Age | Commit message (Collapse) | Author |
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Not really a "bug", but it was on my todo anyways. Based on patch
[#26508] by Campbell, with a few modifications including extending
this to the Action/DopeSheet editor too.
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bigger then short range)
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problem was caused by change in python behavior, now hasattr(val, attr) only suppresses attribute exceptions.
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This manisfested as an inability to draw any more strokes after trying
to draw a stroke while the active layer was locked and then unlocking
that layer to try and draw on it again.
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( linked to rigify add-on ? )
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collections were getting __call__ attribute from the StructRNA, now ignore all starting with '_'
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names to .bullet files.
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* Mistake in the ui file.
* Also found a possible memory leak.
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For cmake users, you should now use "make install" instead of "make". This was
already changed for Linux and Windows. Same for Xcode, use the install target.
Changes:
* CMake install mechanism, resulting bundle was verified to be indentical here.
* For cmake, include Info.plist in bundle using builtin mechanism for that.
There was some code in packaging.cmake, but it wasn't correct as these
properties need to be set on the executable.
* For scons, fix app bundle version, was still using removed release/VERSION.
* Remove unused blendercreator.app and blenderpublisher.app.
* Fix Info.plist being set as a binary file in svn, should be plain text.
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by mats on irc)
* Preview render copied the volume texture, but not the actual volumedata, so normal render and preview render clashed.
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* Silly own mistake from some previous code cleanup.
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were already doing this.
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export tests fail.
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X3D 's DEF USE mechanism
Object.is_modified(scene, 'PREVIEW') function for python exporters to check if any modifiers or shape keys are applied (weather the original mesh can be used for exporters).
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- look for icons in datafiles/icons (was looking in datafiles)
- was loading all images in datafiles/ on startup to check if they were the correct icon size, commented this since its unnecessary disk overhead on startup & images are checked for correctness when used anyway.
when running blender from the source dir would load splash.png every time.
also add missing NULL pointer check if the icon couldn't be loaded and ensure no buffer overflow check on icon path creation.
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Discussed with Campbell, it's not actually bug and it's more about limitation
of topology mirror. It will work properly when both sides of mesh have matching
unique topology.
Added note to tooltip, so now unpredictable behaviour shouldn't confuse users
so much.
Also gray out "Topology mirror" when "X Mirror" is disabled.
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- opening a file with blender by passing it as an argument would and loading it once in blender left script auto execute flag in a different state.
- command line args --enable/disable-autoexec were being overridden by the user prefs.
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measure uv vertex distance in screen pixels rather then image.
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existing images for UV window
creating RNA within draw functions can free existing RNA, crashing blender when this is already used in the UI.
disallowing this so it raises a python exception.
This was being used to dynamically generate addon categories so for now they are hard coded and we need proper enum-functions for python to do this.
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replacing it
Note:
Extension is replaced with the new extension if it's a known image extension.
Brings back old behaviour, a little bit refined.
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Cleanup of selection code.
Also fixed bug where selection outside the tiles was clamped and file in last column was selected.
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* Don't know when this got broken again, but now the "regrow hair" option works like it's supposed to again.
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* Don't use "make install", doesn't work yet.
* Use total number of cores rather than number of processors.
* Quicker number of cores query, by not asking for all system info.
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CTRL+L "Make Links" operators were not using a correct poll(), causing
crash on using it without active object.
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- Sync Markers option works for local markers (or any other list of
markers in future) too now.
- Apply Pose to Restpose operator now displays a warning if an action
was found (warning about the action now being invalid)
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http://www.blender.org/documentation/blender_python_api_2_56_3/bpy.types.BlendDataLibraries.html#bpy.types.BlendDataLibraries.load
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after loading, in case the file was saved during active modal linking operators.
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own mistake in r35492.
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- export uv layout enabled.
- 'render_netrender' enabled (still needs being made into an addon).
- export camera data disabled.
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useful.
Instead of only working for the "extend" transform mode, standard
transforms now work too now (i.e. grab and scale).
TODO:
This currently only works on Scene markers, though it should be
possible to make this work on a provided list of markers instead...
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'create' was used as prefix and suffix, change dupli list functions to use as suffix, this matches obj.animation_data_create() & obj.animation_data_clear().
obj.create_dupli_list() --> obj.dupli_list_create()
obj.free_dupli_list() --> obj.dupli_list_clear()
Don't use 'create' for object to mesh function since other uses of this are for createing data which stays attached, instead use mathutils style naming convention.
obj.create_mesh() --> obj.to_mesh()
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flag on exceptions.
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"unfinished" links created during the modal linking operator or when creating links from group tree inputs.
In addition don't store unfinished links in the nodetree->links list any more. This makes code a bit safer because all links in that list can be considered valid now. The temporary bNodeLinkDrag structs used by the modal linking operator are now also stored in a list in SpaceNode, so these links can be drawn too (this separation also allows different display of temporary links, e.g. currently they are drawn on top of all nodes).
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