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AgeCommit message (Expand)Author
2021-12-28Fix T94439: Some GPencil operators crash when calling from consoleAntonio Vazquez
2021-12-28LibOverride: better handling of the "no override of bones' shapes" case.Bastien Montagne
2021-12-28LibOverride: Tweak RNA 'need resync' detection code.Bastien Montagne
2021-12-28Cleanup: Factor in VSE effect processingRichard Antalik
2021-12-28Fix loss of cloth disk cache on reload in library overrides.Alexander Gavrilov
2021-12-28Fix T94408: missing sockets after adding node groupJacques Lucke
2021-12-28Fix T94420: deadlock with subsurf modifiersKévin Dietrich
2021-12-28Revert "LineArt: Intersection function additional clamping"YimingWu
2021-12-28LineArt: Intersection function additional clampingYimingWu
2021-12-28Cleanup: clang formatAaron Carlisle
2021-12-28Nodes: Declare shader nodes in individual file namespaceAaron Carlisle
2021-12-27GPencil: Fix error in previous CleanupAntonio Vazquez
2021-12-27Cleanup: Use vector functionAaron Carlisle
2021-12-27Cleanup: Store cursor location in tGPspoint as an arrayAaron Carlisle
2021-12-27Cleanup: clang tidyJacques Lucke
2021-12-27Render: move editor/render module to c++Jacques Lucke
2021-12-27Fix T93941: geometry proximity breaks with high resolution meshJacques Lucke
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-12-27Nodes: Support linking to existing group input from link drag search.Jacques Lucke
2021-12-27BLI: add utility to check if type is any specific typeJacques Lucke
2021-12-27LineArt: Protecting bounding area links.YimingWu
2021-12-27LineArt: Remove duplicated edge-boundbox linking.YimingWu
2021-12-26Cleanup: Use array for BKE cursor functionsAaron Carlisle
2021-12-26Cleanup: Fix compile warningAaron Carlisle
2021-12-26Fix T94387: Mesh sequence cache, crash when clicking a panelKévin Dietrich
2021-12-26Docs: Add to and cleanup attribute API docsHans Goudey
2021-12-25Cleanup: Use more common variable nameHans Goudey
2021-12-25Cleanup: Move customdata.c to C++Hans Goudey
2021-12-25Breakdown ImplementationChristoph Lendenfeld
2021-12-25Shader Nodes: Convert bump node to use new socket builderAaron Carlisle
2021-12-25Cleanup: use new c++ guarded allocator API in nodesAaron Carlisle
2021-12-25Blend To Neighbor ImplementationChristoph Lendenfeld
2021-12-25Fix T94362: GPUMaterialTexture references freed ImageUserJacques Lucke
2021-12-25Cleanup: Do not use magic numberAaron Carlisle
2021-12-25Cleanup: Use array for BKE cursor functionsAaron Carlisle
2021-12-25Cleanup: Define node tree icon in register functionAaron Carlisle
2021-12-25Cleanup: use new c++ guarded allocator APIAaron Carlisle
2021-12-25Cleanup: Use consistent order for custom data mesh masksHans Goudey
2021-12-24Nodes: Migrate bump shader node to cppAaron Carlisle
2021-12-24Cleanup: Remove misleading commentsHans Goudey
2021-12-24Cleanup: Use vector instead of linked listHans Goudey
2021-12-24Fix T94322: add missing updates after recent refactorJacques Lucke
2021-12-24Fix T94162: incorrect handling when there are multiple group outputsJacques Lucke
2021-12-24Cleanup: remove unused button functionSybren A. Stüvel
2021-12-24Fix T94357: Node Ungroup operator copies current node treeHans Goudey
2021-12-24Fix T94344: Incorrect size for edge vertices node outputHans Goudey
2021-12-23Cleanup: Remove outdated commentHans Goudey
2021-12-23Cleanup: Move hair object type files to C++Hans Goudey
2021-12-23Cleanup: Remove unused UI button definition functionsHans Goudey
2021-12-23Cache File: use panels to organize UIKévin Dietrich