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AgeCommit message (Collapse)Author
2012-10-18Fix: Smoke 3d viewport shading was sometimes calculated incorrectly when ↵Miika Hamalainen
adaptive domain was enabled.
2012-10-18Mark unused variables.Sergey Sharybin
2012-10-18Fix #32851: Mouse click coordinates when adding and selecting mask vertices ↵Sergey Sharybin
on undistorted footage are off
2012-10-18Fix #32903: bring cycles glsl up to date with latest changes.Brecht Van Lommel
2012-10-18Mask editor: create new mask when trying to create new vertex without active ↵Sergey Sharybin
mask set
2012-10-18Fix #32913: missing cycles viewport update when toggling visibility in outlinerBrecht Van Lommel
with V and R shortcut keys.
2012-10-18Fix #32905: Crash with Levels node when no input is connected.Sergey Sharybin
2012-10-18Fix #32896: No compositor tree update with image input color space changeSergey Sharybin
2012-10-18Maybe hard limmit is good enough. Removing soft limmit for sky turbidityDaniel Salazar
2012-10-17Cycles: Sensible limmits for Sky Texture turbidity valueDaniel Salazar
2012-10-17minor changesCampbell Barton
- stub from last commit was incorrect (copied old docs) - decimator was making copy of quadric for no reason. - correct typo
2012-10-17Render: local light group option for materials, blender internal feature fromBrecht Van Lommel
the render branch. When a material is linked in and has a light group override, this can now use a local group in the scene file, by replacing the linked light group with a local group that has the same name. A use case might be controlling the specular highlight on linked character's eyes per scene. Patch from render branch by Pablo Vazquez.
2012-10-17Cycles: add Tangent input for Anisotropic BSDF.Brecht Van Lommel
Also refactor SVM BSDF code, preparing it to be shared with OSL.
2012-10-17Fix #32856, Crash in compositor due to deprecated node socket flag in old files.Lukas Toenne
Bit flag 5 has apparently been used for another purpose in old versions, then deprecated and was actually removed from DNA (this should never be done), then later it got reused for SOCK_DYNAMIC. Now a one-time check to clean up these flags is done in do_versions.
2012-10-17Fix #32887, ParticleInstance: crash with hidden particle system + children.Lukas Toenne
The issue here is that the particle instance modifier (pimd) accesses data from the linked particle system modifier (psmd). This data is only correctly generated when the psmd is enabled; here the design violates the modifier principle of providing valid object data (or rather DM) even when disabled. The solution in this case is to make a custom isDisabled check for the pimd to see if the psmd is enabled. This means the pimd won't work for disabled psmd, but doesn't crash.
2012-10-17code cleanup:Campbell Barton
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice) - move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators). - some some cmake includes as system-includes.
2012-10-16un-subdivide bmesh operator, useful for making lower polygon versions of ↵Campbell Barton
models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles. works on edges and faces, has iteration option to further reduce the poly count. access from the edge menu, under subdivide. example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
2012-10-16Color Management: texture baking should be correct when color management is ↵Sergey Sharybin
disabled
2012-10-16Fix #32891: Bake to Texture didn't use color management flag properlySergey Sharybin
2012-10-16Fix/workaround #32846, dupli group + particle instances gets messed up in ↵Lukas Toenne
Cycles viewport rendering. Caused by modifier updates during dupli-list generation. The dupli-list generation temporarily changes the ob->obmat matrix, which in turn leads to wrong particle states if used for reset. Skip the particle update if no timestep is performed or initialization required. Proper solution for this problem would be to avoid changing the object data (= particles) state altogether in modifiers, which are usually only writing to DM data and not touching the object or base mesh. This would require a well designed physics framework and integrating it into current particles is close to impossible.
2012-10-16fix for free NULL pointer in BM_vert_splice() and BM_iter_as_arrayN() failed ↵Campbell Barton
with BM_VERTS_OF_MESH/BM_EDGES_OF_MESH/BM_FACES_OF_MESH.
2012-10-16Cycles: non-camera viewport render border supportSergey Sharybin
This makes it possible to do a border render inside a viewport even when not looking through the camera. Render border could be defined by Ctrl-B shortcut (works for both camera render border and viewport render border). Camera render border could still be defined using Shift-B (so no muscule memory would be broken). Currently used a special flag of operator to do this, otherwise you'll need to either two operators with different poll callback or it could go into conflict with a border zoom, Border render of a viewport could be enabled/disabled in View panel using "Render Border" option.
2012-10-16Fix #32819: Crash when starting CUDA kernel compilation if UI translation is ↵Sergey Sharybin
not "Default" Issue was caused by some boost filesystem routines accessing current locale and such an access failed in cases code page isn't specified for the current locale. Made it so UTF-8 locale name would be tried to be used first.
