Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-22fixes for screw modifierCampbell Barton
- steps for a closed screw was off by 1 - screw offset wasnt being copied
2010-03-22Screw Modifier (old patch was called Lathe)Campbell Barton
didnt commit this patch because curves are generally better to create a shape to lathe however now that curves can have modifiers applied to them I think its good to have this. Added options to offset the lathe so it can work like the screw tool as well. - optional object for axis which also controls the center point. - screw offset so rather then just lathing this can work more like the screw tool. - screw optionally using the object distance along the axis. - iterations so the screw can be applied multiple times. tested to work well with curves.
2010-03-22rotate_m4 was using degrees rather then radians.Campbell Barton
2010-03-22when curves draw as derived meshes, check their face count rather then if ↵Campbell Barton
the display list has faces.
2010-03-22remove unused includesCampbell Barton
2010-03-21Big cleanup of particle system core, also some minor pointcache cleanup. ↵Janne Karhu
Shouldn't contain any functional changes.
2010-03-21take 2...Campbell Barton
2010-03-21recent removal of includes broke for msvcCampbell Barton
2010-03-21Fix for sequencer adding scene strips of the same scene resulting in an ↵Joerg Mueller
endless recursion.
2010-03-21(no commit message)Tom Musgrove
2010-03-21removed unused includes, except for physics and particle related filesCampbell Barton
2010-03-21remove includes that arnt neededCampbell Barton
2010-03-21[#21692] Blender Crashes upon trying to view UV Test Grid (r27639)Campbell Barton
fix for mistake in own commit when moving grid color func into its own file.
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-21[#21660] improved UV test gridCampbell Barton
from shuvro sarker (shuvro) Added text to the patch and made other minor tweaks. moved image generation functions into their own file.
2010-03-21OK, compiling doesn't mean it runs, now it should really be fixed, as I ↵Joerg Mueller
don't use NAN directly anymore.
2010-03-21SVN maintenance.Guillermo S. Romero
2010-03-21Finally, this should really fix the msvc and old ubuntu compiler problems ↵Joerg Mueller
with NAN and finite.
2010-03-21drawing text in a byte buffer wasnt working (probably never tested since ↵Campbell Barton
float buffer is used for rendering)
2010-03-20Yet another try to get NaN working on MSVC.Joerg Mueller
2010-03-20Hopefully another fix for MSVC...Joerg Mueller
2010-03-20remove unused includes for blenlib, left ifdef's for non linux os's alone.Campbell Barton
2010-03-20patch #21680 from Richard OlssonCampbell Barton
wm.invoke_props_dialog() This is so python scripts can have popups which do not redo all the time.
2010-03-20warning fixCampbell Barton
2010-03-20merge own commits into render branch into trunk since 27560Campbell Barton
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20Fix [#21658] file browser "hide invisible" doesn't hide anythingAndrea Weikert
- moved global hide_dot to filelist. - hiding dot files is now included in the filtering of files, which means that for this directory also doesn't have to be read anymore. - reverted changes of rev. 27491 and related changes in rev. 27523 in favor of a more general abstraction for the different 'file browser modes' with respect to filtering.
2010-03-20Fix for [#21639] Playback with AV-sync and None sound system.Joerg Mueller
2010-03-20"Fix" aka implementation of [#21548] Audio doesn't work when adding scenes ↵Joerg Mueller
with audio to another scene.
2010-03-20BGE: bindId property in VideoTexture.Texture (to get the openGL id of the ↵Dalai Felinto
texture) Now if you have a VideoTexture.Texture you can use its id and draw it with bgl The Id is only going to be valid if the obj you are getting the VideoTexture.Texture from has a valid texture. In the examples you will see them as planes, that become invisible at load time, but are needed to validate the texture id. This is a simple example file: http://blenderecia.orgfree.com/blender/bind_id_simple.blend And a (much) more advanced one: http://blenderecia.orgfree.com/blender/bind_id.blend (get also this image and save it to the same folder of your blend file - http://blenderecia.orgfree.com/blender/mask.png ) Benoit, I couldn't decide on better names so for now I'm glad with this one.
2010-03-19More F-Modifier Tweaks:Joshua Leung
This commit started out aiming to make the "Stepped" F-Modifier (committed last night) even more useful, but ended up fixing a few other finer-points of how F-Modifiers work. Firstly, the new stuff: I've addded options to the Stepped F-Modifier to not affect frames before and/or after specified values, and renamed the 'start offset' to 'offset' for clarity. The main objective of this is to allow Stepped F-Modifiers to only affect certain time ranges, so that by layering/using multiple instances of the F-Modifier, it can be possible to have multiple stepping-sizes. This allows for effects like: http://www.pasteall.org/blend/2230 or in words, it provides a convenient mechanism for animators to specify whether sections of the animation is shown "on twos", "fours", or even "forty-second-ths plus a smidgen", as can be easily done with 2D. Assorted changes to support this: * Properly fixed up how F-Modifiers that work with time, evaluate the time to evaluate the curve at. Now layered time effects like this should be possible in a much nicer way. * Added proper value range validation/clamping to many properties. There are still a lot more that need checking, but at least more properties now do "the right thing".
