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2011-11-20== Sequencer / FFMPEG ==Peter Schlaile
This fixed two issues: * RAW DV-seeking has to be done using DTS. Sounds silly, but ffmpeg tracks internal state in RAW DV format decoder and runs mad, if we seek by byte. Don't know, why I haven't noticed that, when I added it. * real fix(tm) for #29295 problem was: we did AVFrame read ahead, and the pattern read_frame -> decode -> read_frame -> do color conversion of first frame works everywhere but RAW RGB-files which do some pointer shuffling within ffmpeg to save a memcpy... I removed read ahead completely, since it didn't work like originally intented. Might come back later, but the original purpose (making resyncing easier if we are completely lost in stream) it never fullfilled.
2011-11-20More UI messages fixes and tweaks (found while translating in french).Bastien Montagne
2011-11-20share code for fluidsim, ocean & dynamic paint file paths.Campbell Barton
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended). - paths from linked library files now supported.
2011-11-20UI: fix issue with part of panels going offscreen after recent commit.Brecht Van Lommel
The code here was tricky, with ED_region_panels trying to match the complex logic in uiAlignPanelStep, now refactored the code so it's avoided.
2011-11-20Option to rename the vertex color data layer used by Ocean modifier for ↵Lukas Toenne
foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values. http://www.pasteall.org/pic/21120
2011-11-20RNA: fix compile issue with zero size arrays with old gcc.Brecht Van Lommel
2011-11-20Fix #29322: 'Active Clip' not saving after appending.Sergey Sharybin
Address for active clip used to be updated in direct scene linking, should be in library linking.
2011-11-20Dynamic Paint:Miika Hamalainen
* Vertex color output now works even if there is a constructive modifier, like ocean sim, before dpaint. * Fixed a crash when canvas mesh had no vertices. * Fix: Smudge was also processed for incompatible surface types causing corrupted output.
2011-11-20- pyapi mathutils.geometry.intersect_plane_planeCampbell Barton
- isect_plane_plane_v3 uses better method - minor refactor - arg name changes & some args as const.
2011-11-20Replace "&" with "and" since on windows it separates the string and causes ↵Antony Riakiotakis
errors in the console.
2011-11-20UI/RNA:Thomas Dinges
* Code cleanup.
2011-11-20UI: modify region expand widget from floating (+) icon into a dark tab withBrecht Van Lommel
a light + in it.
2011-11-20UI:Brecht Van Lommel
* Add theme option to show panel header background. * Draw panel collapse widget a bit smaller. * Add theme option to draw icons muted. * Code tweak: replace U.themes.first by UI_GetTheme() calls.
2011-11-20Fixing compile breakage (was missing an #include "BKE_camera.h" in UVProject ↵Bastien Montagne
modifier code file…).
2011-11-19Camera: some more refactoring, mostly in the function that computes the cameraBrecht Van Lommel
border, now we just get the border coordinates from comparing the viewport and camera viewplanes.
2011-11-19hide overly picky warnings from 'pylint' for pep8 script, indentation edits.Campbell Barton
2011-11-19More UI messages fixes and tweaks (found while translating in french).Bastien Montagne
2011-11-19- rename MovieTrackingMarker.enabled --> mute, to match ↵Campbell Barton
constraints/nla/fcurves/sequencer - report an error if an invalid BGpic arg is given to v3d.background_images.remove()
2011-11-19add poll function for VIEW3D_OT_camera_to_view_selected & remove some unused ↵Campbell Barton
code. also made it so copying camera sets the dof object to extern.
2011-11-19replace fabs with fabsf where both input and output are floats.Campbell Barton
2011-11-19make it clearer which arguments in transform snap are return values (no ↵Campbell Barton
functional change)
2011-11-19Camera: some more code deduplication.Brecht Van Lommel
2011-11-19UI: fix issue with previous commit, could show wrong tooltip.Brecht Van Lommel
2011-11-19Camera Sensor:Brecht Van Lommel
* Tweak description of sensor fit property. * Fix sensor display for auto and vertical fit. * Fix incorrect aspect ratio for camera frame drawing.
2011-11-19Fix [#29018] Problem with multi-column dorpdown lists, when scrolling is ↵Bastien Montagne
enabled: the bottom-most elements are not shown. ui_popup_block_scrolltest needs to be aware whether uiblock is flip or not, to avoid hiding irrelevant items in multi-column scrolled menus...
2011-11-19Camera: more code refactoring, adding a function to create CameraParams fromBrecht Van Lommel
3d view, deduplicating the complex code for setting up the viewplane.
