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2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-09-14BLF: Incorrect Define UsedHarley Acheson
Replace incorrect usage of GLYPH_ASCII_TABLE_SIZE with correct KERNING_CACHE_TABLE_SIZE See D15815 for more details. Differential Revision: https://developer.blender.org/D15815 Own Code.
2022-09-14Fix: Mesh SoA format conversion skips versioningHans Goudey
Converting to the SoA format (T95965) immediately when reading meshes means that none of the changes from versioning would be applied first. This means important fixes like f14995aba70a aren't properly applied, so modifications could be done to invalid CustomData. To fix this, move the SoA changes into versioning code, in a new versioning_400.cc file. Differential Revision: https://developer.blender.org/D15919
2022-09-14Curves: Improve sculpting performance by reducing allocationsHans Goudey
The snake hook and grow/shrink brushes need some arrays for input to the length paramterization code. These were allocated and freed for every curve. Instead, use a local buffer for each task execution. Differential Revision: https://developer.blender.org/D15964
2022-09-14Mesh: Fix quadratic cost for accessing normals with RNAHans Goudey
Same as eb3a561a7fe0b22abc1, but for the mesh normal arrays introduced in b7fe27314b25a7220a.
2022-09-14Curves/PointCloud: Avoid quadratic cost for retrieving positionsHans Goudey
A "lookup_int" callback needs to be provided for RNA collections that aren't backed by DNA directly. Otherwise they will iterate from the start of the array for every access.
2022-09-14Cleanup: Add missing licence headersHans Goudey
Missed in eaf416693dcb
2022-09-14Cleanup: use proper `bool` variables in Main, instead of `char`.Bastien Montagne
2022-09-14Fix T49814: Collada Import Ignores Vertex NormalsMyron Carey
We now import and apply custom normals using a similar strategy to the STL importer. We store custom normal data for each loop as we read each MPoly and then apply it to the mesh after `BKE_mesh_calc_edges()` is called. The new behavior is optional and may be disabled in the Collada import UI. When disabled, we use the old behavior of only using normals to determine whether or not to smooth shade an MPoly. ---- Patch as requested in {T49814}. The Collada import UI now has an additional checkbox, similar to the glTF and FBX import UIs: {F13428264} Here is a test Collada file with a simple test cube with flipped custom normals: {F13428260} {F13428282} And a sphere where the two halves are disconnected geometry, but has custom normals that make the halves appear to be connected: {F13436363} {F13436368} I've tested it on a number of my own meshes, and the custom normals appear to be imported correctly. I'm not too sure about how I've plumbed the option down, though, or whether this is the most proper way to apply custom normals. Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D15804
2022-09-14Fix T100684: Correct descriptions in Python APIJoseph Micheli
The descriptions for view_layer_eval and scene_eval incorrectly duplicate the descriptions for view_layer and scene: - https://docs.blender.org/api/current/bpy.types.Depsgraph.html?highlight=depsgraph#bpy.types.Depsgraph.view_layer_eval - https://docs.blender.org/api/current/bpy.types.Depsgraph.html?highlight=depsgraph#bpy.types.Depsgraph.scene_eval This patch fixes this by changing "Original" to "Evaluated." Reviewed By: jbakker Maniphest Tasks: T100684 Differential Revision: https://developer.blender.org/D15931
2022-09-14Fix T100959: Memory leak when moving node with AltGermano Cavalcante
The memory leak happens because `ED_node_link_insert` (called after the transform operation) overwrites the pre-existing `snode->runtime->iofsd`, losing the reference without freeing the memory. So to "move" the reference from `snode->runtime->iofsd` to `op->customdata`, so that each operator works with its own data. Reviewed By: Severin Differential Revision: https://developer.blender.org/D15948
2022-09-14Cleanup: quiet warningsJacques Lucke
2022-09-14Cleanup: remove unused fields + add overrideJacques Lucke
2022-09-14Added missing license headers.Jeroen Bakker
2022-09-14Optimization: Exit early when resizing material slots.Erik Abrahamsson
When assigning a huge number of materials, like when importing thousands of objects, the function `BKE_objects_materials_test_all` uses quite a lot of resources because of the way it loops through all objects to resize the mat-array. By counting the amount of processed objects and comparing to the number of users of the obdata ID, we can exit early and avoid looping through all objects every time. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15740
2022-09-14Cleanup: remove redundant braces from assert & raiseCampbell Barton
autopep8 v1.7 added a space after assert & raise, remove the braces as they aren't needed.
2022-09-14Fix reports printing twice when called from Python in background-modeCampbell Barton
Calling operators in background-mode always printed with the assumption that output should never be hidden. However operators called from `bpy.ops` were also printing reports to the `stdout` (needed for the Python console and generally useful). Resolve by adding a flag to signal that the owner of the ReportList is responsible for printing to the `stdout`.
