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2012-05-25Fix a bad bug with direct/indirect linking since 2.5. Indirectly linked ↵Brecht Van Lommel
libraries could get loaded twice in some cases, causing issues with e.g. node groups.
2012-05-25Fix #31514: Open blends via drag-n'-drop doesn't work when splash screen is onSergey Sharybin
Do not block EVT_DROP event from popup handler. Not ideal solution sine it'll be much nicer to cleanup event handling order, but should be acceptable for now.
2012-05-25fix [#31597] Operator Preset: Python Warning whenever a preset is executed ↵Gaia Clary
(seen on Windows)
2012-05-25Fix for last commit, forgot to update Screen.is_animation_playing python ↵Brecht Van Lommel
property.
2012-05-25Animation playback: now all windows are update during playback, rather thanBrecht Van Lommel
just the active window.
2012-05-25Unix: enable use of XDG paths for storing Blender configuration on Linux/BSD/..,Brecht Van Lommel
starting from version 2.64. Unless you have a special system setup, this means the will be in ~/.config/blender rather than ~/.blender. When the version number is changed to 2.64, the "Copy Previous Settings" operator in the splash will copy the settings to the new location. XDG base directory specification: http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
2012-05-25Fix #31587: loading image sequence by selecting all images does not work in MCESergey Sharybin
Now loading image sequence behaves in the same way as sequencer when all images are selected. In fact, in this case first image from selection would be used as first frame of image sequence, so this behavior does not reflect possible gaps in selection. Old behavior with selecting first file only is still relevant.
2012-05-25style cleanupCampbell Barton
2012-05-25Fixed smoke 3D-view issues: Preview became invisible from certain angles if ↵Miika Hamalainen
domain size was < 1.0 and density+shading strength changed depended on domain size.
2012-05-253D View: add Backface Culling option, to hide faces when seen from the back ↵Brecht Van Lommel
side, found in the Display panel. Patch by Simon Kirk and Irie Shinsuke, refactored to also work for non-mesh objects and avoid globals.
2012-05-25code cleanup: solidify modifier - remove dead assignment and unneeded NULL ↵Campbell Barton
check.
2012-05-25Smoke: Start fixing scaling issues which happen with non cube-shaped domains.Daniel Genrich
Detail: Smoke solver and Blender side of smoke now share the same cell length. First reported by the Sintel artists long ago, again reported by MiikaH. Part of my Smoke Development Project Phase III.
2012-05-25remove some float/double conversionsCampbell Barton
2012-05-25Modifications to the view3d.select() operator: Nathan Vegdahl
1. Two new boolean options have been added to the operator: "deselect" and "toggle". 2. The previous behavior of "extend" (toggling the selection) has been moved to the "toggle" option. 3. "extend" now only extends the selection, it never deselects. 4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite of extend). 5. The built-in keymap has been changed to use "toggle" where "extend" was used before for this operator, to maintain the previous behavior in the default keymap. In short, this works towards making "extend" and "deselect" fully consistent across all selection tools (adding to and removing from selection, respectively), but still preserves the old behavior as well. (Patch reviewed by Brecht.)
2012-05-25Fix bug [#31512] Focus Zoom on text object with modifers failsNicholas Bishop
Change BKE_object_minmax() to use the same logic as meshes: use the object bounding box if available, since it will include the modifier DM output.
2012-05-24Fix bug #31582, Crash with Skin modifierNicholas Bishop
Buffer overflow error in collecting split_face vertices.
2012-05-24Smoke: Fix wrong maximum timestep, resulting in exploding/unstable fluids.Daniel Genrich
Part of my Smoke Development project. In conjunction with MiikaH and his gSoC project.
2012-05-24style cleanup: brace placement/newlinesCampbell Barton
2012-05-24Patch #31570: Implementation of 'Include bone children' OptionGaia Clary
2012-05-24Fix new compositor color to value/bw conversion working different than it didBrecht Van Lommel
before. It doesn't make much sense to always multiply with alpha, especially if it's a premul image that already has it multiplied in. Patch by Irie Shinsuke.
2012-05-24Graph Editor - View All/Selected now includes handles for calculating extents ofJoshua Leung
F-Curves It is possible to get the old behaviour (handles excluded) by bringing up the Operator Properties (F6) while in the Graph Editor (this doesn't work elsewhere due to the context requirements of this stuff).
