Age | Commit message (Collapse) | Author |
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Differential Revision: https://developer.blender.org/D8711
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- Cycling between part of the boundary & the entire UV boundary.
- Include pole vertices in the selection.
Edge loop selection was rewritten to use BMesh connectivity data.
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Explain why some features have defines,
also use doxy sections for defines & prototypes.
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These were missed in 70500121b457d which caused reformatting.
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Further changes to interface_handlers.c to avoid a block of variable
declarations at the beginning of functions. Also use const in some
situations. I only made changes where the variable's intended scope
was obvious.
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- Reduce variables scope
- Use some const prefixes
- Initialize variables at declaration
- Use comparison to boolean false instead of 0
Differential Revision: https://developer.blender.org/D8678
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Silly typo was causing the error texture to not be bound.
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This fix a GL_INVALID_VALUE error on startup due to 0.0f max line width.
Also moves the max anisotropy filter to the sampler creation.
This reduces code fragmentation.
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Grease pencil modifiers already had defined outliner icons, but had
never been included in the tree. This adds the modifiers and the shader
effects to the tree.
Part of T68498
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The VAO reconfiguration from the offset workaround was not working.
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This prevents UV layer mix up in
MeshBatchCache.cd_used/cd_needed/cd_used_over_time which depends on the
extraction method.
One object's mesh can be accessed with MR_EXTRACT_MESH, another object
that uses the same mesh can use MR_EXTRACT_BMESH based on
(Object.mode & OB_MODE_EDIT), this causes a problem as the edit-mesh
and the mesh aren't always in sync, the custom data layers wont
necessarily match up, causing T77359.
Reviewed by @jbakker, @brecht
Ref D8645
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This is to ease the debugging process on Apple GL implementation.
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This should not cause any problem since the depth test is required
in order to draw to the depth buffer and this is not altered by
this change.
To be on the safe side, we still restor the mask after altering it.
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Up the hard limit, keep the UI range max at 16
Maniphest Tasks: T80012
Differential Revision: https://developer.blender.org/D8701
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Fix T80016
Caused by a typo in rB7b1c406b5431ce65d84ddb5f2c53977c25c18373
Reviewed By: mont29, dfelinto
Maniphest Tasks: T80016
Differential Revision: https://developer.blender.org/D8693
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This workaround addresses T79533 and T79038 for Blender 2.90. The
solution isn't clear and needs more research and work. In order to
continue with blender 2.90 release it was proposed to add this work
around.
It has been tested with the test files provided in the reports.
Reviewed By: Dalai Felinto, Clément Foucault
Differential Revision: https://developer.blender.org/D8695
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This reverts commit 141a8ff6b3b1170d5551ef08895f1b7fac145235.
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Reviewers: brecht, OmarSquircleArt
Differential Revision: https://developer.blender.org/D8697
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This workaround addresses T79533 and T79038 for Blender 2.90. The
solution isn't clear and needs more research and work. In order to
continue with blender 2.90 release it was proposed to add this work
around.
It has been tested with the test files provided in the reports.
Reviewed By: Dalai Felinto, Clément Foucault
Differential Revision: https://developer.blender.org/D8695
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Use invert_m4_m4_safe_ortho when joining objects so zero scaled axis
doesn't cause all points to be scaled to zero.
Instead geometry is left un-scaled on degenerate axes.
Report a warning in this case since users may want to adjust the
active objects scale.
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Unlike invert_m4_m4_safe, this calculates zeroed axes.
Useful when we need to use the inverse of an objects matrix,
keeping the valid axis, only filling in the zeroed ones.
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This implements Snake Hook as a deform type for the cloth brush. This
brush changes the strength of the deformation constraints per brush step
to avoid affecting the results of the simulation as much as possible. It
allows to grab the cloth without producing any artifacts in the surface
and create more natural looking folds than any of the other deformation
modes.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8621
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In 2.83 and previous versions there was a bug that was causing boundary
vertices to be detected incorrectly that was preventing the smooth brush
to work on boundaries if there was a pole on them.
In 2.90 the boundary vertex detection was fixed, but it was still using a
simplified version of the algorithm without any boundary smoothing. This
patch implements a similar smoothing algorithm to what I think it was
the intention of 2.83 and previous versions, but working correctly.
Reviewed By: sergey
Maniphest Tasks: T80008
Differential Revision: https://developer.blender.org/D8680
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This is quite embarassing... it was returning the base instance instead of
the correct vao. No wonder that it was causing crash and at most drawing
issues.
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No functional changes expected.
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This skips the subdivision operation if the mesh has no loops, avoiding
the crash.
Reviewed By: sergey
Maniphest Tasks: T80039
Differential Revision: https://developer.blender.org/D8696
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For more information see rB2aff45146f1464ba8899368ad004522cb6a1a98c.
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Ensure that time source always is in the dependency graph, allowing to
tag the graph for time update prior it was fully built.
Collaboration of Philipp Oeser, Jacques Lucke and myself.
Thanks everyone :)
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`TH_UV_OTHERS` is a theme option that isn't hooked to anything since
blender 2.80. This patch will remove the option and related code.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8669
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This happened when using the shading panel when a uv editor opened.
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Regression caused by rB9443da6166f5. Forgot to clear the flag.
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Fix T79899 viewport artifacts when sculpting
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This makes it consistent with Vector and Span.
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# Conflicts:
# source/blender/editors/space_node/node_draw.c
# source/blender/editors/space_sequencer/sequencer_draw.c
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