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2018-10-03Extrude: add normal flip to mesh.extrude_contextCampbell Barton
Was giving errors on each access.
2018-10-03Shrink/Fatten: change default 'even-thickness'Campbell Barton
Accessing from the tool and keyboard had different defaults, disable by default for both.
2018-10-03Fix gizmo tooltips ignoring preferenceCampbell Barton
2018-10-03Cleanup: styleCampbell Barton
2018-10-02Multi-Objects: TRANSFORM_OT_vertex_randomDalai Felinto
This was listed under the armature task yet it is used for meshes too. Also make sure all the UI names are capitalized (normal > Normal).
2018-10-02Multi-Objects: Select similar armature: SIMEDBONE_LAYERDalai Felinto
And final one as well.
2018-10-02Multi-Objecs: Select similar armature: SIMEDBONE_PREFIX and SIMEDBONE_SUFFIXDalai Felinto
2018-10-02Multi-Objects: Select similar armature: SIMEDBONE_DIRECTIONDalai Felinto
Also added epsilon into the mix.
2018-10-02Multi-Objects: Select similar armature: SIMEDBONE_LENGTHDalai Felinto
Also added epsilon into the mix.
2018-10-02Multi-Objects: Select similar armature initial commitDalai Felinto
This includes all the modes that don't need multi-object support: * SIMEDBONE_CHILDREN * SIMEDBONE_CHILDREN_IMMEDIATE * SIMEDBONE_SIBLINGS * SIMEDBONE_GROUP * SIMEDBONE_SHAPE Unlike the mesh select similar operator, in this case we take only the active bone in consideration, not all the selected ones. I decided not to change that, and keep this 2.79 behaviour. We could though if we want to.
2018-10-02Multi-Objects: ARMATURE_OT_select_hierarchyDalai Felinto
2018-10-02Multi-Objects: ARMATURE_OT_select_less and ARMATURE_OT_select_moreDalai Felinto
2018-10-02Fix for POSE_OT_select_mirrorDalai Felinto
It was not taking duplicated objects into consideration, so the operator would only work if you had an off number of objects with the same armature.
2018-10-02Multi-Objects: ARMATURE_OT_select_mirrorDalai Felinto
2018-10-02Fix (unreported) memleak with legacy IKsolver.Bastien Montagne
Looks like new depsgraph may initialize some IK trees, without ever executing them (which also frees them with legacy IKSolver code)...
2018-10-02RNA ID: add accessors to original ID, and a boolean stating whether it is ↵Bastien Montagne
evaluated or original data-block. Since RNA depagraph API mostly returns evaluated data, it is mandatory to have access to original datablocks now...
2018-10-02Depsgraph/RNA: add warning that all data from object instances iterator are ↵Bastien Montagne
COW data. It is crucial that scripts do not write, and even more importantly, do not store any references to those. Otherwise, that’s a rather straight path to crash.
2018-10-02Fix weight drawing in Edit Mode by using the Weight Paint shader.Alexander Gavrilov
After rB3da46a8d8df2 the vertex color shader can't draw the raw weight data produced by DRW_cache_mesh_surface_weights_get.
2018-10-02Keymap: disable alt-comma for origin only transformCampbell Barton
This is quite an obscure option only useful in rare cases, when enabled by accident it's confusing since single objects can't be transformed. Also, w/ 2.8x you don't see the option change in the header.
2018-10-02GP: Redo blur z-depth fixAntonioya
The problem with previous fix was that only the original pixels were blurred, but the surrounding pixels no.
2018-10-02Gizmo: scale xyz axis to 1.0Campbell Barton
The normal and xyz no longer overlap so can be the same size.
2018-10-02GP: Cleanup shaderAntonioya
2018-10-02GP: Fix blur FX z-depth errorAntonioya
The z-depth must not be blurred, but use the original value.
2018-10-02Gizmo: option to switch between normal/xyz widgetsCampbell Barton
2018-10-02Cleanup: split extrude gizmo into own fileCampbell Barton
2018-10-02Gizmo: move spin tool axis option into gizmo-groupCampbell Barton
Having this setting here wasn't correct (the operator ignores it).
