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AgeCommit message (Expand)Author
2004-01-03Added the prototype for the bone_looper() function to this headerChris Want
2004-01-03Hide selected/hide unselected/show all bones in posemode using theChris Want
2004-01-03Armature speed ups, Part IIIChris Want
2004-01-03BPython:Willian Padovani Germano
2004-01-03 - predeclared UserStruct with wrong nameDaniel Dunbar
2004-01-03 - more duplicate UserStruct patchingDaniel Dunbar
2004-01-03 - solve redefinition of UserStructType in a different way, blenkey.hDaniel Dunbar
2004-01-03made verify_pose_channel() return the pose channel that is eitherChris Want
2004-01-03Armature speed ups, Part IIChris Want
2004-01-03Armature speed ups, Part IChris Want
2004-01-03 - BLO_keyStore.h was redeclaring UserStructType from blenkey.h, removedDaniel Dunbar
2004-01-03Decoded the 'do_all_actions()' function into smaller functions that areChris Want
2004-01-02Fixed the goofy way the function prototypes in these files were doneChris Want
2004-01-02Expanding some work done by Matt Ebb to add menu's to theChris Want
2004-01-02Work done to build blender on Linux [sparc64].Wouter van Heyst
2004-01-01Fix a problem that has been bugging me for a while. Tracking axis by default ...Martin Poirier
2004-01-01Some random small stuff packed in one commit:Martin Poirier
2003-12-31- removed Quicktime warning from buttons. Thanks for the fix Maarten!Ton Roosendaal
2003-12-31- fixed reported bug in doing correct redraws for multiple 3d windows, andTon Roosendaal
2003-12-31- added extra check for valid Material pointer array in Mesh. SomeoneTon Roosendaal
2003-12-31- bug fix #828Ton Roosendaal
2003-12-31A fix for the missing pad1 bug: henceforth, world->pad1 shall be known asChris Want
2003-12-30Added improved exposure calculationTon Roosendaal
2003-12-30- fixed switching contexts... the previous commit about this was tooTon Roosendaal
2003-12-30- fix for area light versus oren-nayer shading.Ton Roosendaal
2003-12-30- forgot to clip negative values coming from arealight formula.Ton Roosendaal
2003-12-29- since the Object Transform panel in 3d window has sufficient space,Ton Roosendaal
2003-12-29- fixed crashing texture plugin, caused by not checking the tex->norTon Roosendaal
2003-12-29Area lights and more...Ton Roosendaal
2003-12-29Alex Mole's patch for END and HOMEMartin Poirier
2003-12-29Bugfix for bug #760Martin Poirier
2003-12-28bjornmose's UV mapping patchMartin Poirier
2003-12-27 Another bad flag. Mea Culpa.Robert Wenzlaff
2003-12-27 Accidently committed local flags. Bad coder.Robert Wenzlaff
2003-12-26Commit of cursor framework. Cursors now defined in source/blender/src/cursor...Robert Wenzlaff
2003-12-24- improved filling in faces in octree, resulting in less nodes andTon Roosendaal
2003-12-24Dan Sinclair's patch to add --version or -v to blender's command line options.Kent Mein
2003-12-24- fixed bug in shaded view mode (SHIFT+Z) when it tried to calculateTon Roosendaal
2003-12-24- only cosmetic stuff; result of going over the output of mipspro ccTon Roosendaal
2003-12-24- Fresnel V4.0Ton Roosendaal
2003-12-23Fixed bevel width preview drawing which draws the correctly with higher recur...Martin Poirier
2003-12-23- another fresnel improvement. :)Ton Roosendaal
2003-12-22- fixes for the stubs, to make sure blenderplayer compiles.Ton Roosendaal
2003-12-22- globals were defined double... showed up thanks to warning of irixTon Roosendaal
2003-12-22- moved render.h struct back to beginning of file...Ton Roosendaal
2003-12-22- brought back to render.h includes... ifdef SGI and Windows...Ton Roosendaal
2003-12-22- removed render.h from this file.Ton Roosendaal
2003-12-22Phew, a lot of work, and no new features...Ton Roosendaal
2003-12-20Fixed the call to CalcNormFloat to use neweve[]->co.Alexander Ewering
2003-12-19More render stuff:Ton Roosendaal