Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-27 | merge with/from trunk at r35190 | Joseph Eagar | |
2011-02-26 | pre-merge commit | Joseph Eagar | |
2011-02-25 | Fix #26158: The layer hight of the layer tool cannot longer be controled by ↵ | Sergey Sharybin | |
the strength of the brush, as it was in 2.49 Layer height used to be controlled with brush radius, quite confusing decision. Added new property for brushes - height for adjusting affectable brush height (it could be not only layer height in the future). | |||
2011-02-25 | Bugfix #26174 | Ton Roosendaal | |
Shift+A "add primitive" menu didn't allow to set shortcuts on the sublevels. | |||
2011-02-25 | Bug fix, irc report. | Ton Roosendaal | |
Menu Help -> Operator Cheat Sheet crashed, calling function with NULL context. | |||
2011-02-25 | follow up on patch [#26215], not all weakref references were ifdef'd | Campbell Barton | |
2011-02-25 | fix for scons with recent change to how BINRELOC is enabled via cmake. | Campbell Barton | |
also add WITH_PYTHON define to qtcreator project generator until we get a way to add them properly. | |||
2011-02-25 | patch [#26215] Python weak reference (weakref) support for game objects | Campbell Barton | |
by Alex Fraser (z0r) | |||
2011-02-25 | doxygen: blender/windowmanager tagged. | Nathan Letwory | |
2011-02-25 | doxygendoxygen: blender/modifiers tagged. | Nathan Letwory | |
2011-02-25 | doxygen: tag blenderplayer stubs. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/VideoTexture tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/SceneGraph tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/Rasterizer tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/Physics tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/Network tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/Ketsji tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/GamePlayer tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/GameLogic tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/Expressions tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/Converter tagged. | Nathan Letwory | |
2011-02-25 | doxygen: gameengine/BlenderRoutines tagged. | Nathan Letwory | |
2011-02-25 | doxygen: kernel/gen_system tagged. | Nathan Letwory | |
2011-02-25 | doxygen: kernel/gen_messaging tagged. | Nathan Letwory | |
2011-02-25 | needed for building without python | Campbell Barton | |
2011-02-25 | bugfix #26211 | M.G. Kishalmi | |
render-result doesn't get an ibuf with BKE_image_get_ibuf added a poll method to grey-out entries if !ibuf for now. | |||
2011-02-25 | Small fix from sambler. | Nathan Letwory | |
2011-02-25 | doxygen: small fixes and tag adding | Nathan Letwory | |
2011-02-25 | fix #if errors, add defined() in proper places | Nathan Letwory | |
doxygen: add file tags | |||
2011-02-25 | Fix for [#26205] Crash when duplicating window | Janne Karhu | |
* Timeline duplication code freed the original time caches too. | |||
2011-02-25 | internal operator/wm/macro function: dont crash if operators are not found ↵ | Campbell Barton | |
(warning will be printed). | |||
2011-02-25 | remove warning left in by mistake and comment unused function. | Campbell Barton | |
2011-02-24 | fix for cmake not having the correct svn revision in buildinfo, now generate ↵ | Campbell Barton | |
a header every build with the time, date, svn revision. | |||
2011-02-24 | face-paint mode operators were not ported from 2.4x yet hide/reveal/sel-swap | Campbell Barton | |
also added hide-unselected option to armature mode. | |||
2011-02-24 | Fixed memory leak in group nodes. Only buffers from exposed sockets should ↵ | Lukas Toenne | |
remain after group execution. | |||
2011-02-24 | remove unused functions, aligning to selection can be done with ↵ | Campbell Barton | |
Shift+Numpad, uses manipulator code. | |||
2011-02-24 | patch [#26187] Cleaning #include <malloc.h> | Campbell Barton | |
from Shane Ambler (sambler) didnt include change to superlu, prefer to leave external libs out of cleanups. | |||
2011-02-24 | Fix for [#26197] High resolution smoke cache not available due to pointcache ↵ | Janne Karhu | |
update. Please reset the simulation. * Backwards compatibility code wasn't forwards compatible :) | |||
2011-02-24 | found moving verts in pythons 2.5 api is approx 10x slower because the ↵ | Campbell Barton | |
multi-dimensional array assignment reads the array 3 times (typecheck, length-check & for-real). the length check was running sequence checks on every number which would fail, small speedup by avoiding this. should eventually get this working faster by reading once into an allocated array. | |||
2011-02-24 | remove 2 unnecessary checks for array type before assignment. | Campbell Barton | |
2011-02-24 | revert part of own commit r35117 which modified mathutils initialization ↵ | Campbell Barton | |
functions, found this could be done in a better way which doesnt have to deal with partly initialize instances being freed. | |||
2011-02-24 | remove unused vars. | Campbell Barton | |
2011-02-24 | support pythons cyclic garbage collector for mathutils types. | Campbell Barton | |
2011-02-24 | doxygen: some more license block fixes. | Nathan Letwory | |
2011-02-23 | adjustments to recent commit: | M.G. Kishalmi | |
* inv_ -> inverted_ * flagged image dirty after invert. * restored properties accidently cut out of unpack operator. brecht.beers[lmg]++ thanks for paying attention! :) | |||
2011-02-23 | Fix for [#26133] Explode modifier doesn't care about UVs (Option "split edges") | Janne Karhu | |
* This is basically a total rewrite of the edge split algorithm. The old one didn't handle tris at all and quads were cut wrong in some cases too with the addition of not handling uv coordinates at all. * This new algorithm uses a flag system to categorize different splits and the identical but rotated cases in a similar way to how marching cubes indexes different cases. * It cuts quads and tris and creates proper uv's for the new faces too. * I also renamed the option to "edge cut" to differentiate if from the edge split modifier and added an option to override a uv-channel in the exploded mesh with particle age as x-coordinate so that the shrapnel can be faded out nicely etc. | |||
2011-02-23 | Clean up headers a bit more. | Guillermo S. Romero | |
2011-02-23 | Bugfix #26188 | Ton Roosendaal | |
Having 2 or more windows open, a render in another window made the other (active) window fail badly on F11 key (show render). Now things should go smoothly. If a render is being shown in inactive windows, they get popped to the front nicely. | |||
2011-02-23 | The material "Dynamic" node (disabled anyway) had incomplete base type ↵ | Lukas Toenne | |
initialization, which made it appear as an empty item in the input node category. | |||
2011-02-23 | py/rna api: | Campbell Barton | |
ifdef'd out weakref for blender/py api, worth testing to see if it adds much overhead. |