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2010-12-01Smoke now uses only one point cache where both normal and high resolution ↵Janne Karhu
smoke are stored together: * Separate caches were causing quite a lot of problems both in principle and practice. * For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before. * Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature! * As a result of this change the smoke cache usage is much much simpler and less error prone. * This is quite a big change, but hopefully there should be less rather than more problems as a result :) Some other related changes: * Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too! * Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache. * Disabled smoke debug prints from console. * Disabled changing smoke parameters when smoke is baked. Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30minor rna changesCampbell Barton
- set matrix values not to be animatable - some matrix values were still accessed as 1d arrays.
2010-11-30missing NULL check in own recent commit,Campbell Barton
2010-11-30remove unmaintained windows and unix game engine plugin code.Campbell Barton
2010-11-30Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, ↵Campbell Barton
quicktime & sndfile options.
2010-11-30Bugfix #24976Ton Roosendaal
Compositor: MultiLayer image node: on using layer menu, the entire multilayer file got freed, causing node to collapse and open full again after a composite.
2010-11-30misc small changes.Campbell Barton
- commented unused View3D->flag's - popup dialog now centers over the mouse - only overwrite image alpha with render settings on save if saving the render result.
2010-11-30Bugfix #24986Ton Roosendaal
When duplicating a mesh that has a mask modifier on it, the invert option of that modifier dis not copy over. Report + fix provided by Jacob F. Thanks!
2010-11-30bugfix [#24974] "select all" in weight paint -> face selection mode selects ↵Campbell Barton
all bones instead of all faces face mask mode overrides pose mode keys. also removed function call from transform code.
2010-11-30bugfix [#24798] Texture panels are shown in wrong orderCampbell Barton
2010-11-29replace overly verbose matrix creation for BGE camera, typo fix from MikeS.Campbell Barton
2010-11-29bugfix [#24969] Python Console bug: inserting a large text leads to strange ↵Campbell Barton
caret behavior Caret wasn't wrapping.
2010-11-29Bugfix #24971Ton Roosendaal
Outliner: if bottom slider was hidden, you still could not click there on items. Code was using region-mask to clip input, but the mask is not adjusted for sliders now (keeps view same).
2010-11-29For all buttons with search-menu option, the button will show a Ton Roosendaal
red-alert drawing when input doesn't exist. Will help debugging when messing with uv-layer names, vertex groups, etc. Also closes bugreport #24905
2010-11-29Description of BLI_strncpy() and BLI_strdupcat() were mixed up.Ton Roosendaal
IRC reported by OniNiubbo
2010-11-29From the todo:Ton Roosendaal
Save or load .blend file shows cursor 'wait' again. Is clear to indicate a totally blocking operation.
2010-11-29fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,Campbell Barton
This define wasn't set in some parts of the BGE causing problems with the view matrix. in CMake define for the entire BGE fixes this.
2010-11-29Fix [#24964] HISTOGRAM: Inconsistency in spacesMatt Ebb
2010-11-29Fix [#20241] half-transparent objects in volume have no shadow.Matt Ebb
2010-11-29include headers in cmake source, added a script to check for consistency, ↵Campbell Barton
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29Fix:Matt Ebb
[#24170] Camera inside volume error [#24838] Light inside Volume material drops on it's walls - it may be double Problem in a previous bugfix commit, reverted back, the original bug is still fixed too.
2010-11-29fix [#24921] Crash after inserting keyframing UV coords and changing frame ↵Campbell Barton
in edit mode zero length arrays were still having their members accessible.
2010-11-28Variable declaration in code, not allowed!Ton Roosendaal
Also made it NULL, looks nicer than 0 ;)
2010-11-28Bugfix #24933Ton Roosendaal
Compositor: Texture node only allowed 1 user, with more nodes using it there was a thread conflict, using same memory for writing values. Also: brought back the original intention for texture nodes, which is to be using a "procedural image", not allocating memory for a buffer, but only allowing to read per pixel. Commit in 2007 (!) allocated full buffers for texture nodes, without using them even.
2010-11-28== Sequencer ==Peter Schlaile
This fixes Orig Dimension display (mostly). * orx, ory both didn't get calculated, if dimension already matched * putting them into Strip instead of StripData ment, that using images of different dimensions in one strip could lead to incorrect results Still TODO: on file open, timeline display happens before preview display which means: orig_width and height are calculated after the first draw of N-keys dialog. You have to hit refresh (or scrub one frame) to get the right values displayed.
2010-11-28Bugfix #24953Ton Roosendaal
Compositor: If scene render size changed, a Texture node didn't get tagged to re-render, using previous size instead.
2010-11-28fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possibleCampbell Barton
We had 3 reports of not being able to add images in editmode which was a workaround for redo in editmode bug. Rather then having it use operator redo, just give an OK button.