2011-11-19UI: small tweak to tooltips for enum menus, it wasn't very clear whichBrecht Van Lommel
description was for the property and which for the item.
2011-11-19Fix #29321: Video does not display, gets frozen or flickersSergey Sharybin
Unfortunately, error was caused by own attempt to deal with some kind of broken videos when was investigating crashes in sequencer. Issue discovered that time was related on values stored in timecode index and using them as signed data type later. Trying to use unsigned value here leads to signed/unsigned check failures. Prefer just to pre-process that kind of videos i've been trying to deal with rather than making more global changes during BCON3.
2011-11-18Updated stubs so blenderplayer is compiling again.Sergey Sharybin
2011-11-18Camera: some code refactoring, use an intermediate CameraParams struct insteadBrecht Van Lommel
of long list of variables everywhere. Intention is to also let 3d view use this eventually, instead of duplicating code.
2011-11-18Re-commit reverted changes from rev41394. was accidentallySergey Sharybin
reverted when trunk was prepared for tomato merge.
2011-11-18Camera tracking: multiply all camera matrices by inverted first ↵Sergey Sharybin
reconstructed camera matrix This makes blender camera: - Be located on exactly the same position at first frame after applying Camera Solver constraint - Be looking in exactly the same direction it used to look before applying Camera Solver constraint Before this patch in most of cases camera used to change direction after applying solved data on it which can be confusing in some cases. Currently solved files wouldn't be broken, but after solve scene should be re-oriented. Not big deal because re-solving isn't so safe for scene orientation anyway.
2011-11-18Rename bgpic.add() to bgpic.new() to correspond others collections likeSergey Sharybin
render layers, vertices groups and so. Also added bgpig.remove() function to remove specified picture.
2011-11-18make RNA_def_float_rotation usable for single value rotations (not arrays).Campbell Barton
2011-11-18Moving spanish code from es_ES to es for now (as the best spanish ↵Bastien Montagne
translation is es.po...). Else, gettext first search into es_ES (and es_MX it seems???), before using content from es, which currently is not good.
2011-11-18Set floor fails to make camera be in positive Z half-space if it was ↵Sergey Sharybin
parented to other object.
2011-11-18edits to 41957, main changes to render layer removal.Campbell Barton
- report an error if the layer can't be removed - check the render layer is in the list before removing
2011-11-18Added methods new and remove to scene.render.layers, so now render layersSergey Sharybin
can be created and removed from scripts.
2011-11-17exclude addons_contrib/ for release builds.Campbell Barton
2011-11-17Tweaks and fixes to UI messages, found while translating in french.Bastien Montagne
2011-11-17add flag FUNC_USE_MAIN for rna functions which don't need the context. ↵Campbell Barton
(currently unused)
2011-11-17centralize some of the came install commands, were being copied between ↵Campbell Barton
osx/win/linux
2011-11-17pyapi feature from 2.4xCampbell Barton
allow collection subscript to contain the library or None. eg: bpy.data.objects["Mesh", "/subsurf_test.blend"] bpy.data.scenes["Scene", None] # also works with get() bpy.data.armatures.get(("some_armature", "//some_lib.blend"), None)
2011-11-17Fixed comment in BLI_dlrbTree_search_exactKonrad Kleine
2011-11-17pydrivers: 'frame' is now in the driver namespace,Campbell Barton
- no need to link to scenes when using a frame from the pydriver, this made linking rigs for eg, quite messy. - advantage that we get subframe values (where scenes from was fixed to a whole number).
2011-11-17BLI_mempool redefined causing compile time error, removing duplicate typedefAntony Riakiotakis
2011-11-17UI: editor splitting widgets in corners now draw antialiased, also fix 1 pixelBrecht Van Lommel
inconsistency between bottom-left and top-right.
2011-11-17Fix [#29190] VSE bugs.Bastien Montagne
Only real bug was, that effect strips' start frame and length were editable. Made all four frame properties readonly on RNA level for those kind of strips (those for which get_sequence_effect_num_inputs returns a non-null value). Also fixed the tooltip of frame_final_duration.
2011-11-16merge mempool changes from bmesh (adds mempool iterator).Campbell Barton
2011-11-16Fix #29260: Missing "Extend" parameter for Border SelectSergey Sharybin
Added "Extend" flag to border select operators for editors: - UV Editor - Sequencer - NLA - Info Space - Graph Editor - File Browser - Clip Editor - Action Editor - Channels and markers regions Can be used for custom keymaps.