Paint struct, containing a Brush pointer property, not Brush itself. Probably went fine so far because was only used for a notifier pointer, but still ...
2014-12-01Python: add 'render_write' callbackCampbell Barton
This is useful for addons which intend to write data next to the rendered image/movie, but not for preview renders.
2014-12-01Cleanup: more int->bool.Bastien Montagne
2014-12-01Cleanup: hopefully last int->bool one in this area!Bastien Montagne
2014-12-01CMake: Warning re: editing windows/py extractionCampbell Barton
2014-12-01Dim down default (no) material for cycles so it matches default materialAntony Riakiotakis
in blender internal
2014-12-01Fix T42588: Absolute paths not cleaned on win32Campbell Barton
Making paths absolute would leave in "\..\" part on windows.
2014-12-01CMake: fix for msvc (take2)Campbell Barton