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2008-04-14Attempted fix for bug #8349: QMC raytracing being very slow on someBrecht Van Lommel
computers, probably due to slow multithreaded malloc. Now each render thread keeps a list of qmc samplers that it fills as needed while rendering (since it is hard to predict the actual amount needed in advance due to ray recursion).
2008-04-14Bugfix: modifier buttons in the particle panel were locked unnecessarilyBrecht Van Lommel
with edited hair.
2008-04-14minor output button layout changes for touch/no overwrite/extension/setCampbell Barton
2008-04-14== Transform ==Martin Poirier
adding missing init on handleEvent callback
2008-04-13UV EditingCampbell Barton
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points. * Moved some draw options out of the View menu into the View panel. * Changed header buttons to make Vert/Face modes less confusing.
2008-04-13== FFMPEG ==Peter Schlaile
Added flash video menu entries. (Encoder was compiled in anyways)
2008-04-13* Made Armature auto name L/R, Top/Bot, Fr/Bk remove existing, known extensions.Campbell Barton
* Added fromDupli MTex setting to python api * Shift+RMB was setting the active face in the UV view. * Armature scripts menu was broken
2008-04-13-> Bevel transform crash fixGeoffrey Bantle
Transinfo transform event callback is not cleared once a transform event is over, this casued handleEventBevel to dereference a null pointer. Added a check for this, but it seems the callbacks should be set to NULL when transform loop is done?
2008-04-13Made octree size always available since its used for baking.Campbell Barton
Documented obscure environment variables
2008-04-13Fix for bug #8927: halo blending with solid has poor antialiasing,Brecht Van Lommel
which as far as I can see is an old issue, but with FSA it is quite simple to do better.
2008-04-13fix BGE bug #8880: blenderplayer closing when esc is pressed Benoit Bolsee
ESC now quits the game by default in all modes unless a keyboard sensor is set on ESC. In this case, the game designer must arrange for an alternative way to quit the game.
2008-04-13error in last commit. also use smaller fonts in the sequencer for frame ↵Campbell Barton
numbers, number string was too long.
2008-04-12active face can now be unselected, also extrude and copy keep the active face.Campbell Barton
2008-04-12Fix for bug #8463: object texture mapping for duplis was changed toBrecht Van Lommel
act as if the object was in its original position, instead of being different for all instances. However, this is desired behavior in some cases and so breaks compatibility. Now it only does the new behavior when enabling the "From Original" option.
2008-04-12Fix for bug #8936: particle system crash with vertex groups andBrecht Van Lommel
zero vertices in a mesh.
2008-04-12Fix for bug #7100: when rendering on solaris, pressing esc couldBrecht Van Lommel
kill the process. Some time ago SIGVTALRM was replaced with SIGALRM to solve issues on linux, but this signal can kill the process on solaris, so now it uses SIGVTALRM again there.
2008-04-12Fix or bug #8712: transparency + sss gave too bright results.Brecht Van Lommel
2008-04-12removed blenders backup feature.Campbell Barton
sprintf(str, "/bin/su root -c 'cd %s; /bin/tar cf - \"%s\" | (/bin/cd %s; /bin/tar xf -)'", from, file, to); return system(str); This would ask for a password in blenders terminal, in ubuntu there is no root user... If this feature is added back it should be written in a much nicer way. Also made HKey toggle hidden files in the file selector.
2008-04-12Fix for bug #8934: parenting or connecting armature bones didn't reallyBrecht Van Lommel
sync tip and root selection intuitively.
2008-04-12Fix for bug #6753: metaballs instanced by a particle system did notBrecht Van Lommel
refresh properly, also fixed a memory leak.
2008-04-12Fix for bug #5862: crash rendering to quicktime h.264. This would needBrecht Van Lommel
an upgrade to the new quicktime api to work, but that's not really compatible with rendering out frames sequentially. For now it sets the compression to minimum quality, which doesn't need seeking forward and backwards.
2008-04-12Fix for bug #8932: crash converting old particle system.Brecht Van Lommel
2008-04-12Fix for bug #8930: issue removing temporary pointcache directory on windows.Brecht Van Lommel
2008-04-12simple fix for "Unable to make version backup" warning when saving files. ↵Campbell Barton
missing a return. For *nix sustems, recent physics pointcache refactor uses stdio.h's remove() rather then system("rm -f ...") for removing files, since it was a lot slower for removing pointcache. Ton used the system command because there was some problem using remove() ~6years back, but he cant remember why, (maybe its not a problem now) Simple error, remove wasn't returning a value, but keep an eye out for problems removing files, and if anyone can reproduce the "Unable to make version backup" problem when saving, we should look into it. Also added a note about using # in the output path for blenders command line help text.
