Age | Commit message (Collapse) | Author |
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No-proxied frames using for 2D tracking used to be putting to cache which lead
to extra memory usage which shouldn't happen.
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the requested name already exists.
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non-animateable
now like some other render settings.
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now controlling separately
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This issue is caused by texelFetch which does not take wrapping options into account as it uses unnormalized uv coordinates to access a texel. A hack was made to do manual wrapping in the shader. This is acceptable because texture wrap mode is always treated as "repeat" elsewhere in 3D view in blender.
Thanks to Morten Mikkelsen for pointing out the cause of the issue and providing the fix.
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Issue was caused by incorrect level used for lowres DM.
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This was a request by Daniel Salazar. It adds a new frame offset variable to fluid sim settings, which can be used to display baked fluid sims at different times. Eventually this could be replaced by real NLA strips for cached data, but until then this is a simple way to have more flexible cache result usage.
Not strictly a BCon3 patch, but after IRC discussion with Genscher, ZanQdo and kaito decided to commit it anyway, since it's a small feature and makes fluid sim a bit more usable. Similar patch for point cache (particles, smoke, cloth) is being worked on as well.
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Crash was caused by attempting to create strip text from a missed sound datablock.
Actual error happened when this sound datablock was missed, but crash isn't nice
anyway and there were no way to repair scene.
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unavailable for render layer nodes with the Combined pass disabled, but the same function also disabled them for image nodes. Fix for bug #30040.
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Display set to that AND Size/Vel/Num/Health also selected
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this now shares code with RNA's 'pchan.matrix = matrix'
tested with parent scale/rot/translation
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rotation limits can exceed 90deg.
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1) The width of columns was incorrectly determined on windows, fixed by increasing the size of the dummy buf.
2) Added additional brackets to string for consistent formatting
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using it to calculate the derivative.
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use 0-5. (confusion here casued an error in the code).
make calc_curve_deform use 0-5 too, only minor changes needed.
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cases?
the curve modifier was applying the offet between the mesh and the curve object twice.
for positive axis it was (offset+offser), for neg axis (offset-offset) --- giving no offset,
in both cases not very useful.
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groups were used.
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comments is silly, may as well have in declaration)
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and projection matrix, so operators which depends on such things can easily save
settings in operator properties in invoke and then reuse them in exec callback.
This will fix: #24767: Knife tool last operations panel doesn't cause changes even though F6 pop-up does.
#27129: Problem with knife cuts/midpoint type in quad view
Usage is pretty simple:
- From operator template declaration function call ED_view3d_operator_properties_viewmat()
to register all needed properties in operator.
- From invoke callback call ED_view3d_operator_properties_viewmat_set to
store all needed settings in operator properties().
- To access this settings from exec callback, use function
ED_view3d_operator_properties_viewmat_get().
Additional change:
added function apply_project_float() which does the same as
project_float() but accepts actual values for viewport width/height and
projection matrix.
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letters if zoomed small
Now fonts in popup lists will also be scaled together with panel from which they're displaying.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/blender/python/generic/noise_py_api.c@r42248 \
https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/blender/python/mathutils/mathutils_noise.c
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resulting in two Z Scale listings in the menu. Fixed.
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an obj file
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Just missed check for modifier type.
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Was missed dependency in depsgraph.
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It would skip rendering the latter if ambient was 0, however this is not actually
used in adding the contribution from these.
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It was incorrect behavior of contarget_get_mesh_mat in cases when
object's Y axis is co-linear to average vertex group normal.
Use object's X axis for plane definition in such cases.
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available.
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would indirectly clear it when clearing the window from the context. This makes
some sense when we support multiple scenes properly, but currently there's still
many places assuming there is a single active scene, so keep it available to
avoid crashes.
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Realize this is bcon3 but this is was very bad IMHO.
- button adjusting key block was in between 2 object settings - which is misleading/confusing.
- you needed to click through all shapes to check which was muted, currently you's assume 1.0 means the shape is enabled.
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Issue was caused by union policy needed to deal with cases when operand intersects
two or more intersecting meshes of another operand.
Changed this policy to run union operation only if there's actual intersection
between two meshes of the same object. Should work in general but it's still
possible to make it behave incorrect -- for example object consist of two groups
if concentric cubes which intersects each other.
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editing toggle. This enables closing an empty node group again (after removing all nodes or when empty group is added via menu). Fix for bug #30018.
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Combined pass is not active in the render layer. Fix for bug #29999.
The internal code for render layers node is unchanged, since the buffer is created anyway. Also noticed that, while unavailable sockets and links to/from them are not displayed, they are still used in execution, which could lead to unexpected results. But that's a more general problem with the way (pseudo-)dynamic sockets are simply flagged with SOCK_UNAVAIL.
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+ adding PINGPONG as action actuator constant in rst
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* Disabled possibility to keyframe render resolution, percentage and border render properties. Animating them does not makes much sense. Discussed with Sergey in IRC.
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* Moving on to BCon3: Beta.
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* Fix: Brush didn't paint particles that were hidden by the display percentage setting.
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