2022-09-14Cleanup: skip argument freeing when built as a Python moduleCampbell Barton
2022-09-13Fix T100771: Incorrect strip length when timecodes are usedRichard Antalik
Some files have 2 different framerates stored in metadata. Use function `av_guess_frame_rate` to get media FPS, because it provides more consistent / correct values across multiple files. Reviewed By: sergey Differential Revision: https://developer.blender.org/D15839
2022-09-13Fix T100998: Speed effect not rendering scene strip subframesRichard Antalik
After change in 19bff8eb51f, subframe must be calculated for function `RE_RenderFrame` in order to render subframes.
2022-09-13Fix: Resolve deprecation warning when copying polygon structHans Goudey
`MPoly` is used and copied in many places. To avoid the need to use a special function for copying MPoly, or the need to add a copy constructor, just rename the `mat_nr` field to include "legacy" in the name. This keeps the original purpose of notifying developers that the field shouldn't be used without any further complexity. Apply the same fix to `bweight`. Differential Revision: https://developer.blender.org/D15841
2022-09-13Geometry Nodes: Port the trim curve node to the new data-blockMattias Fredriksson
The trim functionality is implemented in the geometry module, and generalized a bit to be potentially useful for bisecting in the future. The implementation is based on a helper type called `IndexRangeCyclic` which allows iteration over all control points between two points on a curve. Catmull Rom curves are now supported-- trimmed without resampling first. However, maintaining the exact shape is not possible. NURBS splines are still converted to polylines using the evaluated curve concept. Performance is equivalent or faster then a 3.1 build with regards to node timings. Compared to 3.3 and 3.2, it's easy to observe test cases where the node is at least 3 or 4 times faster. Differential Revision: https://developer.blender.org/D14481
2022-09-13Fix T100980: Missing deg update when duplicating a geometry nodetree in node ↵Bastien Montagne
editor. Tagging depsgraph for relation rebuild does not replace tagging IDs for update.
2022-09-13Revert hidden object optimization in depsgraphSergey Sharybin
The internal state tracking is not fully suited for such kind of optimization yet. It is probably not that much work to make them work, but the issue caused by the changes is serious enough for the studio so it feels better to revert changes for now and have a closer look into remaining issues without pressure.
2022-09-13Fix T101027: Sculpt tools don't respect visibility after recent commitHans Goudey
Caused by b5f7af31d6d4, which exposed the fact that the PBVH wasn't retrieving the updated hide status attributes if they were allocated in sculpt mode. Previously the attributes were always allocated when entering sculpt mode.
2022-09-13NLA: Remove Edited Action tab from NLA panelNate Rupsis
Removes the "Edited Action" tab for selected Action strips in the NLA editor. It is still available in the Action editor, where it is actually suitable/usable. Having it in the NLA got in the way of the actual NLA strip properties. Reviewed By: sybren, RiggingDojo Differential Revision: https://developer.blender.org/D14964
2022-09-13EEVEE: Fix volumetric resolve in large scenes.Jeroen Bakker
On NVIDIA volumetric resolve failed for large production scenes. The result would remove most color from the final render. The cause seems to be a faulty driver. This change ported the fragment shader to a compute shader which would select a different compiler branch and didn't show the error.
2022-09-13Fix: set ipo/easing in dope ignores hidden channelsWayde Moss
Animators were not able to set channel interpolation or easing type for channels visible in the dopesheet but hidden in the graph editor. Bug seemed to be due to typo. No official report, but there was a RCS on this https://blender.community/c/rightclickselect/yWgbbc/ Reviewed By: sybren, RiggingDojo Differential Revision: https://developer.blender.org/D10228
2022-09-13Fix T101031: Crash with Initialize Face Sets operatorHans Goudey
2022-09-13obj: implement support for PBR .mtl extensionsAras Pranckevicius
Implement import & export support for "PBR extensions" in .mtl files (T101029, also fixes T86736). Newly supported parameters: - Roughness (Pr, map_Pr) - Metallic (Pm, map_Pm) - Sheen (Ps, map_Ps) - Clearcoat thickness (Pc) and roughness (Pcr) - Anisotropy (aniso) and rotation (anisor) - Transmittance (Tf / Kt) Exporter has an option to enable these additional PBR parameters export; defaults to off since not all software understands that. Exporter UI tweaked and all material-related options were put into their own separate box. Added/extended test files in Subversion repository for test coverage.