2008-04-12fix BGE patch #7892: dRot motion is reversed on non-dynamic objectsBenoit Bolsee
Positive dRot motion actuator will now make the dynamic and non-dynamic objects rotate counter-clock wise.
2008-04-12Moved initialization of vertex flags up a bit in the subdivideChris Want
routine because they were trumping a fix I had made earlier to deal with subdivide smooth and mirror modifiers. Campbell, could you please check that this commit is compatible with the results you were expecting from commit 14227? Here is the log of that commit: http://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/blender/source/blender/src/editmesh_tools.c?root=bf-blender&view=log#rev14227
2008-04-11This is patch [#8531] Change gamma node max valueKent Mein
Submitted By: Stephane SOPPERA (soppera) It just increases the max value for gamma correction to 10f. Which as noted in the patch is the same as the Gimp's color level tool. Kent
2008-04-11Changed BLI_convertstringcode to replace any number of hashes with the frame ↵Campbell Barton
number. somefile_##.png -> somefile_01.png somefile_########-image.png -> somefile_00000001-image.png Before, A hash at the end of the string would be replaced by a number with 4 characters. This is still default if no #'s are in the string, so nothing has changed. To use this function from the python api use scene.render.getFrameFilename()
2008-04-11Fix for bug #8920: particles reactor crash and memory leak.Brecht Van Lommel
2008-04-11Constraints-UI:Joshua Leung
* Fixed typo in tooltip for IK Constraint * Beautified Limit Distance constraint a little bit
2008-04-11fix BGE bug #8813: new rayCastTo() function hits near sensor collision boxBenoit Bolsee
2008-04-10Little cloth code cleanup needed because of from new cache code mergeDaniel Genrich
2008-04-102nd Part: Partial commit of patch #8812 (static caused problems on sunOS)Daniel Genrich
2008-04-10Partial commit of patch #8812 (fixing inlining on sunOS)Daniel Genrich
2008-04-10Fix for mistake in pointcache refactor commit.Brecht Van Lommel
2008-04-10Fix for bug #8898: QMC AO not working correct on objects pointingBrecht Van Lommel
directly at the camera in some cases.
2008-04-10Point Cache RefactoringBrecht Van Lommel
======================= Caching and Baking: - The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates. - There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles. - The cloth autoprotect feature was removed. - The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries. - The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions. - PointCache struct was added to DNA and is automatically allocated for each physics type. - Soft body now supports Bake Editing just like cloth. - Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now. Library Linking: - Added some more warnings to prevent editing settings on library linked objects. - Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked. - Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh). Physics UI: - Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth. - Tweaked field panel buttons to not jump around when changing options. - Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable. - I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers. - Fixed modifier error drawing glitch. Particles: - Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() .. - Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading. - Make particle threads work with autothreads. Continue Physics: - The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache. - This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics. Todo: - Point cache can get out of sync with and undo and changing a file without saving it. - Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion. - Menu item and/or buttons for Ctrl+B. - A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested. - The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-10Fix for render scemode in the python api, forgot to commit this fileBrecht Van Lommel
when i changed it from a short to an int.
2008-04-09Cloth bugfix for new timescaling featureDaniel Genrich
2008-04-09Bugfix: scaling images anti-aliased with either the width or heightBrecht Van Lommel
staying the same did not work correct (showed up in the sequencer).
2008-04-09Cloth enhancement for upcomming cache changes: support different speed using ↵Daniel Genrich
clmd->sim_parms->timescale
2008-04-09Made aspx/y into floats so we can render precise regions (for apricot ↵Campbell Barton
terrain baking)
2008-04-09Cloth/Collision modifier now gets add to the tail of the modifier stack as ↵Daniel Genrich
that is normal behaviour for all other modifiers, too.
2008-04-09Action Editor - Renamed 'AfterTrans Delete Dupli-Frames' to 'AutoMerge Keys' forJoshua Leung
2008-04-09API Doc for new Object attributes trackAxis and upAxis.Stephen Swaney
contributed by Cedric Paille. Thanks! Fix broken indentation in Constraint doc.
2008-04-08fix compiler warnings - deja vu all over again.Stephen Swaney
buttons_object.c:2326: warning: too many arguments for format buttonns_object.c:3829: warning: ordered comparison of pointer with integer zero
2008-04-08Optimization for the sequencer wipe effect, was doing a lot of unnecessaryBrecht Van Lommel
computations for each pixel making it quite slow.
2008-04-08setting the blend value for a sequencer strip would crash when the strip had ↵Campbell Barton
both char and float buffers.
2008-04-08Proper fix for camera transform with snap.Martin Poirier
Please email me or report a bug when such problem arise, it's simpler if done properly the first time.
2008-04-08Sorry, reverting bad things in modifier.cDaniel Genrich