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AgeCommit message (Expand)Author
2008-06-24BGE patch: Add level option on sensor and fix sensor reset.Benoit Bolsee
2008-06-23bugfix [#14796] -t <threads> command line switch doesn't work unless FIXED_TH...Campbell Barton
2008-06-23BGE patch #14386: Action Actuator Current Frame Prop. This patch is very use...Benoit Bolsee
2008-06-23An initializer line was missing from the beginning of a loop, causing crashes.Joseph Eagar
2008-06-23Transform SnappingMartin Poirier
2008-06-23Moving Line to Line intersection into arithbMartin Poirier
2008-06-23== Sequencer ==Peter Schlaile
2008-06-23[#14398] In Object- and EditMode, global rotate manual input is different tha...Martin Poirier
2008-06-23== FFMPEG ==Peter Schlaile
2008-06-22bugfix, Shift+H would hide unselected objects on unseen layers.Campbell Barton
2008-06-22BGE patch: add state engine support in the logic bricks.Benoit Bolsee
2008-06-22Compiler warning fixes (part 1 or 2)Joshua Leung
2008-06-22Bugfix:Joshua Leung
2008-06-21* Documented that get/setOrientation use an inverted rotation matrixCampbell Barton
2008-06-19BGE bug fix for new shape action: mesh with multiple materials did not deform...Benoit Bolsee
2008-06-19Just make gcc compiler happy (stupid harmless warning)Daniel Genrich
2008-06-19BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix o...Benoit Bolsee
2008-06-18Patch #8882 - Falloff in the wave modifierBen Batt
2008-06-18* Fix for a crash in game engine vertex array drawing with texfaces.Brecht Van Lommel
2008-06-18Small fix to be able to compile Blender.Jiri Hnidek
2008-06-18bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because i...Campbell Barton
2008-06-18Forgot to set Id property on new shape action filesBenoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-06-18[#14400] Crash on grab/move on axis when nothing selected (patch included)Martin Poirier
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-06-17Use the scenes framerate for ipo and action framerate in the game engine, was...Campbell Barton
2008-06-17* Simple addition to math node (comp and shading): Greater Than and Less Than...Matt Ebb
2008-06-16[#11456] New datablock type(s) added to Oops SchematicCampbell Barton
2008-06-16SnappingMartin Poirier
2008-06-16Material color was always overriding OBCOL for blender text.Campbell Barton
2008-06-16Patch [#13777]Diego Borghetti
2008-06-15[#13691] apricot Snap didn’t work correct in svnMartin Poirier
2008-06-15Patch [#13668] Tool tip correctionMartin Poirier
2008-06-15Whitespace commit in armature.cJoshua Leung
2008-06-15bugfix, clip alpha wasn't working in the GE, not happy with these functions, ...Campbell Barton
2008-06-15bugfix, simple crash in drawactionCampbell Barton
2008-06-15BGE patch: support Set Scene in BGE. Linked Set Scene should have no name con...Benoit Bolsee
2008-06-14fix for ndof inconsistencies, bug #13954Jean-Luc Peurière
2008-06-14Added access for adjusting timeOffset value at runtime, used for apricot (Fra...Campbell Barton
2008-06-14bugfix for memory corruption caused by BLI_cleanup_file on paths that went to...Campbell Barton
2008-06-14Bugfix: Joshua Leung
2008-06-13Some pose action ipo corruptions when using BGE, added some debug printf's wh...Campbell Barton
2008-06-12When your home directory is full, saving defaults would fail without raising ...Campbell Barton
2008-06-12Patch #8613 - Vertex groups in the mirror modifier.Ben Batt
2008-06-12didnt name the smooth curve menu item.Campbell Barton
2008-06-12Curve Smoorth for venomgfx adjusting animation paths over terrain.Campbell Barton
2008-06-12Fix for commit revision 15197, missing braces caused some shortcutBrecht Van Lommel
2008-06-11bugfixCampbell Barton
2008-06-11[#13723] Select -> Grouped -> Objects in Same Group doesn't work directly aft...Campbell Barton
2008-06-11bugfix, off by 1 error when filling in uninitialized values for new ID values...Campbell Barton