2010-11-28minor changes to the python api.Campbell Barton
- pep8 script was giving an error on non utf8 scons source files. - use PyList_SET_ITEM macro when list type is ensured. - all mathutils types use subtypes to create new types when available. - use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-27Detect Gallium driver. Extend NPoT workaround to opensource drivers.Guillermo S. Romero
2010-11-27Bugfix #21385Ton Roosendaal
Blender MultiLayer openEXR files now save with correct scanline order. Code also provides backward compatibility. Also thanks to Troy Sobotka!
2010-11-27[#24935] Proportional translation size stuck to noneMartin Poirier
Adjust hard and soft limits on proportional size operator property. Prevent zero in old files with reset if under hard limit (in tools settings).
2010-11-27bugfix [#24944] Crash on attempting to keyframe HSV colorCampbell Barton
prevent eternal loop
2010-11-27python access to driver namespace, rather then have a textblock defined for ↵Campbell Barton
drivers allow scripts to add functions directly. - bpy.app.driver_namespace, read-only dictionary, edit in-place. - reset on file load and new file. - on errors the namespace used to be reset, this should not be needed. simple example. def driverFunc(val): return val * val bpy.app.driver_namespace['driverFunc'] = driverFunc ... now all drivers can access this function.
2010-11-27console text underscore would draw outside the view for larger font sizes.Campbell Barton
2010-11-27fix for fix r33330, bug [#23118].Campbell Barton
combing hair the view matrix wasn't updated so depth comparison was incorrect.
2010-11-27Particle draw was calling glColorMaterial(...) after ↵Campbell Barton
glEnable(GL_COLOR_MATERIAL), this is documented to be incorrect. On my system it set the ambient color value to 1.0.
2010-11-27added option to turn off Text anti-aliasing in the UIMichael Fox
(userpref->system), with a great help from brecht (its been way too long for me). However as brecht pointed out that the non-AA text is slightly lareger then AA'ed Text :S, i did not do anything about this as this commit was just the option not the text drawing. this commit also makes it possible to do all kinds of UI textrender options
2010-11-26Fix #24914: 3D text glitch and crashSergey Sharybin
Crash was caused by invalid utf8 sequence pasteing from the clipboard. Prevent memory corruption by giving utf8slen() the same rules of bytes checking as utf8towchar() does.
2010-11-26remove support for rna resolving paths with collection['name'], only support ↵Campbell Barton
collection["name"], added r31826. This is valid python syntax but I rather be strict with data path format else it becomes harder to parse them if we try to support this. it means checks like fcurve.data_path.startswith('pose.bones["SomeBone"]') isn't ensured to work, since blender uses "" quotes everywhere for keyframe paths I dont think its an advantage to allow users to do it differently.
2010-11-26Rigid Body Joint Constraint:Thomas Dinges
* RNA fix for my last commit, we want the last 3 items of the array, not the first 3, added get/set functions.
2010-11-26Update nurb keyindex data when subdividing -- shape key data wouldn't be ↵Sergey Sharybin
lost anyway
2010-11-26fix building blenderplayer and a divide by zero bug with the console view.Campbell Barton
2010-11-26change monospace font to be an extern, not good final design but better then ↵Campbell Barton
loading the same font 3 times. need to load twice still because render may use the font in a thread.
2010-11-26Bug fix: voxeldata texture extension didn't work.Janne Karhu
* Code was using tex->extend instead of vd->extend.
2010-11-26lasso select wasn't comparing the depth with particle selection, where ↵Campbell Barton
border and circle select do.
2010-11-26bugfix [#23118] Blender freezes when combing hair - OS X path changes related?Campbell Barton
- glReadPixels() was running to get the depth on each pixel, this works fine one some cards but was locking up on OSX. - Replace glReadPixels() call with a single call to view3d_update_depths() right after view3d_validate_backbuf(), so the depths are only read once. - Unrelated to the changes above, but should improve performance: view3d_validate_backbuf() was being called on every redraw while combing, now only call once when combing starts.
2010-11-26remove calls to update the depth buffer while in particle editmode, this ↵Campbell Barton
calls glReadPixels() for the viewport which is slow on some systems and the depths are currently not used.
2010-11-26freeing all free GPU buffers every frame could be a performance issue and is ↵Lukas Steiblys
not necessary
2010-11-26follow up of "Bugfix #23576" (Logic UI) - replacing hardcoded values by ↵Dalai Felinto
RNA_struct_is_a + making rna_sensor future proof
2010-11-26Fix #24855: disabling shadows didn't disable AO/env with ray transparencyBrecht Van Lommel
and AO multiply mode.