Age | Commit message (Collapse) | Author |
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Regression in d5f1b9c22,
threading deadlock rendering a scene from the OpenGL preview.
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When non-random, particle distribution used a small start offset (to avoid
zero-weight faces), which is fine with "continuous" entities like faces, but not
for discrete ones like vertices - in that case it was generating some undesired
"jump" over a few verts in case step was small enough
(i.e. total number of verts/particles was big enough).
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This option selects all paths between source/destination which are no longer than the path found.
Handy for selecting meshes with a grid-topology.
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Point-cached particles (those using simulations) would not update at all outside of
first frame, due to PSYS_RECALC_RESET flag being ingnored in `system_step()`...
For some mysterious reasons, udate is still non-fully functional outside of startframe
(e.g. changing face distribution between random and jittered), but at least when choosing
'Vertices' you get particles from verts and not faces!
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rB201d3938622.
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Latest nouveau drivers have a bug here, use occlusion queries.
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Replace hard coded values with offsets derived from the random seed.
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While this didn't show up as a bug, the center2d was being calculated with a zero aspect,
causing TransInfo.center2d to be NAN.
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Conflict with flags between depsgraph and sequencer caused error.
Now pass state of sequencer parents to avoid recursion.
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The key is needed in the case the ghash resizes.
Caused regression T47984.
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Now only fix correct handling of use_modifier_stack for grid distribution,
fixing it globally breaks all existing edited hair systems. :/
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This reverts commit 2bd3acf7cd27c0c3ee77b10d56b91c3b03226d39.
Commit is valid in theory - but in practice, it means nearly all edited hair systems
would need to be re-created from scratch... Not nice, so better revert and note in code
that particle distribution is ugly and does not respect 'use modifier stack' option in most cases.
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As noted by Antonio and Daniel, performing smoothing on the pressure values
for new strokes doesn't work that great. From an artist POV, it is apparently
"very strange that line thickness shrink suddenly after drawing it".
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mapping behaviours (modal vs manual)
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From T33052 by Harley Acheson (harley)
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* This includes the "manually create" modes, which correspond to the previous behaviour
for setting up drivers. This is necessary when the current screen layout is not
well suited to having multiple property editors open (e.g. small screen or heavily
subdivided screen).
* Only the modes relevant for the current property type (i.e. array vs single)
will be shown
* The "Add Driver" entries in the RMB context menu have now been replaced by a
submenu which will list all the available mapping types.
* NOTE: The code for the ANIM_OT_button_driver_add() operator is perhaps a bit hairy.
However, it currently allows us to have the desired behaviour. It can always get
cleaned up later though.
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from non-3DView region
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Caused by rBc24be7ec6e5.
Before rBc24be7ec6e5, wm_handlers_do always called handlers a second time with event value KM_PRESS in case of a double click. After it, this was only the case for non-LEFTMOUSE events.
Since ui_popup_handler (almost) always returned WM_UI_HANDLER_BREAK, the second handler iteration with KM_PRESS wouldn't run. This fix just makes sure we return WM_UI_HANDLER_CONTINUE for double click events instead (causing second iteration to run).
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Increment the seed on each use,
otherwise calling again selects the same order, unless you manually adjust the seed.
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Do same as with faces - if no orcodata is available, fill orco with current location...
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This operator is intended to be used by drag-n-drop, no user invocation
is expected to happen here. Use Add->Search to quickly add nodes instead.
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make it easier to navigate
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accurate.
Based on D1877 from Philipp Oeser (lichtwerk), thanks.
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This never really worked that well, and often ended up being far too strong
to be of practical use. The new options do similar things, but with greater
control, so removing this old method now.
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On second thought, these might be better names for these... I'm still not 100%
happy with these, but they will do for now.
(Best results currently seem to be with smooth 0.7, and subdivision steps 1 or 2)
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exceeds GP_STROKE_BUFFER_MAX
Assuming that this subdivision + smoothing mostly only happens at the end of a stroke
anyway, enforcing this max-points limit in some cases was resulting in strokes that
weren't quite getting subdivided properly as the others.
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Improve the quality of current grease pencil strokes adding a new dynamic smooth and subdivision. The level of smooth and subdivide can be adjusted using UI parameters. These options are disabled by default in order to keep the grease pencil stroke compatible with any existing add-on.
Both parameters are defined at layer level.
Reviewers: aligorith
Differential Revision: https://developer.blender.org/D1866
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The "UI_OT_eyedropper_id" operator only actually works in the 3D view,
so change the tooltip to match that
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Unexpectedly found out what was going wrong here. If a file was saved with a filebrowser open, we searched for the channel region in the wrong list (see 'ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;').
Minor annoyance is that I had to move the loookup to the 2.77.1 version patch now.
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Seems to be a division by zero error.
Should be safe for an upcoming 'a' release.
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Own mistake in 802bb422671
Apparently we only store one preview region for all views, didn't know that (makes sense though).
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When linking a rotation property to a non-rotation property (going in either
direction - i.e. rot -> normal, normal -> rot), the driver expression will
now be set so that the new drivers behave as expected (i.e. you get the values
you see, instead of "weird" values that seem several orders of magnitude off).
This may not be that great for everyone (i.e. the rare users out there who
actually like to look at their rotations in radians), but they usually know
what they're doing anyway, so this will be easy to correct.
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Although it isn't currently exposed, this allows for the old behaviour,
where an "empty" driver was added (without any target assigned yet).
For this reason, it's also referred to as the "Manual" mode.
There are also some attempts at improving the tooltips + names for the
other modes (again, not shown anywhere yet)
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used for other eyedroppers
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