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2011-08-013D Audio GSoC:Joerg Mueller
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
2011-07-31Camera Clipping animation COLLADA support fix.Sukhitha Prabhath Jayathilake
2011-07-30BGE Animations: This should solve the issue with NULL not being defined in ↵Mitchell Stokes
BL_ActionManager.cpp
2011-07-30Removing some unused code - old gp editing stuffJoshua Leung
2011-07-30Bugfix: When only one handle was selected in Graph Editor, the line ofJoshua Leung
the other handle were not drawn This only happened when the "only on selected keyframes" option was enabled
2011-07-30BGE Animations: Fixing some warnings from GCC about initialization order.Mitchell Stokes
2011-07-30Merging up to trunk r38834.Joerg Mueller
2011-07-30While looking at the bug report, found some more issues... Thomas Dinges
This is the result of RNA renaming at it's glance. ;-)
2011-07-30Fix for [#28117] Diffuse reflection IPO curve not imported correctly from ↵Thomas Dinges
2.49b files
2011-07-29When relinking node group outputs from sockets of different type, ↵Lukas Toenne
automatically change the output to the source type. Feature request by Daniel Salazar.
2011-07-29BGE Animations: Save the deform number to pose channel map created by ↵Mitchell Stokes
BL_SkinDeformer::BGEDeformVerts() so it isn't recreated on every update. This gives minor speed ups, but I mostly did it because I thought it was a little cleaner this way.
2011-07-29pep8 cleanup, also print message when attempting to run in animation player ↵Campbell Barton
mode.
2011-07-28Material transparency animation COLLADA export.Sukhitha Prabhath Jayathilake
2011-07-28Fix #27719: custom RNA properties fail to update drivers. Hopefully this isBrecht Van Lommel
not too slow, but now we do a dependency graph tag also for these in addition to regular ID properties, not sure how to get around it.
2011-07-28This allows the game engine to build again, but I'm not sure if it's the ↵Mitchell Stokes
best approach. Aligorith: feel free to revert this if there is a better solution.
2011-07-28Fix part of #27944: color managment discrepancy in GLSL materials with nodes.Brecht Van Lommel
2011-07-283D Audio GSoC:Joerg Mueller
Implemented basic audio animation. * AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation) * Animatable properties so far are: volume, pitch, panning * Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference. * Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1]. * Disabled animation of audio related ffmpeg output parameters. * Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28fix [#28096] Custom gradient for weightpainting in mask mode not working ↵Campbell Barton
properly.
2011-07-28New option for multires modifier: Subdivide UVsSergey Sharybin
Enabled by default and also enabled for older filesm so there should be no regressions. In some cases it's useful to not use subdivided uvs for multires.
2011-07-28sequencer add strips now check for overlap by default (option can be ↵Campbell Barton
disabled for python when this can become problematic for automation).
2011-07-28only initialize snap from the scene settings for view3d and image spaces ↵Campbell Barton
since snap in the 3D view was enabling snap in the graph editor and sequencer without a button to disable it in those spaces.
2011-07-28Don't write library_materials tag when there are no materials.Nathan Letwory
2011-07-28refix for #27912: crash after mesh.materials.pop() (fixed wrongly on rev. ↵Dalai Felinto
38299 - patch by Benoit Boilsee bug spotted while reviewing a patch. things are working now
2011-07-27Material Diffuse Color animation COLLADA import.Sukhitha Prabhath Jayathilake
2011-07-27Material diffuse color animation COLLADA export.Sukhitha Prabhath Jayathilake
2011-07-27fix [#28098] Continuous Grab does not work for movement of the "Backdrop" in ↵Campbell Barton
the Node Editor
2011-07-27Material Specular Color Animation import.Sukhitha Prabhath Jayathilake
2011-07-27Material Effect Specular color animation Export.Sukhitha Prabhath Jayathilake
2011-07-27minor warning fixes for clang-static-checkerCampbell Barton
2011-07-27fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'Campbell Barton
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27more minor warning cleanups and improve error reporting if text fails to save.Campbell Barton
2011-07-27* Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit)Thomas Dinges
2011-07-26- bugfix for icon listview where the icons would only wrap onceCampbell Barton
- also quiet some clang warnings
2011-07-26Blender profile leaf bone tip import. Sukhitha Prabhath Jayathilake
2011-07-26RNA: function calls with optional parameters were not giving correct defaultBrecht Van Lommel
values for arrays.
2011-07-263D Audio GSoC:Joerg Mueller
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested). Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step. Minor things: * Changed AUD_Reference behaviour a little to be more usage safe. * Fixed bug in AUD_I3DHandle: Missing virtual destructor * Fixed enmus in AUD_Space.h * Fixed a warning in rna_scene.c * Removed an unneeded call in rna_sound.c
2011-07-26startup.blend Theming/AnimEditor Defaults TweaksJoshua Leung
- Default size of Graph Editor handle vertices is now 4 (up from 3). This "small" change seems to be enough to make a substantial difference when it comes to actually differentiating between these - "Only Selected" DopeSheet filter is enabled for new Graph Editor instances by default. It helps hone in on the F-Curves of the data most animators hope to just be refining the motion for (i.e. the selected stuff) - "Only Selected Keyframe Handles" is now enabled, to reduce clutter from handles of nearby keys getting in the way.
2011-07-26correct misc warningsCampbell Barton
2011-07-26F-Curve Drawing - Smoother curvesJoshua Leung
Bezier curves are now drawn smoother (i.e. less segmented), especially for curve segments where there is a very large vertical displacement over a short period of time (i.e. 120 degrees rotation over 1 frame) and/or often when zoomed in a bit too. - Made the resolution calculation take the vertical distance into account too, instead of just the horizontal distance. - Segment multiplier changed from 3 to 5, as this seems to give better zoomed-in performance.
2011-07-26fix for NULL pointer crash with operator repeat, looks like error print got ↵Campbell Barton
mixed up.
2011-07-26Experimental drawing tweak: make active F-Curve get drawn with thickerJoshua Leung
line width This should help make it stand out better from the background, though it has the risk that values may not be so clearly picked up visually
2011-07-26include menu ID's in tooltips when python tips are enabled, there was no way ↵Campbell Barton
to find the ID of a menu which become annoying if you wanted to reference it from a script.
2011-07-26Fix #28087: Opening files in the text editor ignores the last newline '\n'Sergey Sharybin
It was tricky conversion of file buffer to text lines. Should work fine now.
2011-07-26set the development cycle to 'beta'.Campbell Barton
2011-07-26py api:Campbell Barton
- added menu templates - move template menu into the header of the text editor (so users will find more easily) - updated mathutils examples, switching the order of multiplication.
2011-07-26BGE Animations: Adding a new choice for vertex deformation for armatures, ↵Mitchell Stokes
which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4).
2011-07-25Fix #28035: point density texture doesn't bake.Brecht Van Lommel
2011-07-25Fix #28079: UV propertional editing was incorrectly influenced by theBrecht Van Lommel
mesh X mirror option.
2011-07-25Fix #28014: joystick sensor not working. Broke this with an earlier commitBrecht Van Lommel
trying to fix blenderplayer startup warnings. It seems we do need to init the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto for pointing this out.
2011-07-25BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom ↵Dalai Felinto
viewport This was never highly tested, that's why I never committed (my patch for this was from September 2010). But once again I got a report that this bug was a deal-break and the patch seems to work for this artist. I believe it's working, but I will keep my eyes open for this.