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2018-05-23Cleanup: rename idname -> nameCampbell Barton
This isn't for ID's
2018-05-23Cleanup: shadow variable warningCampbell Barton
2018-05-23Fix T55160: crash renaming view layer.Brecht Van Lommel
2018-05-23Cleanup: remove debug print.Brecht Van Lommel
2018-05-23Fix missing autosmooth in Cycles after copy-on-write changes.Sergey Sharybin
2018-05-23Cycles/Render API: changes for better copy-on-write support.Sergey Sharybin
Mainly just passing the depsgraph and evaluated scene and camera, instead of the original one. Patch by Sergey, further modifications by Brecht.
2018-05-23Fix T53481: Linked scene crashes on loadCampbell Barton
2018-05-23Workbench: When in see through mode, only render depth of active objectJeroen Bakker
in EDIT MODE
2018-05-23Fix T55072: Top bar disappears when loading factory settings (causing ASAN ↵Julian Eisel
crash)
2018-05-23Cycles: convert pointdensity from DerivedMesh to COW Mesh.Brecht Van Lommel
Fixes hang in regression tests.
2018-05-23Workbench: Renamed Object Outline to Outline.Jeroen Bakker
So it fits in the pop-over
2018-05-23Workbench: See throughJeroen Bakker
Unmultiplied the final color during compositing. Same as the revealage buffer would do Also use the DRW_STATE_ADDITION_FULL as it is aware of premultiplied colors
2018-05-23Merge branch 'master' into blender2.8Campbell Barton
2018-05-23Cleanup: strip trailing space from interface filesCampbell Barton
2018-05-23Workspace: remove deprecated view layerCampbell Barton
Was removed in 2.80.4, this was not default and unsupported for linking.
2018-05-23Workbench: Studiolights merge error?Jeroen Bakker
2018-05-23Cleanup: move toolsystem into own includeCampbell Barton
Many files using the window manager don't access the tool-system. This avoids rebuilding many files when the tool-system changes.
2018-05-23Workbench: Fixed Memory LeakJeroen Bakker
2018-05-23Multi-Object-Mode: EditCurve SubdivideCampbell Barton
D3382 by @dgriffin91
2018-05-23Multi-Object-Mode: EditCurve Select LinkedCampbell Barton
D3409 by @dgriffin91
2018-05-22Fix some Cycles modifier stack issues with copy-on-write.Brecht Van Lommel
There's still many problems, but this avoids modifiers being applied twice, subsurf render levels not being respected and hair render crashing.
2018-05-22Fix own error using handler after freeingCampbell Barton
Was introduced in e7895bac07f32 Only certain actions caused this, reported as T55155
2018-05-22Fix T55071: Brush preview failsCampbell Barton
2018-05-22Fix crash in modifier stack after recent changes.Brecht Van Lommel
2018-05-22Fix T55146: hair + subsurf modifier not positioning hair correctly.Brecht Van Lommel
ORIGSPACE data was not being preserved correctly through subsurf.
2018-05-22Fix crash when HDR images are missingCampbell Barton
2018-05-22Fix T55153: missing updates when changing simplify settings.Brecht Van Lommel
This line should not have been removed.
2018-05-22blenderplayer: add stubsCampbell Barton
2018-05-22Removed no-longer-required workaround for doubly-deformed meshesSybren A. Stüvel
2018-05-22Merge branch 'master' into blender2.8Campbell Barton
2018-05-22Fix T55093: Bisect + fill crashCampbell Barton
2018-05-22Modifiers: ported Cloth DerivedMesh → MeshSybren A. Stüvel
The modifier is still quite slow; this could be due to caches being written to a CoW datablock instead of the original one. More investigation is needed.
2018-05-22Cloth Modifier: get time from depsgraph instead of sceneSybren A. Stüvel
2018-05-22Fix T55149: missing mesh custom data after modifier stack, after recent changes.Brecht Van Lommel
2018-05-22Workbench: SeeThroughJeroen Bakker
added a fresnel effect TODO: solve memory leak
2018-05-22COw operators: Fix VIEW3D_OT_snap_selected_to_gridInes Almeida
2018-05-22Fix: Deselecting bones using box select didn't workJoshua Leung
Logic here was a bit broken. 1) We need to send updates even when deselecting bones, not only when we actually end up select then. 2) Also, when bones are locked for "selectability", they should not be able to be deselected.
2018-05-22Drivers Editor UI Tweaks (Part of T55145)Joshua Leung
To bring the UI more in line with the proposed design in T54653 for the "Add Drivers" popup panel (NOTE: this is separate from the "Drivers Editor", in previous commit!), this commit adds a new panel - "Driven Property" to the Drivers Editor UI. This basically duplicates the "Active F-Curve" panel (with less options) to make it easier to see at a glance which property the Drivers Editor is showing you.
2018-05-22Drivers UI (Part of T55145): Add "Show Drivers Editor" entry to RMB menusJoshua Leung
This commit adds an operator, "Show Drivers Editor", to the RMB menu when clicking on properties. As per T54653, this will open a new Graph Editor instance in a new/separate window (much like how the User Preferences show up in a popup window now), and will configure all the relevant panels so that you can see and edit the driver settings immediately without doing a lot of the view configuration steps that were previously needed. When doing so on a property that is driven, the driver/fcurve for that property will be made active in the editor, ready for you to start editing its settings without having to hunt it down again first.
2018-05-22UI Tweak: Make User Preferences window slightly taller, to better fit the ↵Joshua Leung
contents
2018-05-22Cleanup: warningCampbell Barton
2018-05-22Fix T55069: 3D widget misses pivot-point refreshCampbell Barton
2018-05-22Fix outliner incomplete collections right click menu in Blender File.Brecht Van Lommel
2018-05-22Tool System: store operator properties in the toolCampbell Barton
This replaces last-used property use which wasn't reliable since properties were not considered 'set' - causing them to be ignored.
2018-05-22Cleanup: warningCampbell Barton
2018-05-22Fix outliner crashes when dragging elements in some cases.Brecht Van Lommel
Avoid rebuilding outliner tree in more cases, also helps performance.
2018-05-22Workbench: Fixed memory leakJeroen Bakker
ImBuf radiance buffers were freed incorrectly
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
Option to see through all meshes (transparency) Works for OB_SOLID and OB_TEXTURED. Does not work for V3D_SHADING_SHADOW. TODO: Fresnel effect
2018-05-22Workbench: Calculate irradiance using radiance buffersJeroen Bakker
2018-05-223D Cursor: Clip if behind near plane.Clément Foucault