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2011-02-27merge with/from trunk at r35190Joseph Eagar
2011-02-26pre-merge commitJoseph Eagar
2011-02-25Fix #26158: The layer hight of the layer tool cannot longer be controled by ↵Sergey Sharybin
the strength of the brush, as it was in 2.49 Layer height used to be controlled with brush radius, quite confusing decision. Added new property for brushes - height for adjusting affectable brush height (it could be not only layer height in the future).
2011-02-25Bugfix #26174Ton Roosendaal
Shift+A "add primitive" menu didn't allow to set shortcuts on the sublevels.
2011-02-25Bug fix, irc report.Ton Roosendaal
Menu Help -> Operator Cheat Sheet crashed, calling function with NULL context.
2011-02-25follow up on patch [#26215], not all weakref references were ifdef'dCampbell Barton
2011-02-25fix for scons with recent change to how BINRELOC is enabled via cmake.Campbell Barton
also add WITH_PYTHON define to qtcreator project generator until we get a way to add them properly.
2011-02-25patch [#26215] Python weak reference (weakref) support for game objectsCampbell Barton
by Alex Fraser (z0r)
2011-02-25doxygen: blender/windowmanager tagged.Nathan Letwory
2011-02-25doxygendoxygen: blender/modifiers tagged.Nathan Letwory
2011-02-25doxygen: tag blenderplayer stubs.Nathan Letwory
2011-02-25doxygen: gameengine/VideoTexture tagged.Nathan Letwory
2011-02-25doxygen: gameengine/SceneGraph tagged.Nathan Letwory
2011-02-25doxygen: gameengine/Rasterizer tagged.Nathan Letwory
2011-02-25doxygen: gameengine/Physics tagged.Nathan Letwory
2011-02-25doxygen: gameengine/Network tagged.Nathan Letwory
2011-02-25doxygen: gameengine/Ketsji tagged.Nathan Letwory
2011-02-25doxygen: gameengine/GamePlayer tagged.Nathan Letwory
2011-02-25doxygen: gameengine/GameLogic tagged.Nathan Letwory
2011-02-25doxygen: gameengine/Expressions tagged.Nathan Letwory
2011-02-25doxygen: gameengine/Converter tagged.Nathan Letwory
2011-02-25doxygen: gameengine/BlenderRoutines tagged.Nathan Letwory
2011-02-25doxygen: kernel/gen_system tagged.Nathan Letwory
2011-02-25doxygen: kernel/gen_messaging tagged.Nathan Letwory
2011-02-25needed for building without pythonCampbell Barton
2011-02-25bugfix #26211M.G. Kishalmi
render-result doesn't get an ibuf with BKE_image_get_ibuf added a poll method to grey-out entries if !ibuf for now.
2011-02-25Small fix from sambler.Nathan Letwory
2011-02-25doxygen: small fixes and tag addingNathan Letwory
2011-02-25fix #if errors, add defined() in proper placesNathan Letwory
doxygen: add file tags
2011-02-25Fix for [#26205] Crash when duplicating windowJanne Karhu
* Timeline duplication code freed the original time caches too.
2011-02-25internal operator/wm/macro function: dont crash if operators are not found ↵Campbell Barton
(warning will be printed).
2011-02-25remove warning left in by mistake and comment unused function.Campbell Barton
2011-02-24fix for cmake not having the correct svn revision in buildinfo, now generate ↵Campbell Barton
a header every build with the time, date, svn revision.
2011-02-24face-paint mode operators were not ported from 2.4x yet hide/reveal/sel-swapCampbell Barton
also added hide-unselected option to armature mode.
2011-02-24Fixed memory leak in group nodes. Only buffers from exposed sockets should ↵Lukas Toenne
remain after group execution.
2011-02-24remove unused functions, aligning to selection can be done with ↵Campbell Barton
Shift+Numpad, uses manipulator code.
2011-02-24patch [#26187] Cleaning #include <malloc.h>Campbell Barton
from Shane Ambler (sambler) didnt include change to superlu, prefer to leave external libs out of cleanups.
2011-02-24Fix for [#26197] High resolution smoke cache not available due to pointcache ↵Janne Karhu
update. Please reset the simulation. * Backwards compatibility code wasn't forwards compatible :)
2011-02-24found moving verts in pythons 2.5 api is approx 10x slower because the ↵Campbell Barton
multi-dimensional array assignment reads the array 3 times (typecheck, length-check & for-real). the length check was running sequence checks on every number which would fail, small speedup by avoiding this. should eventually get this working faster by reading once into an allocated array.
2011-02-24remove 2 unnecessary checks for array type before assignment. Campbell Barton
2011-02-24revert part of own commit r35117 which modified mathutils initialization ↵Campbell Barton
functions, found this could be done in a better way which doesnt have to deal with partly initialize instances being freed.
2011-02-24remove unused vars.Campbell Barton
2011-02-24support pythons cyclic garbage collector for mathutils types.Campbell Barton
2011-02-24doxygen: some more license block fixes.Nathan Letwory
2011-02-23adjustments to recent commit:M.G. Kishalmi
* inv_ -> inverted_ * flagged image dirty after invert. * restored properties accidently cut out of unpack operator. brecht.beers[lmg]++ thanks for paying attention! :)
2011-02-23Fix for [#26133] Explode modifier doesn't care about UVs (Option "split edges")Janne Karhu
* This is basically a total rewrite of the edge split algorithm. The old one didn't handle tris at all and quads were cut wrong in some cases too with the addition of not handling uv coordinates at all. * This new algorithm uses a flag system to categorize different splits and the identical but rotated cases in a similar way to how marching cubes indexes different cases. * It cuts quads and tris and creates proper uv's for the new faces too. * I also renamed the option to "edge cut" to differentiate if from the edge split modifier and added an option to override a uv-channel in the exploded mesh with particle age as x-coordinate so that the shrapnel can be faded out nicely etc.
2011-02-23Clean up headers a bit more.Guillermo S. Romero
2011-02-23Bugfix #26188Ton Roosendaal
Having 2 or more windows open, a render in another window made the other (active) window fail badly on F11 key (show render). Now things should go smoothly. If a render is being shown in inactive windows, they get popped to the front nicely.
2011-02-23The material "Dynamic" node (disabled anyway) had incomplete base type ↵Lukas Toenne
initialization, which made it appear as an empty item in the input node category.
2011-02-23py/rna api:Campbell Barton
ifdef'd out weakref for blender/py api, worth testing to see if it adds much overhead.