Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-02 | finish handle for properties_XXX scripts | Xiao Xiangquan | |
2011-07-30 | fix of cmake rules for mac, from sirdude | Xiao Xiangquan | |
2011-07-29 | merge with trunk r38787 | Xiao Xiangquan | |
2011-07-29 | small fix on careless unused chars | Xiao Xiangquan | |
2011-07-28 | fix [#28096] Custom gradient for weightpainting in mask mode not working ↵ | Campbell Barton | |
properly. | |||
2011-07-28 | New option for multires modifier: Subdivide UVs | Sergey Sharybin | |
Enabled by default and also enabled for older filesm so there should be no regressions. In some cases it's useful to not use subdivided uvs for multires. | |||
2011-07-28 | sequencer add strips now check for overlap by default (option can be ↵ | Campbell Barton | |
disabled for python when this can become problematic for automation). | |||
2011-07-28 | only initialize snap from the scene settings for view3d and image spaces ↵ | Campbell Barton | |
since snap in the 3D view was enabling snap in the graph editor and sequencer without a button to disable it in those spaces. | |||
2011-07-28 | Don't write library_materials tag when there are no materials. | Nathan Letwory | |
2011-07-28 | refix for #27912: crash after mesh.materials.pop() (fixed wrongly on rev. ↵ | Dalai Felinto | |
38299 - patch by Benoit Boilsee bug spotted while reviewing a patch. things are working now | |||
2011-07-27 | fix [#28098] Continuous Grab does not work for movement of the "Backdrop" in ↵ | Campbell Barton | |
the Node Editor | |||
2011-07-27 | update the zh_CN lang-pack to the latest from the blender-translation program | Xiao Xiangquan | |
2011-07-27 | minor warning fixes for clang-static-checker | Campbell Barton | |
2011-07-27 | fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex' | Campbell Barton | |
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too. | |||
2011-07-27 | more minor warning cleanups and improve error reporting if text fails to save. | Campbell Barton | |
2011-07-27 | * Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit) | Thomas Dinges | |
2011-07-26 | - bugfix for icon listview where the icons would only wrap once | Campbell Barton | |
- also quiet some clang warnings | |||
2011-07-26 | RNA: function calls with optional parameters were not giving correct default | Brecht Van Lommel | |
values for arrays. | |||
2011-07-26 | correct misc warnings | Campbell Barton | |
2011-07-26 | fix for NULL pointer crash with operator repeat, looks like error print got ↵ | Campbell Barton | |
mixed up. | |||
2011-07-26 | include menu ID's in tooltips when python tips are enabled, there was no way ↵ | Campbell Barton | |
to find the ID of a menu which become annoying if you wanted to reference it from a script. | |||
2011-07-26 | Fix #28087: Opening files in the text editor ignores the last newline '\n' | Sergey Sharybin | |
It was tricky conversion of file buffer to text lines. Should work fine now. | |||
2011-07-26 | set the development cycle to 'beta'. | Campbell Barton | |
2011-07-26 | py api: | Campbell Barton | |
- added menu templates - move template menu into the header of the text editor (so users will find more easily) - updated mathutils examples, switching the order of multiplication. | |||
2011-07-25 | complete the language-select feature | Xiao Xiangquan | |
2011-07-25 | Fix #28035: point density texture doesn't bake. | Brecht Van Lommel | |
2011-07-25 | Fix #28079: UV propertional editing was incorrectly influenced by the | Brecht Van Lommel | |
mesh X mirror option. | |||
2011-07-25 | Fix #28014: joystick sensor not working. Broke this with an earlier commit | Brecht Van Lommel | |
trying to fix blenderplayer startup warnings. It seems we do need to init the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto for pointing this out. | |||
2011-07-25 | BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom ↵ | Dalai Felinto | |
viewport This was never highly tested, that's why I never committed (my patch for this was from September 2010). But once again I got a report that this bug was a deal-break and the patch seems to work for this artist. I believe it's working, but I will keep my eyes open for this. | |||
2011-07-25 | fix [#28075] After the correction of No.38528 is applied, the following ↵ | Campbell Barton | |
phenomenon has been generated. own fault in recent addition of bpy.path.basename() not supporting byte paths. | |||
2011-07-25 | deprecate multiplication orders: | Campbell Barton | |
vector * matrix vector *= matrix vector * quaternion vector *= quaternion Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors. | |||
2011-07-24 | Effector calculations are now thread safe. | Janne Karhu | |
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases. * Calculating the effector velocity is now done in the effector precalculation stage. * Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points. * Thanks to MiikaH for noticing this problem. | |||
2011-07-24 | * Minor code cleanup / comment changing. No functional changes. | Thomas Dinges | |
2011-07-24 | New dilation function from Morten Mikkelsen (aka sparky). | Sergey Sharybin | |
This commit fixes very noticeable seams caused by margins calculated incorrectly. This commit changes way margin is calculated in and makes textures really seamless. Also margin limited to 32 isn't good now -- artists are baking really large textures nowadays so margin is now limited to 64px. Thank you, Morten! | |||
2011-07-24 | 2.5: | Thomas Dinges | |
* Removed some old not used code. | |||
2011-07-23 | bugfix: [#28026] Copy Game Property broken | Dalai Felinto | |
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu. I believe this was happening because we are using dynamic enums. This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used. | |||
2011-07-22 | Two fixes in drop-node-on-noodle: | Ton Roosendaal | |
- Intersection code was using undefined vector caused wrong lines to be picked - Code now also copes with hidden sockets. If all fails, is just unhides a good socket. | |||
2011-07-22 | small fix for the ui language selection | Xiao Xiangquan | |
2011-07-22 | Small fix in drop-node-on-noodle: intersect code only did 3 edges of | Ton Roosendaal | |
node. | |||
2011-07-22 | Need some fun once a while: | Ton Roosendaal | |
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first. | |||
2011-07-22 | switch language in User Preference's System page. with some known switch ↵ | Xiao Xiangquan | |
failure bugs | |||
2011-07-22 | remove duplicate function for printing the current file:line of a python ↵ | Campbell Barton | |
script in the BGE. | |||
2011-07-22 | fix [#27910] baking ambient occlusion, do not consider closer object for ↵ | Campbell Barton | |
blender 2.58a | |||
2011-07-22 | patch [#28045] Straighten tool from Simple Todos | Campbell Barton | |
from Kyle Mills (khonkhortisan) | |||
2011-07-22 | missed this file when adding option to disable frameserver | Campbell Barton | |
2011-07-22 | fix [#28053] New material tooltip | Campbell Barton | |
2011-07-22 | fix [#28052] PET: Shift-O cycling skips "random falloff" | Campbell Barton | |
2011-07-22 | cmake - option to disable the frame server | Campbell Barton | |
2011-07-22 | Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D ↵ | Daniel Salazar | |
View) | |||
2011-07-21 | Bugfix #28034 | Ton Roosendaal | |
Blender render optimizes alpha=0 materials away, unless it has a number of properties... but there wasn't a check for material being ray-mirror, it then should be rendered always. |