2010-03-19Hack to make people stop bugging me.Martin Poirier
Working around a problem in a work around for holes in the operator API and event system.
2010-03-18Missed a file - stepped F-Modifier should have its handles visible+editable ↵Joshua Leung
to be useful
2010-03-18F-Modifier Goodies (as requested by @ndy):Joshua Leung
* Copy/Paste operators for F-Modifiers Available in Graph and NLA Editors. Use the Copy/Paste buttons beside the 'Add Modifier' buttons. Copy copies all the modifiers of the ACTIVE F-Curve or Strip depending on the editor. Paste pastes modifiers from the buffer to all the selected F-Curves or Strips, adding the new modifiers to the ends of each list. * 'Stepped Interpolation' F-Modifier This modifier holds each interpolated value from the F-Curve for several frames without changing the timing. This allows to preview motions 'on-twos' for example without altering the timing, or having to go through setting heaps of keyframes. In this case, Andy wanted to use this for CG <-> StopMo.
2010-03-18Bugfix: Autokeying was non-functional after the Keying Sets refactorJoshua Leung
- The RNA wrapping for the generate callback was still wrong, with the primary effect being that C-code calling this had unexpected consequences that were hard to debug. - Fixed some defective checks that meant that when specifying the RNA-pointers for the Keying Set to use (rather than using the Keying Set's own iterator callback) would never add any info.
2010-03-18Removed the 'recover temp' option from the splash screen - the way the temp ↵Matt Ebb
saving currently works, it's mostly non-functional there (i.e. when you've just started the application). It would be nice if blender could name the temp files in a special way so that it could actually search through the temp folder and find the most recently saved temp file, but for now, I'll just remove the option.
2010-03-18Fix [#21657] Blender crashes after importing .obj and selecting a materialMatt Ebb
Creating an object via some pre-existing obdata via the py api wasn't properly initialising the object/mesh material link data.
2010-03-18Fix [#21568] Scene LinkingMatt Ebb
2010-03-18Fix [#20908] Box Select On File/Append Selects Too Many FilesMatt Ebb
2010-03-18Fix [#21651] After Fix # 21114 Adding mesh in local at cursor position ↵Matt Ebb
doesn't work Silly bug from yesterday..
2010-03-18BGE: blenderplayer building again.Dalai Felinto
*side note: Quadbuffer seems to be partially working in Blender 2.5 (it's 100% in 2.49). I'll try to take a look at that later.
2010-03-18Fixed a crash switching to brush texture nodesMatt Ebb
Also removed some python code to check for node materials within the material and texture properties. It seems to go fine without it, and this should be handled by context instead.
2010-03-18Sound bugfixes:Brecht Van Lommel
* sound file path was not displayed in sequencer panel. * sound strip with relative paths would stop working after undo. (commit 27575 by Brecht from render25 branch)
2010-03-18Fix render info text not showing up in image editor while buildingBrecht Van Lommel
render database, due to threading fix.
2010-03-17PyKeyingSet Bugfixes:Joshua Leung
* With multiple objects selected, only one of the objects got keyframed. The code which was checking for duplicate paths was wrongly assuming to ignore the ID-block used still. * Not registering a Keying Set as 'builtin' would crash on startup. I've made all Keying Sets fallback to adding as if they were local for now, but a better solution is coming soon. * Fixed a typo in RNA function wrappers for the generator callback, since it was looking for the iterator only. This doesn't seem to have caused any problems (thankfully).
2010-03-17Fix [#21285] Assigning an Edge Rotate (clockwise) shortcut also deletes ↵Matt Ebb
affected faces when used
2010-03-17Fix [#21114] Graphical cursor displayed in wrong position when switching to ↵Matt Ebb
local ortho.
2010-03-17Fix: Incorrect alpha values were displayed when sampling a float image in ↵Matt Ebb
the image editor, reported in IRC by kahr-alpha
2010-03-17"Fill deformed" option for 2D curvesSergey Sharybin
Add new option named "Fill deformed". If this option is switched on. 2D curve will be first deformed by modifiers and only then be filled with faces.
2010-03-16Daniel Lara pointed out that adding a Maintain Volume constraint via 3D view ↵Roland Hess
hotkey automatically added an Empty for Target. This should not have been.