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AgeCommit message (Expand)Author
2020-09-07Docs: add note on updating startup defaults to dna_defaultsCampbell Barton
2020-09-07Fix T80531: Dope Sheet Shape Key Editor search/filter not workingPhilipp Oeser
2020-09-07Cleanup: update comment after Clang-Tidy bugprone-incorrect-roundings fixesSybren A. Stüvel
2020-09-07Fix mistake in Clang-Tidy bugprone-incorrect-roundings fixSybren A. Stüvel
2020-09-07EEVEE: Shaders testsJeroen Bakker
2020-09-07Cleanup: spellingCampbell Barton
2020-09-07Cleanup: OBJECT_OT_collection_instance_addCampbell Barton
2020-09-07Cleanup: use doxy comments in object.cCampbell Barton
2020-09-07Cleanup: remove redundant scene argument in BKE_object_addCampbell Barton
2020-09-07Fix OBJECT_OT_data_instance_add creating empty data-blocksCampbell Barton
2020-09-06Cleanup: GPUVertBuf: Replace GPU_vertbuf_create by GPU_vertbuf_callocClément Foucault
2020-09-06GLTexture: Fix crash with --debug-gpu on windows + nvidiaClément Foucault
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-06Cleanup: GLBackend: Fix missing override keywords producing warningsClément Foucault
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
2020-09-06Cleanup: GPU: Rename GPU_element to GPU_index_bufferClément Foucault
2020-09-06Viewport: support dropping object-data to create instancesCampbell Barton
2020-09-05Fix T75827, boolean of non-manifold objects leaves stray edges.Howard Trickey
2020-09-05GLState: Use unsigned long long instead of unsigned long for shiftsClément Foucault
2020-09-05Cleanup: clang-formatCampbell Barton
2020-09-05Cleanup: spellingCampbell Barton
2020-09-05Fix T67265: Status bar is overlapped by workspace layoutJulian Eisel
2020-09-05Cleanup: Add const to BKE screen functionJulian Eisel
2020-09-05GLState: Fix compilation warning on MSVCClément Foucault
2020-09-05GLTexture: Fix undefined behavior when binding textures the first timeClément Foucault
2020-09-05GLDebug: Trim NVidia debug outputClément Foucault
2020-09-05GLTexture: Add Feedback loop checkClément Foucault
2020-09-05Cleanup: GPUFramebuffer: Remove unused variableClément Foucault
2020-09-05GLTexture: Add direct state access supportClément Foucault
2020-09-05GLState: Add texture multibind and remove redundant bindsClément Foucault
2020-09-05Math Utils: Add bitscan 64bit versionClément Foucault
2020-09-05GPUDebug: Only enable resource checking in debug modeClément Foucault
2020-09-05Cleanup: GPUTexture: Move debug messages outside of creation functionClément Foucault
2020-09-05GPUTexture: Change texture creation APIClément Foucault
2020-09-05Cleanup: GPUTexture: Remove use of GPU_texture_create_nDClément Foucault
2020-09-05GLTexture: Add validation for empty slots before drawingClément Foucault
2020-09-05GPUTexture: Implement back 3D texture resizeClément Foucault
2020-09-05BLI: Math: Add equals_v3v3_intClément Foucault
2020-09-05Cleanup: GPUTexture: Clean framebuffer attachmentClément Foucault
2020-09-05Cleanup: GPUFrameBuffer: Use Texture class instead of gl callsClément Foucault
2020-09-05GLTexture: Add back texture proxy checkClément Foucault
2020-09-05GPUTexture: Add support for samplersClément Foucault
2020-09-05GPUTexture: GL Backend IsolationClément Foucault
2020-09-05GPUFramebuffer: Encapsulate single attachement clearClément Foucault
2020-09-05Cleanup: EEVEE: Use correct array size and use equals_v2v2_intClément Foucault
2020-09-05GPUTexture: Add skeleton of the new GLTexture classClément Foucault
2020-09-05GPUTexture: Remove bind to edit callsClément Foucault
2020-09-05New boolean: Fix second example in T79404.Howard Trickey
2020-09-04UI Code Quality: Use derived struct for number buttonsJulian Eisel
2020-09-04UI Code Quality: Store curve-button gradient type in derived structJulian Eisel