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AgeCommit message (Expand)Author
2015-03-02cleanup: float/double promotion, redundant castsCampbell Barton
2015-03-01Bugfix T43851: Creating a new action after stashing crashes blenderJoshua Leung
2015-03-01Use the old double-step collision method only for cloth.Lukas Tönne
2015-03-01Fix T43406: Bring back cloth collisions.Lukas Tönne
2015-02-28NLA Drawing TweaksJoshua Leung
2015-02-28Tweaks for NLA and newly added Action Stash TracksJoshua Leung
2015-02-28Action Editor: "New Action" operator now stashes old actions, and is used by ...Joshua Leung
2015-02-28Action Editor WIP: Adding new actions in Action Editor now uses the "stash an...Joshua Leung
2015-02-28Action Stashing: Don't allow an action to get stashed more than onceJoshua Leung
2015-02-28Reshuffle codeJoshua Leung
2015-02-28Code Cleanup: Deduplicate logic for getting AnimData block associated with Ac...Joshua Leung
2015-02-28Code cleanup: Split off the creation and setting logic for new actions into d...Joshua Leung
2015-02-28Code Cleanup: Separate out the logic for stashing actions into a separate fun...Joshua Leung
2015-02-28Action Editor: Stash Action OperatorJoshua Leung
2015-02-28NLA: Auto-Blends option is no longer enabled on all newly added stripsJoshua Leung
2015-02-28Fix for NLA Solo/Mute behaviourJoshua Leung
2015-02-28Fix for previous commit: Pop up a warning in cases where the operator will re...Joshua Leung
2015-02-28Action Editor: Added "Push Down" operator to send the current action on to th...Joshua Leung
2015-02-28Code Cleanup: Clarify some comments regarding usercount managementJoshua Leung
2015-02-28gameengine physics: moving collision filtering inside the collision panel and...Ines Almeida
2015-02-28Outliner: rename "Orphaned Datablocks" menu itemCampbell Barton
2015-02-28BGE: Fix ShowDeprecationWarning macro.Thomas Szepe
2015-02-28Py Enum props definition: 'default' parameter cleanup/fix.Bastien Montagne
2015-02-27Fix T43834: Text object looses one char after another by entering/leaving edi...Bastien Montagne
2015-02-27Get rid of gluScaleImage in our game engine as well.Antony Riakiotakis
2015-02-27Make some adjustments to the units for viewport camera dof.Antony Riakiotakis
2015-02-27Fix WPaint inactive when painting on a vgroup and the only other vgroup is lo...Bastien Montagne
2015-02-27Fix T43814: Skinning : set parent with automatic weights doesn't take into ac...Bastien Montagne
2015-02-27error in last commitCampbell Barton
2015-02-27Fix T43605: Spot Cone+Curve creates odd shadowCampbell Barton
2015-02-27Fix T42833: Kink on nurbs curveCampbell Barton
2015-02-27Fix T43807: invalid mesh from 2-sided cyclic curveCampbell Barton
2015-02-27MEM_SAFE_FREE caused issues /w const & GCC5Campbell Barton
2015-02-27cleanup: double promotionCampbell Barton
2015-02-27Fix T43806: Knife project crashesCampbell Barton
2015-02-26cleanup: spelling & typosMike Erwin
2015-02-26BGE: Fix for CreateConstraint APIThomas Szepe
2015-02-26Fix T43303 impossible to select a joint in stick bone edit mode.Antony Riakiotakis
2015-02-26Remove redundant glInitNames calls (shouod be handled in selection codeAntony Riakiotakis
2015-02-26Fix T43479 animated textures lost after going to a frame before animatedAntony Riakiotakis
2015-02-26Fix T42506 sequencer not limiting zoom.Antony Riakiotakis
2015-02-26Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit.Bastien Montagne
2015-02-26Attempt to fix BGE build on windows.Bastien Montagne
2015-02-26Fix T43817: issue with non-utf8 encodings in Windows paths, again...Bastien Montagne
2015-02-26Fix potential buffer overflow in `BLI_strncpy_wchar_as_utf8()`.Bastien Montagne
2015-02-26Fix T43643: Solidify crashes with 'only-rim'Campbell Barton
2015-02-26mesh_validate: don't add invalid edges into the hashCampbell Barton
2015-02-26Change samples variable for SSAO - now it is actual samples, not squaredAntony Riakiotakis
2015-02-26Use spiral mapping for SSAO - it reduces banding a lot, especially inAntony Riakiotakis
2015-02-26SSAO: sampling coordinates go out of screen, reject the sampleAntony Riakiotakis