2022-09-13Fix: crash when changing to viewer context in spreadsheetJacques Lucke
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
This change adds cryptomatte render passes to EEVEE-Next. Due to the upcoming viewport compositor we also improved cryptomatte so it will be real-time. This also allows viewing the cryptomatte passes in the viewport directly. {F13482749} A surface shader would store any active cryptomatte layer to a texture. Object hash is stored as R, Asset hash as G and Material hash as B. Hashes are only calculated when the cryptomatte layer is active to reduce any unneeded work. During film accumulation the hashes are separated and stored in a texture array that matches the cryptomatte standard. For the real-time use case sorting is skipped. For final rendering the samples are sorted and normalized. NOTE: Eventually we should also do sample normalization in the viewport in order to extract the correct mask when using the viewport compositor. Reviewed By: fclem Maniphest Tasks: T99390 Differential Revision: https://developer.blender.org/D15753
2022-09-13Fix T101004: Crash when invisible object becomes visibleSergey Sharybin
A regression since ac20970bc208 The issue was caused by depsgraph clearing all id->recalc flags wrongly assuming that all IDs are fully evaluated. This change makes it so the depsgraph becomes aware of possibly incompletely evaluated IDs. Differential Revision: https://developer.blender.org/D15946
2022-09-13CMake: exclude BLI_args when building as a Python moduleCampbell Barton
2022-09-13Cleanup: typo in variable nameCampbell Barton
2022-09-13Cleanup: spelling in commentsCampbell Barton
2022-09-13Geometry Nodes: new evaluation systemJacques Lucke
This refactors the geometry nodes evaluation system. No changes for the user are expected. At a high level the goals are: * Support using geometry nodes outside of the geometry nodes modifier. * Support using the evaluator infrastructure for other purposes like field evaluation. * Support more nodes, especially when many of them are disabled behind switch nodes. * Support doing preprocessing on node groups. For more details see T98492. There are fairly detailed comments in the code, but here is a high level overview for how it works now: * There is a new "lazy-function" system. It is similar in spirit to the multi-function system but with different goals. Instead of optimizing throughput for highly parallelizable work, this system is designed to compute only the data that is actually necessary. What data is necessary can be determined dynamically during evaluation. Many lazy-functions can be composed in a graph to form a new lazy-function, which can again be used in a graph etc. * Each geometry node group is converted into a lazy-function graph prior to evaluation. To evaluate geometry nodes, one then just has to evaluate that graph. Node groups are no longer inlined into their parents. Next steps for the evaluation system is to reduce the use of threads in some situations to avoid overhead. Many small node groups don't benefit from multi-threading at all. This is much easier to do now because not everything has to be inlined in one huge node tree anymore. Differential Revision: https://developer.blender.org/D15914
2022-09-13Cleanup: use u-prefixed integer types (for brevity)Campbell Barton
2022-09-13Docs: improve explanation for why CLG_exit shouldn't be called earlyCampbell Barton
2022-09-13Cleanup: improve titles for CMake sections, line lengthCampbell Barton
Also use same convention for comments as (space after #).
2022-09-13Docs: improve BKE_object_defgroup_flip_map doc-stringCampbell Barton
2022-09-13Cleanup: spelling in commentsCampbell Barton
2022-09-13Cleanup: remove unused functionCampbell Barton
2022-09-13Nodes: Avoid unnecessary sorting when selecting or moving nodesHans Goudey
Previously the nodes were sorted wven when there was no change. This is a fixed version of e3ef6a6660032ca18, which was reverted by dc937c5aee4532.
2022-09-13Cleanup: Use attribute API for curves functionsHans Goudey
2022-09-13NLA: actionclip_add now fails on invoke if no NLA track is selectedColin Basnett
This makes the NLA_OT_actionclip_add operation (Shift+A while mousing over the NLA strips area) fail on invocation if no tracks are active. This stops the annoyance of using the Shift+A menu to select an action to add, but only getting the error after you select an action. Differential Revision: https://developer.blender.org/D15737
2022-09-13Cleanup: missing declaration warningCampbell Barton
2022-09-13IMBUF: Fix WebP Build Error and WarningsHarley Acheson
Fix error and warnings introduced in commit 8851790dd733. Include unistd.h for close() on Non-Windows OSs. Calm warnings about unused argument. Return full size of image file to caller. Own Code.
2022-09-13IMBUF: Improved Thumbnailing of WebP ImagesHarley Acheson
Thumbnail WebP images quicker while using much less RAM. See D15908 for more details. Differential Revision: https://developer.blender.org/D15908 Reviewed by Brecht Van Lommel
2022-09-13Fix T101013: Reordering materials broken with only one assignedHans Goudey
When there was only a single material assigned to the mesh, the material index attribute didn't necessarily exist. Changing the oder of the slots wouldn't change the first material index as necessary.