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AgeCommit message (Collapse)Author
2011-08-02finish handle for properties_XXX scriptsXiao Xiangquan
2011-07-30fix of cmake rules for mac, from sirdudeXiao Xiangquan
2011-07-29merge with trunk r38787Xiao Xiangquan
2011-07-29small fix on careless unused charsXiao Xiangquan
2011-07-28fix [#28096] Custom gradient for weightpainting in mask mode not working ↵Campbell Barton
properly.
2011-07-28New option for multires modifier: Subdivide UVsSergey Sharybin
Enabled by default and also enabled for older filesm so there should be no regressions. In some cases it's useful to not use subdivided uvs for multires.
2011-07-28sequencer add strips now check for overlap by default (option can be ↵Campbell Barton
disabled for python when this can become problematic for automation).
2011-07-28only initialize snap from the scene settings for view3d and image spaces ↵Campbell Barton
since snap in the 3D view was enabling snap in the graph editor and sequencer without a button to disable it in those spaces.
2011-07-28Don't write library_materials tag when there are no materials.Nathan Letwory
2011-07-28refix for #27912: crash after mesh.materials.pop() (fixed wrongly on rev. ↵Dalai Felinto
38299 - patch by Benoit Boilsee bug spotted while reviewing a patch. things are working now
2011-07-27fix [#28098] Continuous Grab does not work for movement of the "Backdrop" in ↵Campbell Barton
the Node Editor
2011-07-27update the zh_CN lang-pack to the latest from the blender-translation programXiao Xiangquan
2011-07-27minor warning fixes for clang-static-checkerCampbell Barton
2011-07-27fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'Campbell Barton
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27more minor warning cleanups and improve error reporting if text fails to save.Campbell Barton
2011-07-27* Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit)Thomas Dinges
2011-07-26- bugfix for icon listview where the icons would only wrap onceCampbell Barton
- also quiet some clang warnings
2011-07-26RNA: function calls with optional parameters were not giving correct defaultBrecht Van Lommel
values for arrays.
2011-07-26correct misc warningsCampbell Barton
2011-07-26fix for NULL pointer crash with operator repeat, looks like error print got ↵Campbell Barton
mixed up.
2011-07-26include menu ID's in tooltips when python tips are enabled, there was no way ↵Campbell Barton
to find the ID of a menu which become annoying if you wanted to reference it from a script.
2011-07-26Fix #28087: Opening files in the text editor ignores the last newline '\n'Sergey Sharybin
It was tricky conversion of file buffer to text lines. Should work fine now.
2011-07-26set the development cycle to 'beta'.Campbell Barton
2011-07-26py api:Campbell Barton
- added menu templates - move template menu into the header of the text editor (so users will find more easily) - updated mathutils examples, switching the order of multiplication.
2011-07-25complete the language-select featureXiao Xiangquan
2011-07-25Fix #28035: point density texture doesn't bake.Brecht Van Lommel
2011-07-25Fix #28079: UV propertional editing was incorrectly influenced by theBrecht Van Lommel
mesh X mirror option.
2011-07-25Fix #28014: joystick sensor not working. Broke this with an earlier commitBrecht Van Lommel
trying to fix blenderplayer startup warnings. It seems we do need to init the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto for pointing this out.
2011-07-25BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom ↵Dalai Felinto
viewport This was never highly tested, that's why I never committed (my patch for this was from September 2010). But once again I got a report that this bug was a deal-break and the patch seems to work for this artist. I believe it's working, but I will keep my eyes open for this.
2011-07-25fix [#28075] After the correction of No.38528 is applied, the following ↵Campbell Barton
phenomenon has been generated. own fault in recent addition of bpy.path.basename() not supporting byte paths.
2011-07-25deprecate multiplication orders:Campbell Barton
vector * matrix vector *= matrix vector * quaternion vector *= quaternion Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-24Effector calculations are now thread safe.Janne Karhu
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases. * Calculating the effector velocity is now done in the effector precalculation stage. * Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points. * Thanks to MiikaH for noticing this problem.
2011-07-24* Minor code cleanup / comment changing. No functional changes. Thomas Dinges
2011-07-24New dilation function from Morten Mikkelsen (aka sparky).Sergey Sharybin
This commit fixes very noticeable seams caused by margins calculated incorrectly. This commit changes way margin is calculated in and makes textures really seamless. Also margin limited to 32 isn't good now -- artists are baking really large textures nowadays so margin is now limited to 64px. Thank you, Morten!
2011-07-242.5:Thomas Dinges
* Removed some old not used code.
2011-07-23bugfix: [#28026] Copy Game Property brokenDalai Felinto
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
2011-07-22Two fixes in drop-node-on-noodle:Ton Roosendaal
- Intersection code was using undefined vector caused wrong lines to be picked - Code now also copes with hidden sockets. If all fails, is just unhides a good socket.
2011-07-22small fix for the ui language selectionXiao Xiangquan
2011-07-22Small fix in drop-node-on-noodle: intersect code only did 3 edges ofTon Roosendaal
node.
2011-07-22Need some fun once a while:Ton Roosendaal
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first.
2011-07-22switch language in User Preference's System page. with some known switch ↵Xiao Xiangquan
failure bugs
2011-07-22remove duplicate function for printing the current file:line of a python ↵Campbell Barton
script in the BGE.
2011-07-22fix [#27910] baking ambient occlusion, do not consider closer object for ↵Campbell Barton
blender 2.58a
2011-07-22patch [#28045] Straighten tool from Simple TodosCampbell Barton
from Kyle Mills (khonkhortisan)
2011-07-22missed this file when adding option to disable frameserverCampbell Barton
2011-07-22fix [#28053] New material tooltipCampbell Barton
2011-07-22fix [#28052] PET: Shift-O cycling skips "random falloff"Campbell Barton
2011-07-22cmake - option to disable the frame serverCampbell Barton
2011-07-22Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D ↵Daniel Salazar
View)
2011-07-21Bugfix #28034Ton Roosendaal
Blender render optimizes alpha=0 materials away, unless it has a number of properties... but there wasn't a check for material being ray-mirror, it then should be rendered always.