2012-10-16fix for 2 cases BM_disk_dissolve() could fail/assert.Campbell Barton
- when there was a vertex with 2 boundary edges and one manifold edge (vert at the boundary between 2 quads) it could assert. - when there is a vertex with 2 boundary verts connected that both use the same face, it would do nothing.
2012-10-16More UI messages and BKE_reportf<->BKE_report fixes...Bastien Montagne
2012-10-16MESH_OT_vert_connect was missing select flush (newly created edges were not ↵Campbell Barton
selected). also <120 line length for cycles property descriptions.
2012-10-16style cleanupCampbell Barton
2012-10-16Add BMesh and WM symmetrize operatorsNicholas Bishop
* The symmetrize operation makes the input mesh elements symmetrical, but unlike mirroring it only copies in one direction. The edges and faces that cross the plane of symmetry are split as needed to enforce symmetry. * The symmetrize operator can be controlled with the "direction" property, which combines the choices of symmetry plane and positive-negative/negative-positive. The enum for this is BMO_SymmDirection. * Added menu items in the top-level Mesh menu and the WKEY specials menu. * Documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize * Reviewed by Brecht: https://codereview.appspot.com/6618059
2012-10-16code cleanup: picky rna naming conventionCampbell Barton
2012-10-16code cleanup: use float sizes for function args.Campbell Barton
2012-10-16dragging the playhead now uses continuous grab.Campbell Barton
2012-10-16Cycles: fix some update issues with camera motion blur, and do some more workBrecht Van Lommel
for getting object motion blur ready.
2012-10-15Fix for #32852: set uv unwrap default packing marging to 0.001.Brecht Van Lommel
2012-10-15Adding new Esperanto language.Bastien Montagne
2012-10-15Forget this in svn rev51336Sergey Sharybin
2012-10-15Clamp minimal tile size with Save Buffers and FSAA enabledSergey Sharybin
That was an old check whether tiled EXRs are used during rendering since version 2.42 where there indeed was a special check for tile size in EXR tile code. Now it seems EXR could handle tiles with non-equal size and no extra tile size check happens for EXR. Anyway EXR tile initialization happens after initparts, so clamping size in initparts should be safe for EXR tiles as well.
2012-10-15Fix #32858: Image appears too dark in Image EditorSergey Sharybin
No need to linearize byte buffer when converting to display space which is data space.
2012-10-15Motion Tracking: fixed dopesheet left in incorrect state after joining tracksSergey Sharybin
2012-10-15code cleanup: define sizes of vectors for function args and use C style commentsCampbell Barton
2012-10-15Color Management: remove unused function and get rid of unneeded float->byte ↵Sergey Sharybin
conversion
2012-10-15fix for own mistake using freed memory with menus.Campbell Barton
2012-10-15Adding some descriptions/tooltips for more keyframe editing operationsJoshua Leung
2012-10-15style cleanup: bgeCampbell Barton
2012-10-15safety NULL check for r51327, don't assume ED_object_modifier_add() succeeds.Campbell Barton
2012-10-15Making "Jump to Keyframes" operator (for Action/Graph Editors) more obviousJoshua Leung
This operator used to be called "Jump to Frame". It basically takes the midpoint (frame number and/or value) of selected keyframes, and positions the current frame (or2d-cursor in Graph Editor) at this point. The hotkey for this is now Ctrl-G (i.e. as it's similar to a "Goto Frame" feature). It is also now in the Key menu instead of in the relatively obscure View menu, even though it doesn't actually result in any keyframe edits taking place. (Also, fixed a typo/grammer issue with one of Remove Bone Group operator)
2012-10-15fix for error in filled rip copying customdata (new triangles were flipped ↵Campbell Barton
across the edges of the empty space they spanned) only noticeable when the customdata on either size of the rip didnt match.
2012-10-15code cleanup: remove redundant pointer indirection.Campbell Barton
2012-10-15add missing redraw notifier for separate UV operator, also some style ↵Campbell Barton
cleanup and remove unused define.
2012-10-15Parenting an object to a deformer (armature/curve/lattice) will now attempt toJoshua Leung
check if the object is already parented to said deformer before trying to add a new modifier This should help reduce the number of cases where users inadvertantly end up creating multiple deform modifiers pointing to the same object, which has been known to be a cause of "double-transform" artifacts. Note that this is only able to detect these cases by checking if the parent object is selected, so this will only really work for the Ctrl-P shortcut where you have to select both objects first. However, it shouldn't be a problem either in the Outliner (drag and drop), as the object probably won't be a child of its parent already if you're doing this.
2012-10-15Unparenting objects from armatures/curves/lattices now removes the correspondingJoshua Leung
modifiers now This makes it harder for users to unwittingly create multiple deform modifiers by parenting and unparenting a number of times, with the net result being that "Clear Parent" is now the true inverse operation of "Make Parent".