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AgeCommit message (Expand)Author
2009-10-20Auto SaveBrecht Van Lommel
2009-10-20Added a button in the header to toggle full screen mode. It'd be nice to have...William Reynish
2009-10-20Smoke: Daniel Genrich
2009-10-20Graph Editor: Added 2D CursorJoshua Leung
2009-10-20Renamed the modifier category 'Physics' to 'Simulate'. Seems to better encomp...William Reynish
2009-10-20*Made the Add Constraint menu similar to modifiers, with categories in column...William Reynish
2009-10-20weight paint operators - normalize/clean/invertCampbell Barton
2009-10-20Attempted fix for mingw buildinfo.c compile problem.Brecht Van Lommel
2009-10-20Fixes for Path-Renaming Fix:Joshua Leung
2009-10-20Bugfix #19663: Renaming named data doesn't fix F-CurvesJoshua Leung
2009-10-20Rearrange includes, and more fill_paths code.Guillermo S. Romero
2009-10-20etch-a-ton RNA and UI, back in 2.5Martin Poirier
2009-10-20separate image strip length popupCampbell Barton
2009-10-19file browserAndrea Weikert
2009-10-19fix for crashing when unlinking a world from a sceneCampbell Barton
2009-10-19Consolidate tube and cylinder primitives.Martin Poirier
2009-10-19Some cleanup for particle edit snap.Martin Poirier
2009-10-19Continue development of bfile system.Guillermo S. Romero
2009-10-19run flushTransParticles after snapping applyProject so you can project/snap p...Campbell Barton
2009-10-19Get 2.5 trunk to compile. this C++ code failed for gcc 3.3.Ton Roosendaal
2009-10-19- enable snap to work for particle editmode so you can snap onto the emitter.Campbell Barton
2009-10-19Fix #19618: invalid vertex group data could be created whenBrecht Van Lommel
2009-10-19Added old 2.4x keymap entries for Open, Save As, and Save Image, per request ...William Reynish
2009-10-19Fix #19574: winbuildinfo.h error when compiling with cmake on windows. I've n...Brecht Van Lommel
2009-10-19Bugfix: scons builds didn't print build info when running blender -v.Brecht Van Lommel
2009-10-19Fix/workaround #19617: new raytracer use of SSE is crashing Mingw builds,Brecht Van Lommel
2009-10-19Fix #19523: spot lamp blend display size was tweaked so it was alwaysBrecht Van Lommel
2009-10-19weightpaint bug where hidden faces would not draw into the backbuffer, now ch...Campbell Barton
2009-10-19Scons/make update for use of GPU include in interface module.Brecht Van Lommel
2009-10-19Fix #19645: debug properties not showing while game is running.Brecht Van Lommel
2009-10-19CMake files update to allow use of MAC OSX 10.5 libs (and build 64bit blender...Damien Plisson
2009-10-19Fix #19604: defocus node was not using camera object yet. Could useBrecht Van Lommel
2009-10-19Fix #19627: previews in materials nodes were not cleared before re-render.Brecht Van Lommel
2009-10-19- added xmirror to the weightpaint optionsCampbell Barton
2009-10-19Fix #19605: material hardness was wrapped as float while it is an int,Brecht Van Lommel
2009-10-19Another fix for duplicating objects with particles.Brecht Van Lommel
2009-10-19Fix #19588: duplicating objects with particle systems would crash.Brecht Van Lommel
2009-10-19Fix #19678: full sample / save buffers was crashing due to two issues:Brecht Van Lommel
2009-10-19use the meshes mirror flag for weight paintingCampbell Barton
2009-10-19Make the sequencer Ctrl+RMB select all strips on the mouse side of the playh...Campbell Barton
2009-10-19Fix #19646: changing collision bounds type in game physics wasBrecht Van Lommel
2009-10-19Fix #19638: crash when assiging self in boolean modifier.Brecht Van Lommel
2009-10-19Fix #19632: GLSL was not updated for soft/linear light blending modes.Brecht Van Lommel
2009-10-19Fix use of uninitialized variable in node editor.Brecht Van Lommel
2009-10-19- fixed python error when there is no active objectCampbell Barton
2009-10-19Fix #19640: user defined keymaps did not use poll function.Brecht Van Lommel
2009-10-19Fix #19683: rendering with compo nodes but no render layer node crashed.Brecht Van Lommel
2009-10-19Fix #19622: crash in glsl, forgot to commit this file whenBrecht Van Lommel
2009-10-19fix for bug where moving strips that are next to eachother would detect inval...Campbell Barton
2009-10-19Fix #19669 and other: triple buffer & icon texture drawing could causeBrecht Van Lommel