Age | Commit message (Collapse) | Author |
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The MVertSkin currently just stores local skin radii and skin
flags (MVertSkinFlag).
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Reviewed by Campbell Barton.
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in particular.
For an detailed user-level description of new features see the following blogpost:
http://code.blender.org/index.php/2012/05/node-editing-tweaks/
TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
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destination and source in copy function. Also fixed an error in Py API, check to see if layers were different should be check to see if they're the same.
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calculated, now the final result is also updated in the image space
* default texture size when not connected to any resolution depended
operation defaults to render size
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Leak was caused by not calling IMB_freeImBuf for result of BKE_movieclip_get_ibuf
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Now it works in the same way as non-tiles node in cases when image's
resolution is not equal to resolution used for calibration.
Also add some additional checks for distortion cache, so now it should
be updating properly when camera intrinsics are changing.
Potentially added support of overscan, but currently all needed computation
is commented out.
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Note: the problem of sockets translation remains (for all node types), currently they are unavailable from RNA, hence not detected by i18n tools, so only solution is to add N_() in all node sockets templates… yuck! Really have to fix this.
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draw clipping box alpha 0 so reprojection and rendering show the background as alpha 0.
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2.63
bmesh regression where the edge-draw flag was cleared when bmesh modifiers were used.
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Issue was caused by wrong calculation of grid coordinates when switching
from low resolution mesh to high resolution mesh. Somehow was affected only
for face U or V equals to 1.0f.
Checked fix using all test files used during initial implementation of
multires baker and tested sample file from bug/ Seems everything is OK.
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Averages input samples to make the brush stroke smoother. Only mouse
location is averaged right now, not pressure/tilt/etc.
The DNA is in struct Paint.num_input_samples, RNA is
Paint.input_samples. In combination with PaintStroke usage this change
applies to sculpt, vpaint, and wpaint.
The range of useful values varies quite a bit depending on input
device; mouse needs higher values to match tablet pen, so set max
samples pretty high (64).
Release note section:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Sculpting#Input_Stroke_Averaging
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[#31502] Defocus max radius help tekst
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tooltip be made more clear
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* Color correction node
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[#31408] Code review testing: Button labels are invisible in many nodes
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* Moved OpenCL initialization to first use
* cleaned up build files
* display some debug lines only when debugging is enabled.
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quite problematic in button layout
* Added first column with labels
* increased max size of node
* moved the start/end midtones to the bottom of the node
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The lines from render.drawLine() are now drawn before motion blur and 2D Filters.
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bpy.constants.NAME_MAX ? - but this hardly ever changes.
also hide allow overlap option for adding sequence strips, this was only intended for api use
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pass index, and a random number unique to the instance of the object.
This can be useful to give some variation to a single material assigned to
multiple instances, either manually controlled through the object index, based
on the object location, or randomized for each instance.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
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debugging some scripts.
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algorithm
Connected the Glare Fog Flow to use Fast Gaussian in stead of Bokeh blur
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blend file to recent history.
this way demo-mode addon doesnt clobber the recent history with demo files its operator loads.
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default changed to work with python3.3
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BM_edge_loop_pair returned TRUE for single face user edges.
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- remove duplicate includes
- blender builds with -Werror in C++ for fluids/smoke
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loops
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This fixes occasional crashes on uninitialized memory, when we open a blend
file which has movie or image input nodes pointing to none existent
source files.
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A problem caused by Harmony branch code. A value was being set improperly for the GLSL shader.
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- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
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Change modifier_sameTopology() to not not treat Nonconstructive
modifiers as having same topology. This function is only used to test
whether Apply as Shape is allowed.
The exact nature of "nonconstructive" modifiers is not documented, but
current list is remesh, fluidsim, decimate, mask, build, and
boolean. All of these modify topology, and should not be making making
shape keys.
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