2012-05-24style cleanupCampbell Barton
2012-05-24fix for building without audaspaceCampbell Barton
2012-05-24 * removed clamp from color correctionJeroen Bakker
2012-05-24Code Cleanup - DNA_space_types.h - Part 2 - Rearranging StuffJoshua Leung
* Moved all enums to immediately follow the struct(s) that they are used for/by. Less jumping around the file to find these * Reshuffled the order of a few structs/editor groupings. For example, now all animation editors are grouped together, and most general/property editors are grouped together.
2012-05-24Code Cleanup - DNA_space_types.h - Replaced all #define-lists with enumsJoshua Leung
* All lists of #defines now replaced with enums * All flags are now defined using the "(1 << x)" style, which is easier to read/maintain than the other variations
2012-05-24Restoring Group Colours for Animation Channels - Part 1Joshua Leung
This commit restores the group colours support for F-Curves and F-Curve Groups in the DopeSheet and Graph Editors. Currently the relevant settings for groups are only exposed via RNA, but a followup commit will add support for automatically setting these colours. By default, DopeSheet and Graph Editors are set to display these colours if/when they are available. This functionality used to be in 2.48, and is a useful mechanism for visually distinguishing between channels for different controls when animating (if group colours are used on the rigs too).
2012-05-24style cleanup: comma placementCampbell Barton
2012-05-24code cleanup: fix possible use of uninitialized value and remove dead ↵Campbell Barton
initializations.
2012-05-24Image.gl_touch - routine to prevent the image to be cleared by blender cache ↵Dalai Felinto
garbage collection system * if the image is not loaded (bindcode == 0) load the image This needs to be called often. If the image is 'cleaned' by Blender, it will not help to load it after. [ gl_load returns the errors: GL_STACK_OVERFLOW(1283) or GL_STACK_UNDERFLOW (1284) ] Thanks Campbell for the suggestion on how to handle this (BKE_image_tag_time)
2012-05-23Feature request implemented: [#31572] Mixdown selects blend filename, should ↵Joerg Mueller
initialize name from filetype as images do.
2012-05-23style cleanup: also correct commentCampbell Barton
2012-05-23increase memory limit for sequencer cache to 32gigCampbell Barton
2012-05-23Camera tracking: imbuf (un)distoriton used to set RECT_INVALID flag for ↵Sergey Sharybin
source image instead of destination This lead to wrong proxies generated for openexr float image sequences
2012-05-23Node Editor UI:Thomas Dinges
* Added back the single triangle icon for node color special menu, showed empty after recent changes in r46939.
2012-05-23Movie clip: remove workaround for #27997Sergey Sharybin
it's not actually helps, but only confuses system when using openexr movie clips.
2012-05-23Finish changes in up/down arrows for menusSergey Sharybin
Restored single triangle for special menus, which still isn't perfect but probably makes more sense. Added drawflag bit flags to button, which is currently used to declare, that button need to have up/down arrows. This is needed because it's tricky to distinguish if button should have such arrows. For example, ID search buttons is a simple block button which doesn't directly mean it'll have pop-up menu and not all buttons which cases pop-up menu to display need to have such arrows. So currently only ID selector button is forcing up/down arrows to be displayed, all the rest buttons now behaves in the same way as it used to be before.
2012-05-23cleanup relink codeJeroen Bakker
2012-05-23Set "a" version character to put the version at 2.63a, this is apparently neededBrecht Van Lommel
for package managers to stay ahead of the 2.63a bugfix release.
2012-05-23 * Stopped flickering of preview imagesJeroen Bakker
* Solved crash when first input socket of brightness node is not connected
2012-05-23edit to last commit, remove pointer to active slide vert, only need to store ↵Campbell Barton
the index.
2012-05-23Fix: cycles not supporting scene background sets.Brecht Van Lommel
2012-05-23non-proportional edge slide patch by XercesBlueCampbell Barton
remmoved edge-visibility check from the patch which gives nice functionality but calculates and BVH and throws it away every update.
2012-05-23solidify modifier - replace define, no longer needed since switching to bmesh.Campbell Barton
2012-05-23solidify modifier - replace VECADDFAC with inline function.Campbell Barton
2012-05-23fix solidify modifier flipping of rim polygons.Campbell Barton
2012-05-23Fix for [#31276] Action Actuator, Priorities higher than 1 break Playback:Mitchell Stokes
The code was looking to see if the priority was strictly greater than the current priority, but it seems that an equal priority should also override (at least the report seems to suggest that this is the behavior from 2.49).
2012-05-23style cleanupCampbell Barton
2012-05-23code cleanup: double promotion warningsCampbell Barton
2012-05-22Node UI:Thomas Dinges
* Made the new custom theme options a bit better and more compact. * Added a few separators to better distinguish these settings from the actual node buttons.