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2012-06-14[#26630] Several problems with API constraint_orientationDan Eicher
Added a check to TRANSFORM_OT_create_orientation so it throws an exception instead of crashing blender (due to invalid view3d) Can still create an orientation from the console just can't set it to active with the 'use' parameter
2012-06-14image sample line now updates with the compositor changes (mango request)Campbell Barton
2012-06-13add Anti-Aliasing (very rough draft algorithm, NOT FINAL version) to raskter ↵Peter Larabell
lib. Code is still quite messy but will be replaced when final algo comes in anyway.
2012-06-13fix [#31819] New Compositor Ommits 'Composite' layerCampbell Barton
the bug was introduced by accident in r47826, finishing a render node acted as if escape was pressed. also changed order of signaling and releasing the buffer to match the old compositor.
2012-06-13fix: [#31684] Collada, add file extension automatically does not workGaia Clary
2012-06-13style cleanupCampbell Barton
2012-06-13style cleanupCampbell Barton
2012-06-13style cleanupCampbell Barton
2012-06-13patch [#31574] Screw seams to not workCampbell Barton
from Benoit Donat-Bouillud (ladeheria) from tracker - When using a screw axis (reference edge for screw), the operation always give the same result (as if the orientation of the reference edge was not take into account).
2012-06-13Fix #31754: strand width fade value 2.0 gives wrong result, should fade outBrecht Van Lommel
strand entirely. Fix based on patch by Philipp Oeser.
2012-06-13move one line color conversion functions to be inline.Campbell Barton
2012-06-13add rgb_to_luma_y(), was being done inline in many places.Campbell Barton
2012-06-13style cleanupCampbell Barton
2012-06-13added mask tool to recalculate handles (Ctrl+N)Campbell Barton
2012-06-13fix for incorrectly checking for break in r47826Campbell Barton
2012-06-13style cleanupCampbell Barton
2012-06-13apply offset to the camera view - this works exactly like camera shift ↵Campbell Barton
(transforms X/Y in the same space).
2012-06-13framing options for camera background image: stretch/fit/cropCampbell Barton
2012-06-13 * optimized threadingJeroen Bakker
* break out with glare node * Added OpenCL kernels compatible with AMD still need some testing.
2012-06-13always use bicubic sampler for the scale node with the new compositor since ↵Campbell Barton
it worked like this in the old compositor. this ignores the sampler passed and could be done in a nicer way so left this as an ifdef so it can be easily redone.
2012-06-13style cleanup: scale nodeCampbell Barton
2012-06-13mango requestCampbell Barton
- highlight active mask layers. - remove keyframes when all layer data is removed.
2012-06-13tint non-active mask layers greyCampbell Barton
2012-06-13code cleanup: use const float's where possible and specify vector size.Campbell Barton
2012-06-13Collada: fixed a few loops to only loop over the list of exported objects, ↵Gaia Clary
instead of the current scene.
2012-06-13fix code style cleanupGaia Clary
2012-06-13style cleanupCampbell Barton
2012-06-13Default value for frame offset should be 0Sergey Sharybin
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-06-13Added frame offset slider to clip datablocksSergey Sharybin
In contrast to start_frame (which affects on where footage actually starts to play and also affects on all data associated with a clip such as motion tracking, reconstruction and so on) this slider only affects on a way how frame number is mapping to a filename, without touching any kind of tracking data. The formula is: file_name = clip_file_name + frame_offset - (start_frame - 1)
2012-06-13patch #31794 Added new function BKE_object_relational_superset()Gaia Clary
2012-06-13Fix camera curve in clip editor not being remapped by a clip's start frameSergey Sharybin
2012-06-13yse BLI_math for the compositor in more places.Campbell Barton
2012-06-12fix: Collada build warning about inconsistent usage of Camera structure/classGaia Clary
2012-06-12remove input socket of mask node, this wasnt used.Campbell Barton
2012-06-12Minor fix [#31798] [minor] simpledeform modifier tooltipBastien Montagne
2012-06-12Added Selected Only and Show Hidden flags to clip editor's curve viewSergey Sharybin
2012-06-12Some Clip Editor interface clean-ups:Sergey Sharybin
- Display track's reprojection error in dopesheet - Make sure track is selected when clicking on dopesheet channel - Attempt to make headers a bit cleaner without long labels which doesn't actually make sense.
2012-06-12Added options to display only selected tracks and show hidden tracksSergey Sharybin
in motion tracking dopesheet view. By default all channels are displaying now.
2012-06-12Make dopesheet settings per-tracking dataSergey Sharybin
It was a bit confusing to synchronize settings used in pre-calculated dopesheet channels which was storing in tracking data with settings used for display which is in space data. This was initially done by converting one flags to other and checking if space's settings matches pre-calculated one, but that had several issues if two different dopesheet are using different settings: - Channels would be re-calculated on every redraw for each of spaces - Dopesheet operators could fail due to the could be using channels calculated for other space. That was also quite nasty code checking if requested settings matches pre-calculated one.
2012-06-12Tracking dopesheet's scrollbat now updates to channels number nicely.Sergey Sharybin
2012-06-12Naming + Style tweaks for newly added flag for Action ConstraintJoshua Leung
Old names used could conflict with other things too easily in future
2012-06-12Decrease frequency of mallocs during multires sculpt smoothingNicholas Bishop
Patch from Jason Wilkins. Creates a pool of allocations (one for each OpenMP thread) rather than allocating every time do_multires_smooth_brush() is called.
2012-06-12Masking support for motion tracksSergey Sharybin
Added option to use Grease Pencil datablock as a mask for pattern when doing motion tracking. Option could be found in Tracking Settings panel. All strokes would be rasterized separately from each other and every stroke is treating as a closed spline. Also added option to apply a mask on track preview which is situated just after B/B/W channel button under track preview.
2012-06-12optimize jpeg2000 loading.Campbell Barton
2012-06-12Modification of node groups by adding/removing nodes is not possible yet. ↵Lukas Toenne
This patch extends the 'Make Group' operator and adds a new 'Separate' operator to add such functionality. 1) For inserting into existing groups: The 'Make Group from selected' (CTRL+g) operator shows a selection popup (like the object parenting operator), with options depending on the type of the active node (last selected): * "New" -> regular operator, creates new group type with all selected nodes inside. * "Insert" (only if active node is a group) -> adds all other selected nodes into the group. Currently still prohibits groups inside groups in general, though would be technically possible as long as no actual recursion occurs (group containing itself). 2) For extracting from an existing group: New 'Separate from group' operator (p), works similar to separating vertices/edges/faces from mesh. Two modes: * "Copy" makes a copy of the nodes in the parent tree, but keeps the original group intact. * "Move" removes selected nodes from the node group and adds them to the parent tree
2012-06-12Few minors style and type fixes (and a nice, harmless copy/paste error! ;) )Bastien Montagne
2012-06-12Reroute node socket types update automatically from connections when ↵Lukas Toenne
possible. This prevents unnecessary conversions and breaking connections when linking incompatible types to the reroute color sockets (point in case: cycles shaders).
2012-06-12optimize jpeg2000 savingCampbell Barton
- expand loops to avoid checks for each iteration - use unsigned ints for looping over pixels - use inline functions for color conversion
2012-06-12Fix #31675 Reroute nodes aren't working for cycles.Lukas Toenne
Note that currently the reroute nodes are hardcoded to color values, which means they will not work for shader type connections (and possibly cause overhead for float and vector conversion). Looking into a solution.