2018-10-02Gizmo: support for gizmo-group propertiesCampbell Barton
This allows gizmo groups to store properties in the tool. This makes sense for gizmo options which only control gizmo display and don't control operator execution. Unlike similar kinds of properties, this isn't accessible via the gizmo-group-type instance. For now the it's only stored in the workspace tool as can be done for operator properties, so each instance doesn't have different settings which would be confusing from a user perspective and complicate access from the top-bar. Later we could add gizmo-group properties if needed.
2018-10-02WM: generalize tool property initializationCampbell Barton
Prepare for storing different kinds of properties in tools.
2018-10-02WM: report error w/ unknown operator nameCampbell Barton
2018-10-02Merge branch 'master' into blender2.8Campbell Barton
2018-10-02Correct tooltipCampbell Barton
2018-10-02Fix T56990: AutoIK failsPhilipp Oeser
Regression from 5d628c519
2018-10-01GPY Python: program_use_begin and program_use_end.mano-wii
The user has to be encouraged to use the `program_set` or `program_set_builtin` before drawing. This avoids problem with gl_context.
2018-10-01DRW: Fix unselectable wire object in solid modeClément Foucault
2018-10-01Templates: tweaks to startup templates, add sculpting template.Brecht Van Lommel
2018-10-01UI: start maximized on X11 if possible, like other platforms.Brecht Van Lommel
2018-10-01Fix app template __init__.py not running without a userpref.blend.Brecht Van Lommel
2018-10-01UI: use backdrop circle for navigation icons, make clickable area bigger.Brecht Van Lommel
This will look a bit better once the icon outline is gone.
2018-10-01GP: Change Blur default parameters for Rim and Shadow effects.Antonioya
2018-10-01GP: Add Blur to Shadow FXAntonioya
The shadow needed a blur to make soft transitions and get a better effect.
2018-10-01UI: Color the inside of pie menu items when selectedPablo Vazquez
Follows the same as other selected/active items in the UI. Tested in Default theme, 2.7x, 2.4x, Flatty Light and Amaranth all seem to work fine.
2018-10-01Edit UVs: Fix missing wires with multiple windowsClément Foucault
All that was needed is a VAO refresh. It's not a performance problem because it only concerns a handful of batches.
2018-10-01Edit UVs: Refactor drawing Shadow UV in Image EditorClément Foucault
Currently it's not showing the subdivided mesh (if there is a subdiv mod) and there is some sync issue if there is multiple uv image space opened. But thoses will be tackled later on. The purpose of this commit is to fix the overflow issue of IMM and speed issue.
2018-10-01GPU: Fix partial draw of batches with index buffersClément Foucault
2018-10-01Edit UVs: Refactor drawing Edit UV in Image EditorClément Foucault
NOTE: This commit only concern edit UVs and not the "shadow" mesh displayed when texture painting. This will be address in a future commit. We now cache the uv mesh in the mesh batch cache and only reupload data on changes. Update could be more granular (and a bit faster) but it's not our main concern ATM. This should fix problem caused by the IMM api used to draw large meshes. This makes performance skyrocket compared to previous implementation. There is still a big CPU bottleneck when not in sync selection mode but it is not related to the drawing function directly.
2018-10-01BLI: Add mul_v2_v2v2 functionClément Foucault
2018-10-01Shrinkwrap Constraint: implement projection features from the modifier.Alexander Gavrilov
Allow raycasting in two directions and culling front or back faces. Also implement a new Invert Cull option in both constraint and modifier that can be used to aim for faces aligned with the project axis direction when raycasting both ways. Reviewers: mont29 Differential Revision: https://developer.blender.org/D3737
2018-10-01GP: Fix Shadow rotation bugAntonioya
2018-10-01Remove obsolete weight paint color computation code.Alexander Gavrilov
The new weight paint drawing code converts weight to color directly in the shader, so the old CD_PREVIEW_MLOOPCOL based code is not needed anymore.
2018-10-013D View: use context mode string for sidebarCampbell Barton
When moving panels from the toolbar to the sidebar, 'bl_context' is now used for filtering panels in both places.